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keysets and sub-races
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RPGDot Forums > Neverwinter Nights - General

Author Thread
Brenner
Keeper of the Gates
Keeper of the Gates




Joined: 18 May 2002
Posts: 102
keysets and sub-races
   

right. i've perused all 218 pages of the manual for two reasons. 1. wasd isn't great if you're a southpaw liek myself. does anyone know how to change the blasted (wrong handed ) keyset? i've tried going through the various .ini files and have found nothing yet. 2. i can't figure out why sub-race is left as a choice in the single player character creation screen. it does not seem to affect abilities/feats/etc... in any way. does it do anything at all?
Post Sun Jun 23, 2002 6:29 pm
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Brenner
Keeper of the Gates
Keeper of the Gates




Joined: 18 May 2002
Posts: 102
   

blargh. carve another notch in my stupidity belt. it is mostly holes now. i found the change keys by opening my eyes in the contorls settings. not trying to be pedantic, but in the manual it talks about changing from opengl to directx in the display settings of the configuration utility. i did not find this. has anyone else spied it? granted i won't be playing a perceptive elf any time soon....
Post Sun Jun 23, 2002 7:10 pm
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EverythingXen
Arch-villain
Arch-villain




Joined: 01 Feb 2002
Posts: 4342
   

Subrace changes your race name so if you say "Elf" and hit subrace and type "Drow' your character sheet reads Drow. Give yourself black skin and enjoy. You get no Drow powers but style is everything?

No, subrace doesn't do a thing as far as I can tell. And the manual was pretty bad about explaining such things too. I actually got more information off the area loading screens...
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Estuans interius, Ira vehementi

"The old world dies and with it the old ways. We will rebuild it as it should be, MUST be... Immortal!"

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Post Mon Jun 24, 2002 1:59 pm
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Gaijin
Head Merchant
Head Merchant




Joined: 20 Jun 2002
Posts: 62
Location: Montreal
   

Yeah, I noticed setting my diety to Kevin Smith didn't really earn me any special powers... d'oH!
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We need a new bard. All this one does is sing and drink.
Post Mon Jun 24, 2002 2:40 pm
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Brenner
Keeper of the Gates
Keeper of the Gates




Joined: 18 May 2002
Posts: 102
   

thanks. i guess it does have an added touch to it. now if i could only figure out where you change from openGL to directX in the displays tab as instructed in the manual... i think they had that printed before the final version. great game just the same.
Post Mon Jun 24, 2002 7:38 pm
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SuperCowMan24
Blademaster of the Moo
Blademaster of the Moo




Joined: 20 Apr 2002
Posts: 1194
Location: Texas, USA
   

Diety, sub race, all that stuff is just for you roleplayers out there who wanna get real personalized with your characters.
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Post Mon Jun 24, 2002 7:50 pm
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Beo
Space Defender
Space Defender




Joined: 06 May 2002
Posts: 542
   

quote:
Originally posted by Brenner
now if i could only figure out where you change from openGL to directX in the displays tab as instructed in the manual....


Negative, the game uses DirectX for audio only.
Post Mon Jun 24, 2002 9:05 pm
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Brenner
Keeper of the Gates
Keeper of the Gates




Joined: 18 May 2002
Posts: 102
   

quote:
Negative, the game uses DirectX for audio only.


not trying to be pedantic about this, but the manual states on page 5:

"On the Display page, you may configure the game to use OpenGL or DirectX, the resolution at which to play the game and which texture packs to use."

the game plays with a refresh of 85hz, and anyone with an nvidia card knows, openGL always defaults to 60hz because of a bug in the driver when using windows 2000 or windows XP as their operating system. which leads me to believe that a. nvidia finally fixed this bug in the latest drivers, or b. the fgame uses directx for graphics.

i remember reading lots about this game being released in one package for windows/linux/mac, but my box states no other os than windows under the system requirements. so here i sit confused. i would prefer to play in openGL as i will get better framerates with the gf3 that i have, and it only makes sense that the gfx would be done in oGL if the game is to be released on non windows platforms.

i guess i will have to install rtcw or again, or mohaa, or q3a or something to see if the refresh bug still exists...
Post Mon Jun 24, 2002 10:38 pm
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Brenner
Keeper of the Gates
Keeper of the Gates




Joined: 18 May 2002
Posts: 102
   

well. q3a still suffers from the bug, but it does also appear that the game uses oGL for its graphics as the d3d logo does not appear anywhere on the screen when enabled from the advanced display properties of the video card driver.

/me shrugs and goes back to enjoying NWN
Post Mon Jun 24, 2002 11:00 pm
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