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Kristophe
Obi-Wan Kermobi
Joined: 26 Apr 2004
Posts: 4
Location: The Outer Banks of NC, USA |
EverQuest 2: New Graphics Engine Interview @ RPG Vault |
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Time to take it on down the line to the <a href="http://rpgvault.ign.com/articles/521/521504p1.html" target="_blank">RPG Vault</a> exit...today they're featuring a "new graphics engine" interview with EverQuest 2's Lead Programmer, Jamey Ryan...
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<br><blockquote><em>Jonric: In overview, how would you introduce the technology you've recently implemented? What are the benefits in the players' visual and gameplay experience, and have the hardware requirements risen?
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<br>Jamey Ryan: The new graphics engine went live in March 2004. This push was primarily technological, and it will be used to its greatest measure in future EverQuest expansions. The sky has changed, and players should notice improved performance, better targeting, better pathing, etc.
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<br>I'm sort of a techno junkie so I always like to upgrade my hardware to the latest and greatest and look for any excuse to do so. However, the overarching tenet behind this new graphics engine was that our min spec wouldn't change. So, we've been able to take advantage of the latest and greatest in graphics hardware and software, but also have integrated fallback solutions for folks who choose not to upgrade their hardware.
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<br>Sounds like this will be one hot babe indeed:-) |
Tue Jun 08, 2004 2:09 pm |
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Gabboflabbo
Eager Tradesman
Joined: 29 Jan 2003
Posts: 49
Location: Toronto, Canada |
Everquest 1 engine upgrade not 2 |
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The title is one generation wrong. This engine upgrade is for the original Everquest not Everquest 2. (Gotta wonder why EQ2 would upgrade their engine so quickly!) |
Tue Jun 08, 2004 2:10 pm |
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Kristophe
Obi-Wan Kermobi
Joined: 26 Apr 2004
Posts: 4
Location: The Outer Banks of NC, USA |
Thank you - I missed that:-) |
Tue Jun 08, 2004 2:27 pm |
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