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DXIW - Player reviews + first impressions thread
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RPGDot Forums > CRPGs General

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Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
   

I agree with all of that. It certainly seems rushed in certain areas (Liberty Island at the end seemed underdeveloped, for example) and re-using Cairo was disappointing.

What I find telling is quotes from old interviews. Here's a few quotes (forgive me being too lazy to include the links):

quote:
Originally posted by Warren Spector
The black market biomods are relatively rare, very cool, very powerful and, in some cases, more than a little creepy. They're there to allow players a broader range of expression through their character customization choices. And they do pretty well at that, I think. Even though you can now sacrifice any upgrades you've acquired in order to overwrite a biomod you've selected, I still agonize over whether to fill a slot with a legitimate (and useful) biomod or wait until I have a black market mod I really want.


Now, I found the back market mods to be like any other mod, really. They certainly weren't creepy and I don't know why you'd agonise over using one. Until I read this quote which shed some light:

quote:
Originally posted by Harvey Smith
The black market bio-mod track is going to be extremely popular too -- the guy who has nothing but black market augs. Some of them are just so weird and creepy and we've tried to make everyone with a downside. There's one called the Prismatic Resonator.[more]


He goes on to describe how the Prismatic Resonator allows you to pass through beams but weakens your defence. Notice he says "the guy who has nothing but black market augs" - that's interesting. Seems there was (at some point) a lot more mods and the black market ones had some negative attributes, so you really had to decide whether you wanted the benefit and the downside or just stuck to a standard, safe mod. Spector's comments also make me feel you couldn't just change mods on a whim. These inclusions might have made a huge difference to me.

quote:
Originally posted by Steve Powers
One of the tenets of the Deus Ex universe is that the player must be able to interact with the environment in a believable way that realizes pre-conceived notions and expectations. This is core to the Deus Ex experience.

A good example is our stationary turret which is equipped with a flamethrower. When a player tries to get by they are set instantly on fire. The player can use his fire extinguisher to put himself out, but that still doesn't get him to the other side of the turret. Then inspiration strikes! The player hurls the fire extinguisher toward the turret and shoots it, causing it to explode in a cloud of fire retardant gas. Now the player can pass through the narrow corridor as the gas suppresses the turret’s weapon.


I didn't encounter anything like this at all - did I just miss it?? I think the game they originally conceived was much different to the one delivered. Now, games drop promised features all the time but it makes me wonder what might have been.
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Post Sat Jan 24, 2004 2:50 am
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piln
High Emperor
High Emperor




Joined: 22 May 2003
Posts: 906
Location: Leeds, UK
   

quote:
Originally posted by Dhruin
Spector's comments also make me feel you couldn't just change mods on a whim. These inclusions might have made a huge difference to me.


That might account for the abundance of mod cannisters... maybe they were intending to make it more costly to chop and change but never implemented such a system, and didn't have (or allow) time to revise item placement accordingly.

[small spoiler]
I've just reached Germany and have all my chosen mods at the highest levels, and I don't think I'm likely to change them. The cannisters are so abundant that mod improvement is not a challenging process, but the mods themselves are still fun and interesting to use, so IMO the good outweighs the bad.

[/spoiler]

The only ill-effect I've seen of the black market mods is that people freak out and alert nearby cops if they see you using one. The fact you'll rarely have cause to use one outside of a hostile environment means that this doesn't come into play much - I've only had to consider it when hacking cash machines.

The flame turret story is certainly very cool, but I am not sure it's possible - I've seen fire extinguishers in IW explode and deploy their contents (I shotgunned one accidentally in the demo and thought I'd been hit by a flashbang... but I was just standing in a cloud of white gas), and I'd be surprised if they didn't block flames, but IIRC all the extinguishers I've seen are anchored to the spot and can't be picked up or thrown. Shame... I once used a fire extinguisher to blind a couple of fellas in DX1. I'll have to check again to make sure.

It seems like a very odd thing to cut from the game... there are other gas containers in there that can be carried, thrown, punctured and burst.

