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Michael McCarthy / Laid Back Gaming - Interview @ RPG Codex
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Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
Michael McCarthy / Laid Back Gaming - Interview @ RPG Codex
   

Ex-Troika artist Michael McCarthy has revealed plans to develop a "turn-based action-RPG" using Valve's Source engine for an isometric space-based game to be distributed by STEAM. RPG Codex has an interesting <a href="http://rpgcodex.com/content.php?id=130" target="_blank">interview</a> discussing his time at Troika and their development philosophy, his new indie studio Laid Back Gaming and the as-yet unnamed title. A fair part of the interview is devoted to the decision to create a low development cost game for online distribution but here's a grab on the game itself:<blockquote><em><b>5. What can you tell us about your planned action-RPG, such as what kind of setting will it take place in? Will it be yet another fantasy world, something dark and futuristic or something else? Also, what kind of RPG elements are you planning? What stats will we get to play with and what type of "choice and consequence" do you plan on building into the story-line?</b> <br> <br>Oh it's going to be dark.... <br> <br>The game is set in the year 2109 and takes place entirely around the moons of Saturn. Most of solar system is colonized and space travel is common, but still very dangerous. You are the commander of a powerful Dropship that houses a 4 man team You are charged with the responsibility of system security. You are like an extreme military enforced S.W.A.T. team in space. You are concealed in the control room of your Dropship and issue commands to your units in the field. <br> <br>In this game, space is dangerous. Forget warp drives and beaming up anything. For instance, if one of your team members is in space and gets his suit damaged, he may only have 60 seconds to reach the airlock before his temperature control system fails and he freezes to death instantly. Same thing goes for someone you might be supposed to rescue. If you bust into a room on a spacecraft and start firing your cannon off, you might crack a window and suck little Timmy out into the void of space. A lot of this plays into equipping your team; big firepower can certainly be effective, but might not always be the best choice given the environment you are in. <br> <br>On the RPG end, all communication with people you encounter comes from you. Any member of your team can fire up the communicator and you can speak through it to NPC's in the field. What you say, who you kill or who you let live, how you handle the mission, etc., all play into what missions you receive, what kind of help you have during your missions, available equipment, and a number of other factors that will reveal themselves as the game progresses. <br> <br>There are two things you manage and upgrade during the game, your team and your Dropship. For your team stat wise, you can expect all the standards like strength and dex and intelligence and such. There are skills as well. Raising your skills and stats gives you the ability to use technology like forced entry devices (lock picks) and field med scanners (health packs). Your Dropship has many areas that can be upgraded as well. Of course your weaponry, but also things like your landing gear. Better landing gear will give you more advantageous landing locations around the level. </em></blockquote>
Post Mon May 08, 2006 11:30 am
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slak
Keeper of the Gates
Keeper of the Gates




Joined: 13 Jan 2005
Posts: 122
Location: Sweden
   

There is hope for RPG's still...

This is probably what i'll play instead of FO3.
Post Mon May 08, 2006 11:46 am
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mogwins
Village Leader
Village Leader




Joined: 15 Jan 2002
Posts: 99
Location: Wales
   

Excited? I know I am. There does seem to have been an upturn in RPG announcements of late...
Post Mon May 08, 2006 7:52 pm
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