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X-dANGEr
Unknown Destiny
Joined: 16 Jun 2004
Posts: 2383
Location: The X place |
I don't know how you liked G2 without playing G1, but anyway..
I'd like to see our weapons, spells, arrows and everything, leave some trail in the world. Like a fire arrow would fire some bushes, an arrows would stick in a tree, a sword would cut a branch, and so on. _________________
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Fri Jan 06, 2006 5:24 pm |
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Sem
Solid as a Rock
Joined: 01 Mar 2004
Posts: 3386
Location: at the Dot |
quote: Originally posted by X-dANGEr
I don't know how you liked G2 without playing G1, but anyway..
Don't be so patronizing against Gothic 2!
It's a very good game. The story is a little obvious and can't come near that of Gothic 1, but when I look at things like features, subquests, graphics, sound G2 is much better (as it should be, it's number 2 after all.) _________________ "Who are we to call this planet Earth, when it's clearly Ocean."
-- News Editor of GothicDot --
-- Moderator of the RPGDot Shadows --
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Mon Jan 09, 2006 9:39 am |
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X-dANGEr
Unknown Destiny
Joined: 16 Jun 2004
Posts: 2383
Location: The X place |
Yes, but the thing I liked most about Gothic 2 is meeting my old friends in 1. Obviously, you didn't have that pleasure. _________________
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Wed Jan 11, 2006 10:48 am |
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Sem
Solid as a Rock
Joined: 01 Mar 2004
Posts: 3386
Location: at the Dot |
Well, I met my old friends from Gothic 2 in Gothic 1. _________________ "Who are we to call this planet Earth, when it's clearly Ocean."
-- News Editor of GothicDot --
-- Moderator of the RPGDot Shadows --
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Wed Jan 11, 2006 2:14 pm |
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puppet
Village Dweller
Joined: 06 Jan 2002
Posts: 14
Location: Wisconsin USA |
I'd like to see Snakes. They could offer a new twist on potions as well as being a hazard. I'd like to see plant life regenerate. ... we get plenty of rain.
I'd like to hero to have a companion ... An UbberWolf like creature he saved and nursed back to health. You don't want to mess with this animal. |
Mon Feb 13, 2006 12:44 am |
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Bartacus
Il Buono
Joined: 24 May 2003
Posts: 4706
Location: Belgium Flemmish part |
@puppet -> You can ask those questions now at the jowood forum and although I don't really like it there, a chance to see the response of the piranha's..Well, you can't let such a thing pass unnoticed. _________________ Moderator and Council Magician of the RPGDot Shadows
member of the Sports Fans Forum
Leader's Right Hand at the Gothic Rogues
NFG member |
Mon Feb 13, 2006 8:00 pm |
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puppet
Village Dweller
Joined: 06 Jan 2002
Posts: 14
Location: Wisconsin USA |
Done. I posted it to e-mail in the "Ask the Developers" thread over there.
Maybe they'll get a chance to read and comment to it. |
Mon Feb 13, 2006 10:00 pm |
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seljak
Village Dweller
Joined: 05 Jan 2006
Posts: 3
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everbody wish better weapons, better armor, better so on and so on ..... No matter what weapon will be in G3, first must be the best story and continue story from G2! if story sacks the weapons make no difference! |
Wed Feb 15, 2006 3:00 pm |
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Bartacus
Il Buono
Joined: 24 May 2003
Posts: 4706
Location: Belgium Flemmish part |
quote: Originally posted by seljak
everbody wish better weapons, better armor, better so on and so on ..... No matter what weapon will be in G3, first must be the best story and continue story from G2! if story sacks the weapons make no difference!
That's because everybody trusts PB in that matter -> What those people are saying is what I call 'nittpicking'. (hope I spelled it right -> I meant the Duthc sentence: 'kommaneukers') _________________ Moderator and Council Magician of the RPGDot Shadows
member of the Sports Fans Forum
Leader's Right Hand at the Gothic Rogues
NFG member |
Wed Feb 15, 2006 5:36 pm |
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seljak
Village Dweller
Joined: 05 Jan 2006
Posts: 3
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PB and JoWood (mostly JoWood) screw up many times. I hope that wont screw up again!! |
Wed Feb 15, 2006 6:05 pm |
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kriksa
Baron of the Court
Joined: 01 Apr 2004
Posts: 328
Location: Estonia |
as long as they keep elves and dwarves out of gothic I'm happy
Tho being finally able to punch Xardas' teeth out would be good too |
Wed Feb 15, 2006 7:52 pm |
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Sem
Solid as a Rock
Joined: 01 Mar 2004
Posts: 3386
Location: at the Dot |
quote: Originally posted by Bartacus
'kommaneukers'
What a great synonym for 'muggenzifters', I've never heard it before. _________________ "Who are we to call this planet Earth, when it's clearly Ocean."
-- News Editor of GothicDot --
-- Moderator of the RPGDot Shadows --
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Thu Feb 16, 2006 8:11 am |
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bjon045
Fearless Paladin
Joined: 02 Jun 2003
Posts: 234
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I like the small settlements idea too. While exploring a big town like khorinis is fun, I also like coming across a couple of building that have a simple layout and you don't have to spend much time exploring yet are full of interesting characters - much like the mercenaries camp in G2. |
Thu Feb 16, 2006 8:47 am |
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titus
Survivor of Hell
Joined: 03 Aug 2003
Posts: 778
Location: Standing at the Hell mouth |
Elves in gothic? NOO but dwarfs would be cool, they are just short humans you know, and they are always great in making weapons and armors and oh well they are just coool
imagine the hero standing next to a dwarf or fighting a couple of dwarves at the same time _________________ Want to become a vampire? a warrior in the battle between vampires and werewolves?
http://monstersgame.nl/?ac=vid&vid=12007139 |
Mon Feb 20, 2006 10:01 am |
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Sem
Solid as a Rock
Joined: 01 Mar 2004
Posts: 3386
Location: at the Dot |
quote: Originally posted by bjon045
I like the small settlements idea too. While exploring a big town like khorinis is fun, I also like coming across a couple of building that have a simple layout and you don't have to spend much time exploring yet are full of interesting characters - much like the mercenaries camp in G2.
Exactly, camps are much more fun than a few big cities. In G2 you always went back to Khorinis to get stuff. In an interview PB said they wanted to change that to make you progress through the world instead of coming back to the same place all the time. _________________ "Who are we to call this planet Earth, when it's clearly Ocean."
-- News Editor of GothicDot --
-- Moderator of the RPGDot Shadows --
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Mon Feb 20, 2006 10:16 am |
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