[edit] Nope, I was wrong about that... you can pick up fire extinguishers, it just doesn't seem that way if you approach at a certain angle . You can carry them in your inventory and equip them like a weapon, but there's no secondary fire - so you can "extinguish" (it works), but you can't throw the thing. There might be a way to map a key to throw any item - I'm sure I saw it commented in the demo's ini file, but I can't find it in the full game's. Oh, and apparently fire extinguishers still blind people too, but I haven't tried it yet.
Post Sat Jan 24, 2004 4:08 am
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Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
   

Well, fair enough. I completely missed that which is a pity.
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Post Mon Jan 26, 2004 7:49 am
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RPG Frog
Blade Runner
Blade Runner




Joined: 02 Jan 2004
Posts: 748
Location: the Matrix
   

Well, I am sure I'll get some hate mail for this post. But so be it. I have just completed the conspiracy on my PC. I think it sucks compared to Invisible War. At first I thought it was better...it seemed to me that all the negative feedback from PC users may be correct...but not in my eyes. I loved Invisible War from beginning to end...and am now on my 3rd trip using non-lethal force the whole way. It took me 19 hours the first time, 15 hours the 2nd time, and I am sure less this time through. Here are my feelings about these 2 games, which will be the opposite of all you PC junkies...

Deus Ex 1 - (Note, I love consoles and played this game 2nd so my views are loaded)
Pros
1. Skill System is cool and makes you feel like you are playing an RPG.
2. Swimming
3. Game is longer
4. Love the KOTOR dialogue tree

Cons
1. Inventory is horrid.
2. Augs are boring and I rarely even used them
3. Graphics are flat and look like many other shooters
4. Levels are big but boring...you do tons of running around. Yea, you might have 5 vents instead of 3 like in IW...but you find NOTHING by exploring them. They just give you a few more vantage points for shots. Sometimes you get skill points, which is cool.
5. Physics are boring as hell. JC is a wuss with his antigue Augs compared to Alex D.
6. REALLY repetitive music. Though I do like some of it allot.
5. JC Denton is not as cool as Alex D. It's Neo vs Deckard...I'll take Alex Deckard

Conclusion...great game for it's time...but it's not Cyberpunk or futuristic enough for me...not close enough to Ghost in Shell or Blade Runner. I'll never play this game a 2nd time. Rating 80%

Deus Ex: Invisible War
Pros
1. This game was made for the Xbox and I love it. I'll take force-feedback, pressure-sensitive buttons, and dual-analog control over a digital keyboard and mouse any day. I agree, they changed your PRECIOUS to make people like me happy. Hahahahah. I am glad they did. Next up is your PRECIOUS THIEF.
2. Graphics are 10 times better, there is actual architecture instead of flat walls with textures. Lighting is the best ever seen on a console. The futuristic(20 years) later environments give nods to Ghost in the Shell, Akira, and Blade Runner.
3. Inventory. I love the Iris system. I know you guys got raked over the coals cause this was made for a console. I have tried this on the PC and do not enjoy it. But for the Xbox it is a snap.
4. Biomods. I use Biomods WAAAY more than I ever used Augs in the Conspiracy. You don't need skills when you have biomods.
5. Music. This music is very trippy, atmospheric, and ambient. Much better than the highly repetive tracks on the Conspiracy.
6. Physics. I can spend hours throwing pool sticks through ceiling fans. Bouncing coffee machines off peoples heads. Alex D has 20 years of technology on JC...his muscles, fibers, and tissues allow him to throw things great distances.
7. Simplified technology. The ammo, keys, tools/lockpicks are nice. At first I thought it was lame...but it makes sense. You would not need passwords when hacking 20 years later because of biometrics(our future), or lockpicks for doors because they would all be electronic. The ammo is a stretch...but hey...even to day we are starting to see electronics in guns...who knows. And who cares? In part one you could have your 6 or 7 guns each loaded with ammo....ie much easier. In Invisible war you carry one group of ammo for all weapons(ie you can carry way less ammo)...some weapons consume more ammo...thus you have to make choices or go melee for awhile
8. Storyline. I like how you have no real affiliation and can do whatever you want. And like Deus Ex 1 you can make choices and see the results.
9. The smaller tighter levels have way more interactive stuff to do. There is hidden crap at a ratio of 10:1 compared to Conspiracy Theory.
10. Alex D is like Deckard(Blade Runner). Sarcastic with no real affiliations.
11. I am on my 3rd run through the game and the game is completely different each time I play. Because of this I can forgive the length. Actually, the length does not really bother me. If you rush through this game in 7 hours then you are REALLY rushing and skipping everything. KOTOR took me 40 the first time and 20 the second time.
12. Love the KOTOR dialogue tree
13. I have way more FUN when I play this game.

