RPGDot Network    
   

 
 
Dungeon Siege: Legends of Aranna
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
Mage & Mana , NOTR
  View previous topic :: View next topic
RPGDot Forums > Gothic 2 Spoilers

Author Thread
zie526
Village Dweller
Village Dweller




Joined: 24 Dec 2005
Posts: 12
Mage & Mana , NOTR
   

in NOTR, as a mage.
how much mana could one have for the most? and how?
in my exprience, level 40 = 400 LP
u can spare at most 300 LP on MANA ( the rest LP has to be on other skills and circle of magic as well as the runes making)
that may enable your mana from 10 to 120
then,besides,I know there is about
1.20 bottles of elixir of spirit (100 mana)
2.stone tablets (42 mana)
3.pray 11 times (each time how much?)
4.rings and amulets (40 mana)
5.staff (20 mana?)
6.quests bonus and books ( at most 15 mana)

SO,are these all? at most 350 mana ?
May Innos gives us more mana of a mage?
Post Sat Dec 24, 2005 5:20 pm
 View user's profile
Paul999999
Leader of the Senate
Leader of the Senate




Joined: 08 Oct 2002
Posts: 302
   

You got mana on the brain!

Put down that mana and get yourself a sword son
Post Sat Dec 24, 2005 5:57 pm
 View user's profile
Sem
Solid as a Rock
Solid as a Rock




Joined: 01 Mar 2004
Posts: 3386
Location: at the Dot
   

+2 mana from the book "The Devine Power of the Stars"
+2 mana from Coragon's special beer
+20 mana from praying
+42 mana from Stone Tablets
+3 mana from Vatras after freeing the slaves
+1 mana from Lou's Hammer
+50 mana from eating a lot of Dark Mushrooms (try to find them all.)
+3 mana form "Essence der Geistes" (what's the english name? )
+125 mana from home-made potions
+25 mana from Elixers of Spirit (both found and bought)
+5 mana from the Elixer of Spirit that you get when you become a mage
+28 from Old Stone Tablets (Vatras)

+60 from the Priester set and the magic wand

This will give you a total of +306 (+366 temporary) mana in total. So when you train to about 100-120, you'll be able to get more than 450 mana.

Thank you Mondgesaenge.de for the complete list
_________________
"Who are we to call this planet Earth, when it's clearly Ocean."
-- News Editor of GothicDot --
-- Moderator of the RPGDot Shadows --
Post Sat Dec 24, 2005 9:15 pm
 View user's profile
zie526
Village Dweller
Village Dweller




Joined: 24 Dec 2005
Posts: 12
   

to #2:
In deed. I passed NOTR as a paladin with 1h.
now I just wanna throw the swords away to be a so-called MAGE!
And meanwhile I hate the repeatance of drinking potions....

to#3:
Thanks a lot. seems u are pretty deep in NOTR.
Now I can be determined to strive as a mage and see a picture of mass destuction soon
Post Sun Dec 25, 2005 1:49 pm
 View user's profile
Maylander
High Emperor
High Emperor




Joined: 22 Mar 2002
Posts: 1712
Location: Norway
   

Becoming a true magician in NotR is fairly hard, but worth the effort. It's not only more fun to play in my opinion, but you also become incredibly powerful near the end.
Post Sun Dec 25, 2005 9:31 pm
 View user's profile
SeekingEdge
Village Dweller
Village Dweller




Joined: 20 Jun 2003
Posts: 12
   

About dark mushrums ...

I took Constantino for my apprenticeship and started giving him all the mushrums I found around.

Then the strange thing happend.

The number of mushroms in Constantino's store doubled every time I traded my mushrums to him (via dialog interface, not store interface, so you have to be his apprentice) but only once per day.

The thing works for me every time but only if I don't look at Constantino's store inventory before I hand him mushroms, after that when looking at Constantino's store invertory mushrums in it are doubled.

Now in my game there is about 4000 dark mushrums there.

Is this a bug or feature ? It smells like a bug because it makes mana training almost useless provided you can get loads of cash to buy these beuties back (and considering other exploit featuring sword forging that isn't a problem).
_________________
Mind D mess, Don't mess D mind
Don't think of D problem, think of a solution
Post Tue Jan 03, 2006 11:24 am
 View user's profile
Sem
Solid as a Rock
Solid as a Rock




Joined: 01 Mar 2004
Posts: 3386
Location: at the Dot
   

It's not a bug, it's an exploit!!

The only time I became an apprentice of Constantino was in G2 (without NotR) and it wasn't in it at that time.

4000 mushrooms, that is a whopping 400 mana!
_________________
"Who are we to call this planet Earth, when it's clearly Ocean."
-- News Editor of GothicDot --
-- Moderator of the RPGDot Shadows --
Post Wed Jan 04, 2006 9:13 am
 View user's profile
Maylander
High Emperor
High Emperor




Joined: 22 Mar 2002
Posts: 1712
Location: Norway
   

It's not often I say this, but that sure is a nice bug!
Post Wed Jan 04, 2006 9:57 am
 View user's profile
zie526
Village Dweller
Village Dweller




Joined: 24 Dec 2005
Posts: 12
   

excellent
that's how mage grows!

but I wanna a slight change in the effect of mana potion
like Diablo
each of them resume a different portion of mana
like 30% 50% 80% 100%
otherwise we have to drink 10 bottles of essense mana potion after killing several monsters. Tough!
Post Fri Jan 06, 2006 4:24 am
 View user's profile
fragonard
Head Merchant
Head Merchant




Joined: 01 Nov 2005
Posts: 59
   

I just tried the mushroom thing with a new character. Constantino bought the dark mushrooms at full price but they do not show up in his inventory at all. I have the Gold version, do you have a different version?
Post Sun Jan 08, 2006 7:35 pm
 View user's profile
SeekingEdge
Village Dweller
Village Dweller




Joined: 20 Jun 2003
Posts: 12
   

I play Gothic GOLD with NOTR installed.

Other than that

1. Hero is Constantino's apprentice
2. Hero offers shrums (dark and digger's meat) via special dialog option, not
normal TRADE interface
3. After that hero looks at the Constantino's inventory and shrums (both kind) are doubled
4. This (to my knowledge) works only once per day, only if step 3 follows step 2.
If hero looks at the Constantino's inventory prior to step 2 this thing won't work
at least (my guess) till next day.
_________________
Mind D mess, Don't mess D mind
Don't think of D problem, think of a solution
Post Mon Jan 09, 2006 9:56 am
 View user's profile
zie526
Village Dweller
Village Dweller




Joined: 24 Dec 2005
Posts: 12
   

i tried your step but he offers the same amount that i gave him :<
Post Sat Jan 14, 2006 11:37 am
 View user's profile
SeekingEdge
Village Dweller
Village Dweller




Joined: 20 Jun 2003
Posts: 12
   

There seems to be one more thing required for making doubling dark mushrooms to work.

On my restarted game exploit only worked when I didn't look at Constantiono's inventory prior to becaming his apprentice and offering him mushrooms.

My guess is that this might work again if you beat Constantino and cast Oblivion on him because it seems that this resets NPC (non playable character) inventory and his relation to you.I had a problem with Cord in previous game when he constantly refused to talk to me calling me a filthy thug (I've been a bad boy) but after Oblivion he was friendly again.

Or maybe it will work after chapter change as this also modifes inventories.

My vote goes to casting Oblivion.
_________________
Mind D mess, Don't mess D mind
Don't think of D problem, think of a solution
Post Mon Jan 16, 2006 9:05 am
 View user's profile



All times are GMT.
The time now is Mon Apr 08, 2019 11:31 pm



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.