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Interplay: More conference call details
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Dhruin
Stranger In A Strange Land
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Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
Interplay: More conference call details
   

After listening to all 41 exciting minutes of Interplay's <a href="http://www.firstcallevents.com/service/ajwz403121699gf12.html" target="_blank">conference call</a>, I can offer some first-hand details.
<br>
<br><li>Interplay has traded all rights to D&D games, including Baldur's Gate and Icewind Dale products (except for the existing back catalogue), for full ownership of the 'Dark Alliance' trademark. I'm not clear if future 'Dark Alliance' game will keep the 'Baldur's Gate' prefix. As reported, with no D&D rights future Dark Alliance games will be set in a new game universe that Interplay will devise. There was a hint that an adaptation of SPECIAL would be used for the ruleset. It's likely a new engine will be licensed.</li>
<br>
<br><li>On Fallout 3, Caen said "Fallout 3 is not actively being developed right now and we will have an announcement soon on that project". Later, several questions were posed by an investor. The exchange went as follows, starting with a question clarifying whether IPLAY would develop or publish Fallout 3:
<br>Caen: We plan on publishing Fallout 3
<br>Caller: Most likely it will be done through an external studio, correct?
<br>Caen: Correct.</li>
<br>
<br>As you can see there is quite a bit of "wiggle room" here. There was no discussion about the likely studio (if indeed one has been selected) or the engine to be used. Later Caen was asked if Interplay would ever work with Obsidian to which he replied "That's an option, yes" but this was clearly an open statement and not meant to signify a specific relationship.
<br>
<br>Finally, although reduced from 207 staff to 113, about 75 of those remaining are developers.
Post Thu Apr 15, 2004 2:43 pm
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HOLY SHIT!!! If they pick the right studio, it could be as amazing as Fallout 1 & 2 were in their time. This is some exciting shit!!
Post Thu Apr 15, 2004 3:12 pm
 
Roqua
High Emperor
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Joined: 02 Sep 2003
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Unless the fallout 3 they outsource is action/rpg hybrid they talked about and is being developed by Flagship or Blizzard and will be named FallOut 3:Diablo. I am willing to bet it will not be TB only, and therefore not truly a real FallOut. Just as Diablo 3 not being a realtime action game would not be a true Diablo. So there really isn't a FallOut 3 being devloped or going to be developed. There will be a bastardized amalgamation just as wrong as FBoS. But if the do go TB only then I wil be glad to be wrong, but I'm not keeping my hopes up.

I also bet that the company it is outsourced to will not open a site or forums due to not wanting fan input or wanting to deal with the angry fallout fans. I don't disagree with that either, it just adds cost to have a heavily moderated forums filled with angry fans.

Maybe we will get lucky and Trokia or Silver Style got the contract. They're the only devs I know of that I believe would make it a TB only game.
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Post Thu Apr 15, 2004 4:11 pm
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C'mOn Fallout 3!!
Post Thu Apr 15, 2004 4:13 pm
 
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At this point it`s not Obsidian Dhruin


B.
Post Thu Apr 15, 2004 5:26 pm
 
Wolfgarou
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quote:
Originally posted by Roqua
But if the do go TB only then I wil be glad to be wrong, but I'm not keeping my hopes up.



Seriously, I don't see what's the deal with the game not being turn-based. Even if it's quasi real time, ala Baldur's Gate, I would be glad to buy it. About Fallout not being 'Fallout-enough' if it's not TB, that's total nonsense to me. As long as it's a true RPG, has decent combat pacing and goes with a good storyline, I think that's enough for everybody (hardcore and non-hardcore alike). I for one, am happy that they included a RT option in Fallout3. At least they can have more complex battles without wasting too much of the players time. Btw, who wants to spend 5 minutes just to kill a few low level critters?

I think the only way to keep the Fallout title alive is to make it more mainstream (and that DOES NOT MEAN dumbing down the game, ala DX). Speeding up the gameplay definately will allow the developers to add more story content and interaction since players will be spending more time exploring the gameworld, rather than fighting random creatures. And this means better sales, hence encouraging publishers to develop a sequel. Anyway, if you give me a 40 hour RPG with good RT gameplay, I'll gladly pick it over a 80 hour TB rpg like TToE.
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Post Thu Apr 15, 2004 5:28 pm
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ArcturusXIV
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Uhhhh... I really don't know what to say about the above post. You have plenty of real-time games to choose from, but don't bastardize our Fallout. Don't make it at all if you aren't going to make it right.