Cons...
1. Betraying a faction, you can many times still do them favors in the future
2. Game is short by Deus Ex fan standards. Game is actually normal length for most action and FPS type games though.
3. Game could use more than 15 choices for Biomods. Some biomods are too powerful(Bot domination). You should not be able to back your mods out. You should have 4 levels of mod progression instead of 3. The game would need more length for this though. Mods should not be so plentiful. I can get an excess of 20 canisters with my character maxed by the end of the game(14-19 hours of gameplay)

Conclusion. I really don't care what anybody says, this is one of the greatest console games I have EVER played. It's not perfect...but it is the only Blade Runner console RPG that I can find!
Rating 90%
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Post Mon Feb 09, 2004 4:40 am
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piln
High Emperor
High Emperor




Joined: 22 May 2003
Posts: 906
Location: Leeds, UK
   

lol, have you posted this at the Ion Storm forums?

(off-topic, but regarding Thief: Obviously we will know nothing til the game/demo is out, but I honestly haven't seen a single thing that has worried me yet... the new warm/cold lighting/darkness is wonderful, likewise the vibration-based lockpicking that means you can do it without even looking - even though I'll be playing on PC, I think I'll use my gamepad instead of keyb&mouse, just for that feature. The third-person view is like sex&violence on TV - if you don't like it, switch it off, don't whinge about it. The only valid criticism I've read from the oh-so-pessimistic masses is that the texture resolution looks a bit low... and if that's what's important to you then, well, you're a different kind of gamer to me )


I finished IW a little while ago, so I feel I can give a proper review now... although I don't really have much new to say... I thought the final level was a bit flat, and the endings a bit anticlimactic. I don't think IW was as good a game as it could have been with a little more time and care, and certainly not as good as Deus Ex, but those criticisms are true of almost every game I've ever played - IW's still a good game, on the whole. I didn't like it quite as much as kengo2019 seemed to, but I still liked it a great deal, and I'm glad to hear more favourable comments about it (I don't feel the game deserves anything like the massive wave of negativity it has received).

I think most of the changes they made were good ideas, but some of them just weren't executed as well as they could have been. And there were occasional inconsistencies that made the gameworld less convincing (unified ammo seems like quite a breakthrough - so why are there no signs of similar technology in other devices? How come only dingy pubs use the fool-proof weapon safety codes? Now that our inventory capacity has shrunk, why have mines and grenades become seperate items? The LAMs of the first game were much cleverer, and more fitting for the new streamlined design).

And, I can't quite put my finger on why, but I just never felt the game was as thrilling as the first. I liked the story, but never felt totally gripped by it as I did in the first game, and I liked the levels but never got the same feelings I got from most of DX's levels (even the small ones, like the garage hostage-rescue) - almost overwhelming tension at the start, when the area was infested with enemies and seemed impassable, and immense satisfaction at the end, after overcoming those odds. I can't identify anything in the story or level design that's particularly bad, they just seem to be lacking something special.

But it's certainly easier to gripe than to praise... especially when we're talking about the sequel to Deus Ex. IW's still a fun game with an interesting story and themes, much more varied gameplay than you'll find in most shooters, action/adventures and even RPGs, unpredictable emergent possibilities thanks to the physics system, and (despite the odd bit of cheesy acting and clunky script) a generally intelligent approach that (mostly) doesn't patronise the player - and that's rare these days. I say forget about pointless comparisons, just enjoy the game for what it is.

