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otter
One of Us
Joined: 28 Jun 2002
Posts: 1337
Location: Portland, OR |
You can lug really heavy objects around on your cursor with no weight added to your party. (a must for tiny parties, if you need the Nugget lugged...)
s
p
o
i
l
e
r
s
p
a
c
e
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I usually just take it to the T'rangaporter and leave it there until i'm ready to go see Ferro. _________________ If thousand-year-old family traditions are so important to you, why do you have indoor plumbing and electricity in your family's house? |
Sat Oct 26, 2002 11:46 pm |
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sealight4
City Guard
Joined: 02 Sep 2002
Posts: 130
Location: Massachussets, USA |
Where in the teleporter room? I usually sell and buy It back but your way sounds better. Don't things put down disappear after a certain time? Thanks for the tip anyway! |
Sun Oct 27, 2002 12:18 am |
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otter
One of Us
Joined: 28 Jun 2002
Posts: 1337
Location: Portland, OR |
Everything stays where you drop it. I just leave the Nugget at the control box, where i let it go to fix the wires. My next step is to open the house on Arnika-Trynnton Road, and go to A-town to trade the Mook's Artifact. I usually then go back to MB for the Idol. I do this so i can finish everything in Trynnton in one pass, including killing the Don. Then i go to SE Wilderness to get Fang and maybe a Giant's Sword or 2. Then i go back to the T'rangaporter, usually by Portal spell at this point in the game, and collect the Nugget on my way to the Rift. _________________ If thousand-year-old family traditions are so important to you, why do you have indoor plumbing and electricity in your family's house? |
Sun Oct 27, 2002 1:13 am |
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dteowner
Shoegazer
Joined: 21 Mar 2002
Posts: 7570
Location: Third Hero of Erathia |
I've always kept that stuff in the chest in the room @ He'li's. I put my first portal up there and use it as my base of operations. It's a convenient place to store extra ammo, gadgets/instruments (depending on party makeup), misc junk, and custom item components. _________________ =Proud Member of the Non-Flamers Guild=
=Benevolent Dictator, X2/X3 and Morrowind/Oblivion Forums=
Sorry. No pearls of wisdom in this oyster.
RIP Red Wings How 'Bout Dem Cowboys! |
Sun Oct 27, 2002 3:30 am |
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otter
One of Us
Joined: 28 Jun 2002
Posts: 1337
Location: Portland, OR |
I like the T'rangaporter for my first Portal because it goes to the places i like to go to first (i go to Rapax Castle, then M.Wild before i go to Beyjin/Sea Caves) You can walk around to Sadok, who stocks both ammo and miscible potions and will reload your Mana Stones and most other charged items. By the time i've been to Ferro's, my Hybrids all have their Portals, too, and no further interest in Arnika anyway.
Another handy Portal tip: If you avoid the first "encounter" with the Dark Savant and sneak into AP as soon as you have a Portal spell, cast Set beyond the future site of the Roadblock, AP is lots easier...To avoid the DS, stay on the Eastern side of the swamp, and access Trynton only from the A-T Road. Just don't kill the Don until you've met the DS!!! _________________ If thousand-year-old family traditions are so important to you, why do you have indoor plumbing and electricity in your family's house? |
Sun Oct 27, 2002 10:34 pm |
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Bilbo
High Emperor
Joined: 12 Mar 2002
Posts: 1620
Location: New York |
quote: Originally posted by otter
I like the T'rangaporter for my first Portal because it goes to the places i like to go to first (i go to Rapax Castle, then M.Wild before i go to Beyjin/Sea Caves) You can walk around to Sadok, who stocks both ammo and miscible potions and will reload your Mana Stones and most other charged items. By the time i've been to Ferro's, my Hybrids all have their Portals, too, and no further interest in Arnika anyway.
Another handy Portal tip: If you avoid the first "encounter" with the Dark Savant and sneak into AP as soon as you have a Portal spell, cast Set beyond the future site of the Roadblock, AP is lots easier...To avoid the DS, stay on the Eastern side of the swamp, and access Trynton only from the A-T Road. Just don't kill the Don until you've met the DS!!!
2 questions about this. 1) I thought that the rockslide (road block) near Burz is always there. IIRC, I saw it before I met the DS first time. Am I wrong on this, or are you talking about something else? 2) What happens if you kill the Don before triggering the DS where you get the fake AD? _________________ The world itself shifts and changes and fades to mist like the strings of a minstrel's harp, and mayhap the dreams we forge are more enduring than the works of kings and gods.-Robert E. Howard
=Member of the RPGDot Shadows, The Nonflamers' Guild, and The Alliance of Middle Earth= |
Tue Oct 29, 2002 1:37 am |
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dteowner
Shoegazer
Joined: 21 Mar 2002
Posts: 7570
Location: Third Hero of Erathia |
The Don doesn't have the AD until the Savant script fires. Soooo, if you kill him too soon, he won't drop the AD then and he's not around to sell it to you later on. _________________ =Proud Member of the Non-Flamers Guild=
=Benevolent Dictator, X2/X3 and Morrowind/Oblivion Forums=
Sorry. No pearls of wisdom in this oyster.
RIP Red Wings How 'Bout Dem Cowboys! |
Tue Oct 29, 2002 3:40 am |
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otter
One of Us
Joined: 28 Jun 2002
Posts: 1337
Location: Portland, OR |
I've walked right past Bela into A.P. lotsa times. The way has been open until i first 'meet' the DS in the Swamp. Maybe the way is blocked after some other thing happens, too, but i haven't put a portal there in many games. It's only really helpful with solo or 2-member parties; you can avoid a lot of fighting, which is more fun if you have at least 3 to hit with. _________________ If thousand-year-old family traditions are so important to you, why do you have indoor plumbing and electricity in your family's house? |
Tue Oct 29, 2002 5:48 am |
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Val
Risen From Ashes
Joined: 18 Feb 2002
Posts: 14724
Location: Utah, USA |
The Rapax block the passage when they ally with the Dark Savant. Braffit tells you this. _________________ Freeeeeeedom! Thank heavens it's summer!
What do I have to show for my hard work? A piece of paper! Wee!
=Guardian, Moderator, UltimaDot Newshound= |
Tue Oct 29, 2002 7:54 am |
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otter
One of Us
Joined: 28 Jun 2002
Posts: 1337
Location: Portland, OR |
It's really funny, but i never talk to anyone, since about the 4th time through, so i have no idea anymore who sez what! In any case, don't you have to "meet" the DS before they ally? What all triggers the alliance? _________________ If thousand-year-old family traditions are so important to you, why do you have indoor plumbing and electricity in your family's house? |
Tue Oct 29, 2002 10:54 pm |
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Val
Risen From Ashes
Joined: 18 Feb 2002
Posts: 14724
Location: Utah, USA |
I had two of the three artifacts before they allied. _________________ Freeeeeeedom! Thank heavens it's summer!
What do I have to show for my hard work? A piece of paper! Wee!
=Guardian, Moderator, UltimaDot Newshound= |
Tue Oct 29, 2002 11:40 pm |
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otter
One of Us
Joined: 28 Jun 2002
Posts: 1337
Location: Portland, OR |
Well, that explains why i don't know when it happens--the way i go through the game, i have no use for Arnika at all once i've made the Swap to get my first one. (whenever i Set a Portal at AP it's been before i even get the Fake DD). Of course, it makes sense, with the timing of events in the Clearing... _________________ If thousand-year-old family traditions are so important to you, why do you have indoor plumbing and electricity in your family's house? |
Wed Oct 30, 2002 2:53 am |
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