Also, the studios name doesn't come to mind right now, but they created Jagged Alliance and Wizardry. Yeah, that studio. I was hoping they would get the license, however unlikely it may be. Troika is decent, but their games are usually severely marred by balance or bug issues. Of course, I'm giving them a chance to prove themselves with Bloodlines.
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Post Thu Apr 15, 2004 5:47 pm
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Roqua
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quote:
Originally posted by Wolfgarou
At least they can have more complex battles without wasting too much of the players time. Btw, who wants to spend 5 minutes just to kill a few low level critters? .


Yes, RT is know for battle complexity as shown by NWN, Diablo, Arcanum, BG, IWD, Kotor, DS, Diablo etc. This is a silly statement and so false it makes my head hurt. I could go on for hours breaking down why it is wrong but I have done it before and I am also working on a paper that I have to turn in in a couple hours and have to get done. And the statement of spending 5 minutes fighting low level creatures is wrong because in RT games the battles are shorter but they throw 7000 low level creatures at you and all together it takes 5 minutes to fight and 3 hours to pick up all the crap loot left behind. And anyways, who wants to spend 3 seconds fighting low level creatures? I want challenging combat throughout. Which means much less combat but a lot harder combat.

quote:
Originally posted by Wolfgarou
I think the only way to keep the Fallout title alive is to make it more mainstream (and that DOES NOT MEAN dumbing down the game, ala DX). Speeding up the gameplay definately will allow the developers to add more story content and interaction since players will be spending more time exploring the gameworld, rather than fighting random creatures. And this means better sales, hence encouraging publishers to develop a sequel. Anyway, if you give me a 40 hour RPG with good RT gameplay, I'll gladly pick it over a 80 hour TB rpg like TToE.


Yes, going mainstream means dumbing down. Always has, always will. I could go more into this but the reasons are so obvious, why? "Speeding up the gameplay definately will allow the developers to add more story content and interaction since players will be spending more time exploring the gameworld, rather than fighting random creatures." Fighting random creatures is a staple of RT games. Tell me one RT game where there hasn't been an overabundance of combat? Speeding up the gameplay forces the developers to add more content, it doesn't allow them to. Slower, more dificult combat, and less numerous combat allows developers to add more content due to having more time to implement it. That statement by you is very false.

"And this means better sales, hence encouraging publishers to develop a sequel. Anyway, if you give me a 40 hour RPG with good RT gameplay, I'll gladly pick it over a 80 hour TB rpg like TToE." Yes, dumbing down games for the mass market increases sales and also the chance of a sequal. It also lets down fans as seen by DX2. There are millions of RT games coming out. I do not complain that BG3 would be RT, nor WNW 2. That is keeping with the game play and tradition of its predicesors. It doesn't matter that I do not like it. FO 1 and 2 are TB and for a real FO 3 to be made it would have to be TB. I do not try and wreck the RT games you are a fan of, why would you want to further hurt the deprived TB market? Because of your greed? Everything has to be RT right? Screw the TB fans, and the FallOut fans with a RT sequal to a TB game? Thank you for your consideration of others.

I would rather play a 10 hour TB ToEE game than a 400 hour BG RT game. Yet you do not see me try and explain why BG 3 should be RT becaue I have consideration for its fans and would not try and wreck the gameplay they love. I also do not make false statements as to what the fans of BG would really like, and what would appease them. Would you think it is right for a BG3 to go action combat like diablo or savage to more appeal to the mass market? Get away fromt he silly pause function kotor and BG have? Sequals are called sequals for a reason. And FO 1 and 2 were TB for a reason.
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Post Thu Apr 15, 2004 6:08 pm
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Roqua
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quote:
Originally posted by ArcturusXIV
Uhhhh... I really don't know what to say about the above post. You have plenty of real-time games to choose from, but don't bastardize our Fallout. Don't make it at all if you aren't going to make it right.

Also, the studios name doesn't come to mind right now, but they created Jagged Alliance and Wizardry. Yeah, that studio. I was hoping they would get the license, however unlikely it may be. Troika is decent, but their games are usually severely marred by balance or bug issues. Of course, I'm giving them a chance to prove themselves with Bloodlines.