Oh yeah, it took me 25hrs, btw. I was pretty thorough .
Post Mon Feb 09, 2004 5:58 am
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Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
   

You won't get flamed here but it would be nice if you didn't gloat over the advantage given to the Xbox. Anyway, I stand by my review.

You seem to be making a direct comparison of the graphics which is pretty outrageous considering the age difference and the Havok physics engine wasn't around when DX was made. If you'd like to see the Havok engine put to good use, check out Max Payne 2.

Let me ask some questions, if I may.

quote:
8. Storyline. I like how you have no real affiliation and can do whatever you want. And like Deus Ex 1 you can make choices and see the results.


Give me some examples of the meaningful results you see by changing "affiliation".

quote:
4. Biomods. I use Biomods WAAAY more than I ever used Augs in the Conspiracy. You don't need skills when you have biomods.


Given that there's no Skills system I think it's pretty obvious you'll tend to turn to the Biomods. Anyway, my questions: what sort of character did you design? What choices did you make to create that type of character? What situations did you find difficult to resolve with the character options you had chosen?
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Post Mon Feb 09, 2004 8:14 am
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RPG Frog
Blade Runner
Blade Runner




Joined: 02 Jan 2004
Posts: 748
Location: the Matrix
   

quote:
Originally posted by Dhruin

Anyway, my questions: what sort of character did you design? What choices did you make to create that type of character? What situations did you find difficult to resolve with the character options you had chosen?


I don't think any character is too tough to beat the game with after you play through once. The first time through the game was very tough...that is cause I wasted so much ammo, and bio-energy playing with biomods that by the time I reached Antarctica, I was in for a brutal awakening. My second and third characters were not a problem though, I just keep playing to experiment with different tactics and for varying outcomes. I do think that Spy Drone is WAAAAAY to powerful.

Characters

Hacker/Ninja (Male)
Arm – Bot Domination
Cranial – Neural Interface
Eye – Spy Drone
Leg – Move Silent
Skeletal – Thermal Masking
Favorite Weapons – Katana, Sniper Rifle, Pistol

Commando (Female)
Arm – Strength Enhancement
Cranial – Hazard Drone
Eye – Regeneration
Leg – Health Leech Drone
Skeletal – Aggressive Defense Drone
Favorite Weapons – Shotgun, Rail Gun, Flamethrower

Pacifist (Male)
Arm - Biotox Attack Drone
Cranial - Cloak
Eye - Vision Enhancement
Leg - Speed
Skeletal - Thermal Masking
Favorite Weapons – Riot Control Baton, Boltcaster

quote:
Originally posted by Dhruin
Let me ask some questions, if I may.
Give me some examples of the meaningful results you see by changing "affiliation".



Herons Loft

If you kill the gob, let the gob live, or poison the gob, you get 3 different dialogues with the Jockey at the Greasel pit. Also, if you make a wager and win or lose at the greasel pit the NPCs their have varying dialogue that depends on which greasel one or lost.

NPCs in general usually have about 10 things to say if you keep talking to them. They will sometimes even have more to say after you complete certain quests, visit certain areas, etc. Major NPCs that have branching dialogue options will also have new options if you leave and complete various quest visit new areas. This usually varies depending on your quest or how you handle quests.

The pilots are a good example. If you play male Alex D the male pilot tries to charge you 500 for trips. If you are a female Alex D he’ll hit on you and charge you less money for trips.

NG Resonance. If you talk and flirt with her enough you can do stuff like get a coffee shop advertised, or get her manager fired.

Your academy friends Leo, Billie, & Klara can live or die by your choices. These choices radically affect parts of the game. For instance if you let Klara run into the corporate suite in Cairo and she dies, you here about it on the news-globe. But, sometimes she will go in guns blazing and kill everyone in the room.

These are just some really basic examples. There are gazillions of examples of dynamic conversations and storytelling in the game. I agree that you should not be able to backstab factions and then for instance...still get cheaper OMAR goods later. But all this stuff was in Deus Ex 1.

