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Gauntlet: Seven Sorrows - Interview @ Shacknews
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Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
Gauntlet: Seven Sorrows - Interview @ Shacknews
   

Shacknews has <a href="http://www.shacknews.com/extras/interviews/gauntletss/030305_gauntletss_1.x" target="_blank">interviewed</a> John Romero about 'Gauntlet: Seven Sorrows'. Here's an excerpt:<blockquote><em><b>Shack: How much of an emphasis is being put on the story?</b> <br> <br>John Romero: Gauntlet:Seven Sorrows has two modes of play, Story mode and Advance mode. In story mode, we have a huge story with six player characters that all have fleshed-out backgrounds and their own personal issues as well as having a world that you explore that has its own history and life. Story is a large part of our design. Our Advance mode has no story, it's pure action and you can even simplify the RPG elements to auto-assign items when you pick them up.</em></blockquote>
Post Fri Mar 04, 2005 8:00 am
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Garrett
 
 




Joined: 13 Jul 2001
Posts: 74
Location: Munich, Germany
   

so the advance mode is in fact simpler than the story mode...why is it called advanced then? or is it that you can advance to the story mode at any time?
also, didn't realize john romero ist involved in the project...hope it gets finished then
Post Fri Mar 04, 2005 8:02 am
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