RPGDot Network    
   

 
 
Vision
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
parry / armor penalty / exotics / xp /dex modif - questions
  View previous topic :: View next topic
RPGDot Forums > Neverwinter Nights - Spoilers

Author Thread
soltys
Magister of the Light
Magister of the Light




Joined: 12 Jan 2002
Posts: 386
Location: Poland, Warsaw
parry / armor penalty / exotics / xp /dex modif - questions
   

1) How useful is parry skill later in the game ? I decided to be rather double weapon fighter, so I have a choice - either strong armor and forget about parry (or have one with large penalty) or light armor and parry. Parry is modified both by armor check penalty and possibly negative dexterity modifier (because of heavy armor) and I already spent 7 points in that skill..

2) katanas and other (exotic ones) - does this game has improved versions of various (preferably exotic) weapons honestly ? I mean, I don't want to find hundreds of cool long swords later, and none interesting katanas, expecially if I choose katana as weapond specialization. Most probably I will choose some version of double weapons (sword or mace). Or two specializations - one in double mace and second in twho-handed halberd

3) what things except parry and pickpocketing are affected by armor penalty check ?

4) does dexterity modifier alter some more things (which ones ?) than skills with dexterity as govering ability

5) is there enough xp points in this game to be enough both for me and my henchmen. if so, how large may party be to achieve max level in some reasonable part of the game ? I do all possible quests and kill all possible creatures. I play at "very difficult" if that matters in any way.
_________________
--=Member of The Nonflamers' Guild=--
--=Member of The Sport Fans' Club=--
Post Wed Aug 07, 2002 9:42 pm
 View user's profile
MoonDragon
High Emperor
High Emperor




Joined: 25 May 2002
Posts: 1254
Location: Waterloo, Canada
   

I don't know about the rest, but I do know that in chapter 3, you can have the smith craft you a +4 katana. AFAIR, only 2 weapons in SP module are +4, a dagger and this katana. It's not a really cool weapon, but it's +4.
_________________
(@)
Post Fri Aug 09, 2002 5:48 pm
 View user's profile
Lintra
Elf Friend
Elf Friend




Joined: 23 Apr 2002
Posts: 9448
Location: Bermuda, the triangle place with SANDY BEACHES
Re: parry / armor penalty / exotics / xp /dex modif - questi
   

quote:
Originally posted by soltys
1) How useful is parry skill later in the game ? I decided to be rather double weapon fighter, so I have a choice - either strong armor and forget about parry (or have one with large penalty) or light armor and parry. Parry is modified both by armor check penalty and possibly negative dexterity modifier (because of heavy armor) and I already spent 7 points in that skill..

2) katanas and other (exotic ones) - does this game has improved versions of various (preferably exotic) weapons honestly ? I mean, I don't want to find hundreds of cool long swords later, and none interesting katanas, expecially if I choose katana as weapond specialization. Most probably I will choose some version of double weapons (sword or mace). Or two specializations - one in double mace and second in twho-handed halberd

3) what things except parry and pickpocketing are affected by armor penalty check ?

4) does dexterity modifier alter some more things (which ones ?) than skills with dexterity as govering ability

5) is there enough xp points in this game to be enough both for me and my henchmen. if so, how large may party be to achieve max level in some reasonable part of the game ? I do all possible quests and kill all possible creatures. I play at "very difficult" if that matters in any way.


1 - I don't know have not gotten to the end yet, but I would guess that it could come VERY in handy.
2-Dunno
3-Move silently is one. Spell casting? or is that a separate penalty?
4-To hit with a bow, if you take weapons finesse then certain weapons to hits, AC, Reflex saving throws.
5-I have heard you will not reach L20 (from Xen) and that it easy to reach L20. I would say it looks like I will most likely make at least L19 by the time the SP campaign is over.
_________________
=Member of The Nonflamers' Guild=
=Just plain clueless=
Post Fri Aug 09, 2002 6:02 pm
 View user's profile
DzD
Unknown
Unknown




Joined: 12 Mar 2002
Posts: 7140
Location: Sweden
Re: parry / armor penalty / exotics / xp /dex modif - questi
   

quote:
Originally posted by Lintra



3-Move silently is one. Spell casting? or is that a separate penalty?

Separate.
_________________
There once was a youngster, DzD
Whose avatars numbered infinity
But I must admit
His latest, a hit
Cuz the Little One's a mystery to me

Written by - dteowner
Post Fri Aug 09, 2002 7:37 pm
 View user's profile



All times are GMT.
The time now is Wed Apr 10, 2019 6:44 pm



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.