Basically, I am not going to get sick of this game anytime soon!!!!
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Between the years when the oceans drank Atlantis and the gleaming cities…there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars…Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand…to tread the jeweled thrones of the Earth under his sandaled feet. - Robert E. Howard
Post Mon Feb 09, 2004 8:25 pm
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Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
   

First off quickly - if you enjoy the game that's all that counts. This isn't a flame.

We'll just have to disagree on "meaningful results". While I agree the variations in dialogue are nice (and I applaud them for for it) I don't think being charged vs not being charged for a helicopter is signficant. You can, for example, kill every single Templar you can and they will continue to offer the exact same quests and since the only decision that affects the ending is about 5 minutes from the end, you can finish the game as a Templar. How is that an affiliation? Any "affiliation" is in the player's mind - the game doesn't vary either way (apart from some differences in dialogue or a newscast).

Your character details are a perfect example of my main complaint: the complete removal of a meaningful RPG system. Take your Pacifist: he is just as good at weapons use as your Commando. At any point, if you failed to successfully sneak you can just say "to hell with it!" and pull out the flamethrower. For that matter, the Pacifist doesn't get more dialogue choices or any other meaningful advantage for eschewing combat (not that he has to avoid combat, anyway, since there's no Skills). That's not creating a real role.
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Post Tue Feb 10, 2004 12:21 pm
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RPG Frog
Blade Runner
Blade Runner




Joined: 02 Jan 2004
Posts: 748
Location: the Matrix
   

quote:
Originally posted by Dhruin
First off quickly - if you enjoy the game that's all that counts. This isn't a flame.

We'll just have to disagree on "meaningful results".


I agree, I enjoy the game and that is really all that matters to me. Your observations are true for you but not true for me. I could do what you say, but I choose not to. My pacifist will not kill any person or creature(friendly fire is acceptable for the enemy though). If I kill anyone I reload. I only use, a modded shotgun for taking down alarm windows. Each of my characters I play the way I want to play...to me that is role playing even though their are no statistics. I am choosing how to do stuff. The game has been completely different(except for the major plot points in the story). To me, gameplay comes first, and this game has more gameplay that 99% of the action games on the market. Deus Ex one is also really good, it really reminds me of metal gear solid with stats. I find it really amusing how snobby PC players can be. Go to the official deus ex forums. All you hear is a bunch of whiners, not hardcore gamers. I am a hardcore gamer. My first rpg was Adventure for the Atari 2600. I get really sick of all the stupid flame wars about PC vs console etc. I play both. For me, reviews, sales, and other peoples opinions do not matter. All I care about is that the game gets released, I get a copy, and I like what I play. Deus Ex 1&2 are great action games and play even better with a gamepad. With a gamepad it is easier to jump and throw things around. I do enjoy using a mouse and keyboard for RTS, Isometric RPGs, and some 1st person RPGs like Wizardry 8. Each to there own though. If you like it play it. I just don’t see why people sit on forums and make 200 posts about how much they hate a game. Play another game if it sucks so bad. The official forums for Deus Ex and Thief are such a waste of time.

Oh, and Liberty Island changes based on your affiliation. If you are Templar, the Illuminati attacks you on site. If you backstab Tracer Tong he attacks you later in Liberty Island. If you killed the Illuminati super-soldiers earlier in the game they attack you on site in Liberty Island. If you are neutral(Omar) you end up getting attacked by both Illuminati & Templar. This game is more dynamic than even KOTOR which I have also beaten twice. KOTOR just makes your choices blatently obvious.

In the end it really does not matter. I see the same thing happening with Thief 3, It'll be a killer game and get shot down before it even hits the market. I am a fan of thief 1&2. And those games could be improved upon in many ways. I hope lock-picking uses force-feedback & analog control. I am suprised their is not a Thief thread on these forums.
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Between the years when the oceans drank Atlantis and the gleaming cities…there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars…Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand…to tread the jeweled thrones of the Earth under his sandaled feet. - Robert E. Howard


Last edited by RPG Frog on Fri Feb 13, 2004 9:44 pm; edited 3 times in total
Post Wed Feb 11, 2004 12:56 pm
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piln
High Emperor
High Emperor




Joined: 22 May 2003
Posts: 906
Location: Leeds, UK
   

Yeah, the response on the Ion Storm forums was embarassing. I'd like to think the idiots there represent a very vocal and opinonated minority of the game's audience (although they seemed to be a majority of that forum's users). Lots of disgusting PC vs. console fanboyism. Bleagh... reading stuff like that almost makes me ashamed to be a "hardcore" gamer.