Good choice, but Sirtech doesn't have the money to make a sequal to one of their own IP's, so I doubt they are it.
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Post Thu Apr 15, 2004 6:18 pm
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Wolfgarou
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Why keep ripping on games like Diablo? They're not in the same category/genre! I was refering to true (read my post, I said TRUE RPGS) RT RPGs like Planescape. And yeah....., I guess you mean Planescape is a dumbed down game then. And the original DX and System Shock were RT too. So you say TB doesn't have the 5 minutes random creature battle? How about Wizardry 8? I remember it took me nearly 1 hour just to run around the first few levels where I could at least reach the first town in less than 30 minutes in Baldur's Gate 1. Just because the combat system is RT doesn't mean it's a dumbed down game and has to have 100+ monsters runing at you (that's for action RPGs like Diablo and Dark Alliance, and they are fun in their own category so stop ripping on them). What I meant from making Fallout3 RT is to have less emphasis on combat and more on the storyline and interation like Planescape! With less combat, you can run through the game faster, enjoy the story more and have a larger gameworld (look at what the combat in TToE made).

And I didn't say that RT is a more/less sophisticated battle system. In fact, the only REAL sophisticated TB battle system IMHO is TToE, but that made it feel more like Jagged Alliance rather than an RPG like Geneforge or Fallout, where the TB battles are quite simple.
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Post Thu Apr 15, 2004 7:02 pm
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Wolfgarou
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quote:
Originally posted by ArcturusXIV
Uhhhh... I really don't know what to say about the above post. You have plenty of real-time games to choose from, but don't bastardize our Fallout. Don't make it at all if you aren't going to make it right.



Well, what you say is quite true but then, games do change over time. Whether change is good or bad, I'll not comment on that I'm neutral on that point.

PS: The claim that I'm a RT fan is so wrong. I happen to play both TB and RT games and like both equally. I'm just commenting on the choice of the developers (BIS) to implement RT into their game. And chess is still the most sophisticated TB game EVER
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Post Thu Apr 15, 2004 7:14 pm
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quote:
Originally posted by Wolfgarou
Why keep ripping on games like Diablo? They're not in the same category/genre! I was refering to true (read my post, I said TRUE RPGS) RT RPGs like Planescape. And yeah....., I guess you mean Planescape is a dumbed down game then. And the original DX and System Shock were RT too. So you say TB doesn't have the 5 minutes random creature battle? How about Wizardry 8? I remember it took me nearly 1 hour just to run around the first few levels where I could at least reach the first town in less than 30 minutes in Baldur's Gate 1. Just because the combat system is RT doesn't mean it's a dumbed down game and has to have 100+ monsters runing at you (that's for action RPGs like Diablo and Dark Alliance, and they are fun in their own category so stop ripping on them). What I meant from making Fallout3 RT is to have less emphasis on combat and more on the storyline and interation like Planescape! With less combat, you can run through the game faster, enjoy the story more and have a larger gameworld (look at what the combat in TToE made).


And I didn't say that RT is a more/less sophisticated battle system. In fact, the only REAL sophisticated TB battle system IMHO is TToE, but that made it feel more like Jagged Alliance rather than an RPG like Geneforge or Fallout, where the TB battles are quite simple.


The TB battles in FallOut were simple? I think we played diferent games.

How did I rip on Diablo? I would appreciate it if you actually read my posts before commenting on them.

How did I say RT games are dumbed down? Where did I say that? How could BG or PS:T be dumbed down when they are original IPs? BG2 could have been dumbed down, but it is impossible to dumb down an original game.

Dues Ex and SS are FPSs with rpg elements. Not rpgs. Should BG3 model these games?
Post Thu Apr 15, 2004 8:32 pm
 
Wolfgarou
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Sorry bout that, I meant simpler compared to TToE. Still, they're not much different from the battle systems in games like BG where you can still pause the game and select command options (like in TB games).
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Post Thu Apr 15, 2004 8:47 pm
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chrisbeddoes
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Only 1 person can make Fallout 3 right.
   

And his name is Tim Cain.
Post Thu Apr 15, 2004 11:26 pm
 
ArcturusXIV
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I think the real problem is that Fallout appeals to a select crowd. Even with real-time combat, it will not appeal to fans without a complex thought process, since the storyline has so much subtle depth. The only thing real-time combat will do for Fallout is isolate its core fan base, much like Ion Storm has done with DX:IW.
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Post Fri Apr 16, 2004 2:55 pm
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