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Help with makin my module
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RPGDot Forums > Neverwinter Nights - General

Author Thread
SuperCowMan24
Blademaster of the Moo
Blademaster of the Moo




Joined: 20 Apr 2002
Posts: 1194
Location: Texas, USA
Help with makin my module
   

I am making a module called the Fall of ForestGate, and i was wondering if any of you would mind helping me playtest the first part of it....

*EDIT*
playtest the whole module, its getting really cool! sorta... it needs some work.. and id like some opinions of other people to see what they think..
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Post Mon Jun 24, 2002 11:42 pm
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IDPuterGuy
Head Merchant
Head Merchant




Joined: 26 May 2002
Posts: 61
Location: Idaho
I'll help you if..
   

you can get me a good paying job 20+ in the tech industry! Yep I'll spend my free time making that module shine!
Post Wed Jun 26, 2002 1:22 am
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SuperCowMan24
Blademaster of the Moo
Blademaster of the Moo




Joined: 20 Apr 2002
Posts: 1194
Location: Texas, USA
   

all i want is for someone or two or three to play it with me in multiplayer and give their comments. i didnt ask for you to spend any time WORKING on it.
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Moo. Just do it, purse your lips and let out a MIGHTY MOO!

Don't you feel better now?
Post Wed Jun 26, 2002 4:55 am
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Gaijin
Head Merchant
Head Merchant




Joined: 20 Jun 2002
Posts: 62
Location: Montreal
   

I'd be happy to help if you'd like man....The More people making mods the better
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Post Wed Jun 26, 2002 2:55 pm
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stealth
Protector of the Realm
Protector of the Realm




Joined: 23 Mar 2002
Posts: 261
Location: Valhalla
   

Of course I would like to help you out. Only problem I can see is that we are not in the same time zone but that can probably be worked out.

EDIT: btw can it be played without a DM and how long do you think it will be?
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Post Wed Jun 26, 2002 8:47 pm
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SuperCowMan24
Blademaster of the Moo
Blademaster of the Moo




Joined: 20 Apr 2002
Posts: 1194
Location: Texas, USA
   

ok, my first one just sucks, and i might need to play as DM just to keep it moving, but i would like some help and opinions on it... what time zone are you in?
_________________
Moo. Just do it, purse your lips and let out a MIGHTY MOO!

Don't you feel better now?
Post Wed Jun 26, 2002 8:53 pm
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stealth
Protector of the Realm
Protector of the Realm




Joined: 23 Mar 2002
Posts: 261
Location: Valhalla
   

My timezone is GMT+1.

I just started on the tools myself. The scripting is going to be the a real killer. Glad that I have C++ experience or I would be dead.
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Post Wed Jun 26, 2002 8:56 pm
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mikelhall
Tempered Warlord
Tempered Warlord




Joined: 26 Dec 2001
Posts: 275
Location: Greensboro, NC
I'll help, if you help me later..
   

I'll multiplay with ya, if you can do the same with me on some modules I'm working on. I even need somebody to work on a large campaign with...

Email me.
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Post Wed Jun 26, 2002 9:17 pm
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SuperCowMan24
Blademaster of the Moo
Blademaster of the Moo




Joined: 20 Apr 2002
Posts: 1194
Location: Texas, USA
   

well with scripting you can just rip scripts (like sitting down, following, etc.) right out of the main game.
_________________
Moo. Just do it, purse your lips and let out a MIGHTY MOO!

Don't you feel better now?
Post Wed Jun 26, 2002 9:57 pm
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stealth
Protector of the Realm
Protector of the Realm




Joined: 23 Mar 2002
Posts: 261
Location: Valhalla
   

I suppose your right. I was thinking about creating my own but I'm not sure it will be necessary. I’ll have to look at what is available.
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Post Wed Jun 26, 2002 10:42 pm
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