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Keen + Improved Critical
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RPGDot Forums > Neverwinter Nights - General

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MoonDragon
High Emperor
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Keen + Improved Critical
   

I'm curious how this works. I've never found a description of Keen anywhere. And the description of Improved Critical (IC)says it doubles the range.

Now, a Great Axe has 20-20/x3. What would the range be if it had Keen, IC, or Keen + IC?

A Long Sword has 19-20/x2. What would the range be if it had Keen, IC, or Keen + IC?

A Rapier has 18-20/x2. What would the range be if it had Keen, IC, or Keen + IC?

Oh and while we are on the topic of criticals, how does the Strong Critical (or was it Powerful Critical) enhancement work? Is this damage added to a critical hit? If so, seems like a waste of everyone's time. Most values associated with this stat are 1-3 and considering that my char at level 3 hit a 74 point critical, it would seem kindda silly to add 1 point to that.
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Post Tue Jul 23, 2002 2:06 pm
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Lintra
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Re: Keen + Improved Critical
   

quote:
Originally posted by MoonDragon
I'm curious how this works. I've never found a description of Keen anywhere. And the description of Improved Critical (IC)says it doubles the range.

Now, a Great Axe has 20-20/x3. What would the range be if it had Keen, IC, or Keen + IC?

A Long Sword has 19-20/x2. What would the range be if it had Keen, IC, or Keen + IC?

A Rapier has 18-20/x2. What would the range be if it had Keen, IC, or Keen + IC?

Oh and while we are on the topic of criticals, how does the Strong Critical (or was it Powerful Critical) enhancement work? Is this damage added to a critical hit? If so, seems like a waste of everyone's time. Most values associated with this stat are 1-3 and considering that my char at level 3 hit a 74 point critical, it would seem kindda silly to add 1 point to that.


For rapier keen or improved critical 15-20/x2
for rapier with keen and improved 12-20/x2!!!

for long swd keen or improved 17-20/x2
for long swd keen and improved 15-20/x2

For the Great Axe I *assume* it would be

keen or improved 19-20/x3
keen and improved 18-20/x3
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Post Tue Jul 23, 2002 2:33 pm
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EverythingXen
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Correct. And here's the math

Base Critical: This is the base critical range. 18-20 for a rapier (3 chances in 20). 19-20 for some other weapons (2). 20 for still others (1).

Keen doubles this ORIGINAL number.

Improved critical doubles this original number.

All calculations are based on the BASE critical number and ADD together, not multiply.

So... rapier (3) gets another 3 added if you have one modification. That's 15-20. If you possessed both then you would add another 3. Which means it now criticals on a 12-20. There is much... death.

As for the 'powerful critical' feature to the weapon... I've never seen it. It might simply be +1 damage... but it might be +1 to the threat range or even +1 multiple to critical damage... ie: a rapier might do a critical of x3 instead of x2.
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Post Tue Jul 23, 2002 2:51 pm
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Kendrik
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quote:
Originally posted by EverythingXen
Correct. And here's the math

Base Critical: This is the base critical range. 18-20 for a rapier (3 chances in 20). 19-20 for some other weapons (2). 20 for still others (1).

Keen doubles this ORIGINAL number.

Improved critical doubles this original number.

All calculations are based on the BASE critical number and ADD together, not multiply.

So... rapier (3) gets another 3 added if you have one modification. That's 15-20. If you possessed both then you would add another 3. Which means it now criticals on a 12-20. There is much... death.

As for the 'powerful critical' feature to the weapon... I've never seen it. It might simply be +1 damage... but it might be +1 to the threat range or even +1 multiple to critical damage... ie: a rapier might do a critical of x3 instead of x2.


Like EveryhtingXen said - any double doubles in D&D are treated as triples (not quadruples). The normal example used is a longsword which has a crit range of 2 (i.e 19 - 20 required) but when it's a keen weapon it goes to a range of 4 (i.e 17-20). But with improved crit it goes to a range of 6 (i.e 15-20) instead of 8.

Hmm I think I just repeated what EX said but I used the word triple
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Post Wed Jul 24, 2002 12:14 am
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MoonDragon
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I should correct myself, the proper attribute is called Mighty Criticals. It ranges from 1-8 single values and 1d3(?), 1d4,..., 1d8, 2d4. I could be wrong on the higher end of the numbers, but I can't fire up the toolkit now since I'm not in my admin account.

