RPGDot Network    
   

 
 
Final Fantasy XI
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
Morrowind: New Version of Solis Island Mod
  View previous topic :: View next topic
RPGDot Forums > News Comments

Author Thread
Moriendor
Black Ring Leader
Black Ring Leader




Joined: 19 Jul 2001
Posts: 1306
Location: Germany
Morrowind: New Version of Solis Island Mod
   

The Tamriel Rebuilt Project <a href="http://www.rpgplanet.com/morrowind/tamriel/" target="_blank">reports</a> that a new version of the 'Solis Island' mod for 'Morrowind' has arrived. The mod also has an "official" website right <a href="http://www.geocities.com/trollbiter" target="_blank">here</a>.
Post Wed Apr 16, 2003 2:59 am
 View user's profile
Braindead
Guest






Website Down
   

Sorry if you have any problems getting through to the website with the mod - the loads been more than expected - just trying to arrange an alternative host at the moment.
Post Wed Apr 16, 2003 3:01 am
 
Braindead
Guest






Solis Island Mod
   

Theres now a link to an alternative download location for the mod off the main page at Tamriel Rebuilt or get it here http://users.sisna.com/cquinn/mods/Solisisland_FinalVer1.zip
Post Wed Apr 16, 2003 10:39 pm
 
Braindead
Guest






Solis Island Mod
   

Bit of additional info here which is on the website :

Morrowind, Tribunal and the Giants II mod by The Puma Man are also required for the mod to behave properly.

Solis Island lies a short distance off the coast east of Mournhold. The island is home to three fishing villages and a large dungeon stronghold that has been causing the villagers some "difficulties".

Once loaded and in the game do a "COE 41 -30" in the console. Sorry about getting wet but its the best COE spot to start from to take a good look around. If you have any problems finding the main dungeon here are some hints.

The dungeon area is designed primarily for high level characters, although low to mid level characters should be able to venture some distance into the dungeon before things get a bit tough.
Post Wed Apr 16, 2003 10:45 pm
 



All times are GMT.
The time now is Fri Apr 12, 2019 10:59 pm



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.