I read in a preview that lockpicking in the new Thief game will be done on the left analogue stick - rotate one way til you feel a "clunk," then rotate the other way, and so on til the lock is opened - while picking, your right stick still controls your view as normal, so you can scan the area and pick a lock without even looking at it - just do it by feel. I think that sounds brilliant, and I hope that's the way it is in the final version. And if DX2 is anything to go by, rumble effects will be present in the PC version. If they're not, I think I'd consider playing it on Xbox instead just for that feature.
Post Wed Feb 11, 2004 6:15 pm
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RPG Frog
Blade Runner
Blade Runner




Joined: 02 Jan 2004
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Did you notice that Alex D is DX:The Conspiracy? He is one of the four test-subjects in Area-51.

Also, is the Duclare girl that you go to France with the same woman in Invisible War?

Some funny stuff that I have noticed that are just observations or things contradict what the fanboys are screaming in every forum on the net...

1. both games have sub-par framerates. I am sure DX1 ran just as sloppy when it came out 4 years ago. And don't tell me how smooth it runs on your PC that is 2 to 3 times as fast as anything you could have built in 2000.

2. both games have a similar ending...ie you can see all the endings just by playing the last level.

3. IW should have used the awesome grenades in DX1...they double as wall mines and grenades. I killed myself many times cause I was used to the separate items in IW. These would have been great for the streamlined inventory.

4. You really cannot be a pacifist in the Conspiracy. It is impossible to get far without killing. I had an absolute blast with my 3rd character in IW...never killed anyone...just used boltcaster, stun-prod, gas grenades, shooting gas barrels, emp/spider grenades & rail-gun for bots. Also the dialogue is to stupid to realize you did not kill anyone in the Conspiracy.

5. There are tons of load screens in DX1. They are only 10 seconds long as compared to the 15 or 20 it takes for DX2 but they are there. I actually like how in DX2 you have a choice...to stay in your area instead of putting up with a load. I can't believe the wining about the yes or no option in IW.

6. The Dragon-Tooth sword is killer. Also, Hong Kong rocks. I wish they would have put at least one really huge level like this in IW. It's also cool as hell to use strength, and melee EMP biomods in IW. You can actually take out bots with a Samurai Sword.

7. IW re-uses levels. DX1 re-uses levels at an even higher rate. I am sure of the 25 hours it took me to complete DX1, that at least 4 hours were spent doing running around in the same levels some two or 3 times. It took me 19 the first time through IW. I thought some of the levels were really boring in DX1...just go in and kill people...you can hardly sneak through the game. I do agree that IW could have been longer though...I think an extra really huge level...and not re-using any areas would have been sweet.

8. Skill system. This is very cool...but also very restrictive. I usually only had 1 or 2 ways out of any situation because of my skills. In IW I could reload the same save and find 100 different ways out of any situation. I can honestly say I could actually role-play with IW. With DX I was just following a cool branching story. I really did not have infinite control over any situation.

9. Weapons mods. Weapons mods really suck in DX1. They hardly help...even towards the end of the game after I smacked 4 mods into a weapon...they still reload slow...and have horrible accuracy even trained in that skill. In IW you could only have 2 mods...but they really affected your weapon instantly. You also had way more mods to choose from.

10. Vent shafts. yea, in IW there is always a vent shaft. Just like in the Conspiracy, there is ALWAYS a freaking password 2 feet away on a datacube for 6000 doors with locks on them.