What you said about adding to multiplier wouldn't make sense really. After all, can you imagine a rapier with crits 12-20/x10? That would be just silly. It might makes sense that it would add to the range though.

BTW, why the hell don't they have documentation for this stuff? What the hell is the point of putting all these neat stats on my weapon if we have no way of knowing what those stats do???
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Post Wed Jul 24, 2002 12:09 pm
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Kendrik
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quote:
Originally posted by MoonDragon

BTW, why the hell don't they have documentation for this stuff? What the hell is the point of putting all these neat stats on my weapon if we have no way of knowing what those stats do???


Welcome to the world of Wizards of the Coast. They like to assume that you already know about D&D or if you really want to understand all the things in NWN, then you would be willing to buy the D&D 3E Players Handbook and Dungeon Masters Guide. Which nets WotC another £25. Or alternatively just ask those of us that have the books and then you don't need to buy all the expansion books either

To be fair this isn't just a WotC thing. Most PnP roleplay games come with mutliple addon books. Most are classed as optional but many are essential to the game (Shadowrun anyone?). Ho hum I suppose they are running businesses after all and I'm just too cynical.

The Keen and IC skills work as mentioned as for Mighty Critical - I'm not sure. I can't find it in either the PHB or the DMG. It may be in the Forgotten Realms Handbook which I have leant to a friend. I would suggest that it increases the damage multiplier (after the Crit range). So a Keen Longsword with Improved and Mighty Crits should be 15-20/x3. This is just a suggestion and when I get my book back I'll see if it's in there.
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Post Wed Jul 24, 2002 12:56 pm
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MoonDragon
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quote:
Originally posted by Kendrik
Most PnP roleplay games come with mutliple addon books. Most are classed as optional but many are essential to the game (Shadowrun anyone?).

Yeah, but I didn't buy a PnP roleplay game. I bought a piece of software. For a lot of money too. I would much rather they tell me what attributes on my weapons do than print 3 pages of spell icons, of which many are actually wrong.

--Edit--
Did I say 3? Make that 9!!!
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Post Thu Jul 25, 2002 1:11 am
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HeWhoHasNoName
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Umm I'm stupid can someone tell me what PnP stands for.
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Post Thu Jul 25, 2002 8:06 am
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mDrop
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@Patch, PnP = pen & paper, original roleplaying games with only rulebooks and you own imagination.
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Post Thu Jul 25, 2002 10:55 am
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EverythingXen
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Pen and Paper still has the best graphics and sound. Best of all... it's free to upgrade the hardware responsible for handling them.
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Post Thu Jul 25, 2002 9:52 pm
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Kendrik
Thin Blue Line
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quote:
Originally posted by MoonDragon
quote:
Originally posted by Kendrik
Most PnP roleplay games come with mutliple addon books. Most are classed as optional but many are essential to the game (Shadowrun anyone?).

Yeah, but I didn't buy a PnP roleplay game. I bought a piece of software. For a lot of money too. I would much rather they tell me what attributes on my weapons do than print 3 pages of spell icons, of which many are actually wrong.

--Edit--
Did I say 3? Make that 9!!!


I entirely agree MoonDragon - that was the point I was making. WotC (and other PnP produces) live with this marketing mentality that people will buy everything related to the game. It is wrong but I suspect it won't change.
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Post Fri Jul 26, 2002 1:32 pm
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ffbj
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There is a mention of the attributes of a keen weapon. (At this moment I can't remember where). Under the description of Improved Critical on page 91.
Post Wed Jul 31, 2002 3:06 am
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ffbj
High Emperor
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Yes, there are many errors in the book. Here's one. page 156 the Ranger spell: resist elements, is in the wrong place. Maybe we should compile a list.
Post Wed Jul 31, 2002 3:10 am
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EverythingXen
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Since WoTC is still compiling errors from the Players Hand Book and Dungeon Master's Guide as well as every other sourcebook for pen and paper D&D, I wouldn't take anything in the manual as infallible...
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Post Wed Jul 31, 2002 6:12 am
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