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How does combat system work for melee and range?
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RPGDot Forums > Gothic 2 General

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Joeman
Protector of the Realm
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Joined: 03 Jan 2004
Posts: 254
Location: USA
How does combat system work for melee and range?
   

Gothic 2 is different from gothic. I need to get this straight. I did some search but couldn't find anything. I didn't search very hard because I am lazy. Sorry.

This is my assumption, but I know it is wrong.

Melee:

Weapon proficiency percentage calculate the probability of critical hits. On a non-critical hit:

Damage = weapon damage * weapon proficiency percentage - armour protection of target

Damage of critical hit = damage of non-critical hit + strength.

Range:

Probability to hit = bow/xbow proficiency * (1 / distance)

Damage = weapon damage + dexterity - armour of target.

Comments and corrections needed.
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Post Thu Apr 29, 2004 9:42 pm
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Daedalus
High Emperor
High Emperor




Joined: 04 Jan 2002
Posts: 2516
Location: Estonia
   

hmm somewhere on our board there was a veeery long thread about this question everything explained
Post Thu Apr 29, 2004 10:43 pm
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Sem
Solid as a Rock
Solid as a Rock




Joined: 01 Mar 2004
Posts: 3386
Location: at the Dot
   

I thought a non-critical hit was between 5-20 damage nomather what weapon you use. I never did any research so I can be wrong, I just read it in some other topic.
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Post Fri Apr 30, 2004 10:46 am
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Damelron
Head Merchant
Head Merchant




Joined: 11 Apr 2004
Posts: 64
Location: Indiana, USA
Re: How does combat system work for melee and range?
   

quote:
Originally posted by Joeman
Gothic 2 is different from gothic. I need to get this straight. I did some search but couldn't find anything. I didn't search very hard because I am lazy. Sorry.

This is my assumption, but I know it is wrong.

Melee:

Weapon proficiency percentage calculate the probability of critical hits. On a non-critical hit:

Damage = weapon damage * weapon proficiency percentage - armour protection of target

Damage of critical hit = damage of non-critical hit + strength.

Range:

Probability to hit = bow/xbow proficiency * (1 / distance)

Damage = weapon damage + dexterity - armour of target.

Comments and corrections needed.


I think your pretty right about some of it, but your critical hit is based on the percentage of your sword skill. So if it was something like 50% to 1hnd or 2hnd then you have a fifty percent chance to hit them.
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Post Wed May 26, 2004 3:39 pm
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kingsorel
Noble Knight
Noble Knight




Joined: 22 Apr 2004
Posts: 208
re: combat efficiency
   

It seemed that both questions and answers in this thread have been a repeat of a previous thread of the same people.

Anyway, I based on Ellusion's FAQs to calculate the efficiency and never went deeper than that.
Post Wed May 26, 2004 4:37 pm
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Daedalus
High Emperor
High Emperor




Joined: 04 Jan 2002
Posts: 2516
Location: Estonia
   

yup just go dig some old threads and u find a very nicely researched thread about that thema
Post Thu May 27, 2004 2:53 pm
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