|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
|
MoonDragon
High Emperor
Joined: 25 May 2002
Posts: 1254
Location: Waterloo, Canada |
quote: Originally posted by Ekim
If you put penalties to the item to balance it out, it could drop the item level requirements drastically.
Actually, it seems this is not so. I thought just as you did, but when I went to test it, it didn't happen. Perhaps only certain penalties would do that. The first weapon I created was called simply Joy. The idea behind it was that it instills in its wielder a great sense of joy while equipped. So much so, that people will not want to ever part with it (it's kind of addictive). Because you are so obsessed with the feeling of joy, you are immune to mind spells, but also suffer a penalty to reflexes (since you don't pay attention to your surroundings). Turns out, once I gave it -5 to reflex saving throws, neither level requirement nor coin value went down. _________________ (@) |
Tue Jul 30, 2002 11:16 pm |
|
|
IDPuterGuy
Head Merchant
Joined: 26 May 2002
Posts: 61
Location: Idaho |
There is a way around level restrictions for using items. Can't recall where it is but it is there. Might be in one of the .ini files or in the properties tab of a module in the toolset. |
Sat Aug 10, 2002 10:56 pm |
|
|
Val
Risen From Ashes
Joined: 18 Feb 2002
Posts: 14724
Location: Utah, USA |
Yes, plot items. But patch 1.22 killed a plot item I would use sometimes. I suppose I could recreate it. _________________ Freeeeeeedom! Thank heavens it's summer!
What do I have to show for my hard work? A piece of paper! Wee!
=Guardian, Moderator, UltimaDot Newshound= |
Sat Aug 10, 2002 11:05 pm |
|
|
|
Goto page Previous 1, 2
All times are GMT. The time now is Fri Apr 12, 2019 2:52 am
|
|
|
|
|
|