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Dhruin
Stranger In A Strange Land
Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia |
Gauntlet: Seven Sorrows - Interview @ Shacknews |
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Shacknews has <a href="http://www.shacknews.com/extras/interviews/gauntletss/030305_gauntletss_1.x" target="_blank">interviewed</a> John Romero about 'Gauntlet: Seven Sorrows'. Here's an excerpt:<blockquote><em><b>Shack: How much of an emphasis is being put on the story?</b>
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<br>John Romero: Gauntlet:Seven Sorrows has two modes of play, Story mode and Advance mode. In story mode, we have a huge story with six player characters that all have fleshed-out backgrounds and their own personal issues as well as having a world that you explore that has its own history and life. Story is a large part of our design. Our Advance mode has no story, it's pure action and you can even simplify the RPG elements to auto-assign items when you pick them up.</em></blockquote> |
Fri Mar 04, 2005 8:00 am |
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Garrett
Joined: 13 Jul 2001
Posts: 74
Location: Munich, Germany |
so the advance mode is in fact simpler than the story mode...why is it called advanced then? or is it that you can advance to the story mode at any time?
also, didn't realize john romero ist involved in the project...hope it gets finished then |
Fri Mar 04, 2005 8:02 am |
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Thu Apr 07, 2005 1:33 pm |
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