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Dark and Light: Yet More Hackers
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Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
Dark and Light: Yet More Hackers
   

Christmas Eve saw another <a href="http://www.darkandlight.net/forums/showthread.php?t=45843" target="_blank">announcement</a> on the DnL / SoG forums about ongoing issues with hackers:<blockquote><em>We are still facing massive hacker attacks. A new patch has been made this morning in order to limit their negative effects. The whole team is currently working on it - however there will still be some server access problems while we optimize it.</em></blockquote>SoG has been closed until the 29th to apparently resolve the issue.<blockquote><em>Massive network attacks on SoG

During the last few days, we faced violent network attacks on our servers, thus greatly decreasing the game stability. People with bad intentions found how to exploit some properties of the network protocol, and managed to shut the front servers down (the only cluster servers that are directly connected to the Internet) almost instantly when the cluster is restarted.

These malevolent and pointless actions prevent all players from accessing the free service at their disposal.

These attacks are being analyzed, and we are regularly testing and implementing a series of fixes. We are investigating everything from the network protocol to the game engine. Our goal is to offer you a stable cluster, allowing reasonable sessions of gameplay time. The DnL system teams, our developers and the Microforte team wish to solve this problem as soon as possible.

But these fixes require a major part of our team, and it is slowing down the game tuning process. In order to make these tests a priority, prevent more attacks, and to bring SoG back online as soon as possible, we have decided to shut the servers down until Thursday, December 29th.

We apologise for this temporary shutdown, but this decision will help us to defend better against future hackers who prevent our members from enjoying SoG.

NPCube.</em></blockquote>
Post Tue Dec 27, 2005 1:30 pm
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Test
Head Merchant
Head Merchant




Joined: 04 Sep 2004
Posts: 67
   

I wonder what the real issue here is.

1. It's possible they quickly found out their servers couldn't handle more than 500 people at a time, and it's easier to blame hackers (and get the sympathy vote on your side) than faulty technology.

2. They actually do have a hacker issue because they pissed a lot of people off telling them they would get a beta spot and then giving them no chance at all.

Either is possible I suppose, I would put my bet on reason #1 though. Why people would crash the servers because they didn't get a beta spot is beyond me, but people hack stuff for less.
Post Tue Dec 27, 2005 1:34 pm
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Wildefire
General Goods Vendor
General Goods Vendor




Joined: 03 Oct 2005
Posts: 1
Location: USA
   

Many Internet businesses (including MMOs) get DDOSed as a form of extortion. A criminal entity threatens to DDoS their servers unless they pay a fee. Most businesses do not advertise this fact since there's usually a criminal investigation involved, and they're not allowed to speak about it (nor do they want to give other criminals any ideas).

Anarchy Online recently got DDoSed as well.
_________________
For each toon kills the mob he 'groes, yet each toon does not die.
Post Tue Dec 27, 2005 6:09 pm
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