RPGDot Network    
   

 
 
Fable: The Lost Chapters
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
Wizardry 7 party import
  View previous topic :: View next topic
RPGDot Forums > Wizardry 8

Author Thread
HiddenX
The Elder Spy
The Elder Spy




Joined: 20 Jul 2001
Posts: 749
Location: NRW / Germany
   

i don't have Wizardry 8 yet - but i have battled through Bane again and transferred my party to Crusaders of the Dark Savant. i am now near the end of Wizardry 7(-> Hall of Gorrors - my Valkyrie killed the Fiend of 9 Worlds alone and had a level advance from level 22 to level 33 !) .

How does Wizardry 8 handle the import of Wizardry 7 parties ?

# level / hitpoints / abilities / stats

# what items will be transfered ?
(muramasa blade/diamond ring/cane of corpus/*light* *sword*/ rod of sprites)

# what happens with my Multi Class characters
Ninja/Mage/Alchemist ?
Bard/Ninja/Bard ?
Mage/Ninja/Mage/Ninja ?
Priest/Bishop ?

will they have all abilities they have learned in the previous games ?

Hx
Post Sat Feb 02, 2002 12:36 am
 View user's profile
Guest







   

it will import the parties at a lower level and without much of the equipment you have gathered. the only difference with imported parties is you alliance affiliation. this determines which area you start in the game
Post Sun Feb 03, 2002 9:12 am
 
Bilbo
High Emperor
High Emperor




Joined: 12 Mar 2002
Posts: 1620
Location: New York
   

Party members transfer at level five, with some of their equipment (my bard transferred with ALL instruments except for the Horn of Prometheus, which is not available in Wiz8). Equipment not transferred will be replaced with basic equipment in some cases (e.g. if your old armor doesn't transfer, you'll still get something in cloth or leather, but if your gauntlets don't transfer, don't expect replacements). Spells are also reduced accordingly.

One note - if you're playing Wiz7 with a bard, you're used to having the bard casting mage spells. Bards in Wiz8 don't get any spells. But I have found much better musical instruments, so the loss isn't as great as you might think.

_________________
The world itself shifts and changes and fades to mist like the strings of a minstrel's harp, and mayhap the dreams we forge are more enduring than the works of kings and gods.-Robert E. Howard
=Member of the RPGDot Shadows, The Nonflamers' Guild, and The Alliance of Middle Earth=
Post Fri Mar 22, 2002 7:27 am
 View user's profile



All times are GMT.
The time now is Mon Apr 08, 2019 9:09 pm



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.