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Moriendor
Black Ring Leader
Joined: 19 Jul 2001
Posts: 1306
Location: Germany |
Darkfall Online: Interview @ PK-HQ |
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Another link on the official 'Darkfall' website leads us to <a href="http://www.pk-hq.com/community/showthread.php?s=&threadid=83181" target="_blank">this interview</a> at PK-HQ today where Claus Grovdal, Darkfall's Producer/Lead Designer is on the receiving end of questions.<blockquote><em><strong>4. What is the most important thing you feel you have learned from the successes or failures of other MMORPGs?</strong>
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<br>I don’t think there is one single important thing. There are several important lessons we have learned from other MMORPGs such as how necessary it is to listen to your players. In order for the player feedback to be helpful you need to keep your players in the loop, let them know what you are doing, and why. Patch as often as needed, and do it fast. Don’t take away if you can add, and try to not overcompensate when balancing.
<br>We don’t want to relive the mistakes made by others, and of course our players don’t want to see us using those things that didn’t quite work in the last game they were playing. If there’s a feature in another game that we do like, we shouldn’t be afraid to use it if it can help make Darkfall a better game.
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<br>There are so many lessons to be learned by our predecessors, positive and negative. There’s an evolution going on and it’s important to be able to identify what needs to be preserved in new games, what has to go, and what needs to be improved upon and how all this can fit in with our own unique proposition.</em></blockquote> |
Fri Oct 03, 2003 10:33 am |
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Ale
Village Leader
Joined: 09 Aug 2003
Posts: 90
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Read #4 and then read #1. I think they are living in their own little world...
If they were listening to the overwhelming majority of MMORPG players, then they would know that pvp without consent is unwanted. |
Fri Oct 03, 2003 10:38 am |
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Ammon777
Warrior for Heaven
Joined: 20 Apr 2002
Posts: 2011
Location: United States |
They arent catering to the majority of MMOers. |
Fri Oct 03, 2003 2:59 pm |
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Hyrrix
Fourty-two
Joined: 20 Jan 2003
Posts: 282
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I agree with Amon here. Diversity is a bless. I'm glad that not every single developer is turning away from risk, otherwise we'd probably see 5 Mythica's and even more DAoC clones in the next few years.
Some people believe that PvP without consent doesn't work (including Jessica Mulligan), and so far they have been quite right. In the meantime I'm glad someone's still stepping up and trying to deliver something different.
I very much believe that Darkfall Online has its own horde of fans who chose that game as their favourite for a reason. Adding non-consentual PvP doesn't necesarily mean that the developers aren't listening to their fanbase. _________________ Vault Network Editor |
Fri Oct 03, 2003 3:09 pm |
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Ammon777
Warrior for Heaven
Joined: 20 Apr 2002
Posts: 2011
Location: United States |
They are consenting to Open PvP as soon as they log onto the server. |
Sat Oct 04, 2003 8:27 pm |
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