11. AI & location based damage. Location based damage seems cool...till you realize that you can't actually see your arm or legs get blown off. So who really freakin' cares? All in all the Conspiracy is definitely harder than IW...but not nearly as fun. I mean, it's not like it takes skill...just keep reloading till you finally get through the gunfight. And there are definitely more gun fights in DX1. What I do like about DX1 is that you actually have to worry about dumbass civilians getting in the cross-hairs during a shootout.
In IW I like how guards hear sounds and investigate when you make noise in a room above or below. Also like how carpet, and different surfaces affect noise etc.

As far as storylines, both are great. And they definitely tie-together.

Both games rock. I just think the fanboys want an expansion pack. PC people are used to shelling out money for the exact same game with a few extra levels.

Personally, I hope DX3 is as big a departure from 2 as it was from the Conspiracy. I just hope they add a few really huge levels...like Tokyo or Los Angeles for some references to Akira & Blade Runner. As long as they keep the core, and keep pressing towards the future rather than near-future I'll like it!
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Between the years when the oceans drank Atlantis and the gleaming cities…there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars…Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand…to tread the jeweled thrones of the Earth under his sandaled feet. - Robert E. Howard
Post Wed Mar 10, 2004 6:38 am
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Jaz
Late Night Spook
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Joined: 20 Jan 2002
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quote:
Originally posted by kengo2019
Did you notice that Alex D is DX:The Conspiracy?

Yes.
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Post Wed Mar 10, 2004 10:23 am
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Daedalus
High Emperor
High Emperor




Joined: 04 Jan 2002
Posts: 2516
Location: Estonia
   

the only way probably how the sequel could come is if they pick the ending with Helios i mean that somekind of new spicys made somekind of new virus and its allready uploaded to some ppls computers and like the ending told onze allready that humans share theyr minds there gonna be some big catastrophy and the game starts go save dentons again
Post Wed Mar 10, 2004 12:38 pm
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Jaz
Late Night Spook
Late Night Spook




Joined: 20 Jan 2002
Posts: 9708
Location: RPGDot
   

You probably won't believe it, but I just finished DXIW (yes I know, I'm kinda slow ).

And... I really liked it.

What I liked best in the first DX was the difficulty I had in making a decision about whom to join. I disliked them all... at some time one party, then another one, and when I finally made my decision it was not because I felt it was the right course of action but the least agonizing (for my conscience) course of action.

IMO DXIW was even worse in this respect. In the end, when I was left with the choice of aiding one of the three main hateful/immoral/lunatic factions, I actually felt desolate because I'd rather not helped anyone of them.
Then I bumped into Leo, and given my aforementioned state of mind it was oh so easy for him to set me on a rampage... with a result I wasn't too happy with, either.

Well, since I think this was a conscious design decision (and I'm absolutely uninterested in game mechanics* as long as I like the atmosphere, setting and/or plot), I bow to the story department. I happen to love games/novels/movies which manage to goad me into following a certain path... while making me believe it was NOT what they had in mind in the first place.

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*No gripes from me here, either - the only thing I really didn't like were the clumsy controls, especially precision/collision issues. I'm talking of the PC version here - the XBox controls were a great deal clumsier.
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Jaz
Post Mon Jun 14, 2004 10:20 pm
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RPG Frog
Blade Runner
Blade Runner




Joined: 02 Jan 2004
Posts: 748
Location: the Matrix
   

Wow, a positive response for IW. You are my kinda girl Jaz!

I think you and PILN are the only players who have said anything nice about the game! I REALLY like the game. And, I think I should go through the Conspiracy again...as I have only been through it once. I know, I am a hypocrite because you can scroll up this thread and see me claiming that I'll never play it again...but if you notice my comments about the Conspiracy get more positive with time. I now give both games a 9. I have already been through IW 3.5 times and feel I should give JC Denton a 2nd spin.

Like Blade Runner, Akira, Ghost in the Shell, and novels by PKD & KW Jeter...these games are now permanent fixtures in my cyber-psyche.
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Between the years when the oceans drank Atlantis and the gleaming cities…there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars…Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand…to tread the jeweled thrones of the Earth under his sandaled feet. - Robert E. Howard
Post Thu Jun 17, 2004 3:51 am
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