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Gig
Southern Spirit
Joined: 20 Feb 2002
Posts: 3226
Location: NFG Headquarters |
My party is like this and it has worked really well for me.
2 Knights for melee, they always rush forward and attract all the attention.
1 Combat magician for ranged combat (I love Flaming skulls).
1 Nature magician for ranged combat and healing. (dancing zap and party restore own me! )
1 Archer for ranged combat.
3 donkeys to carry all my shopping.
How did the rest of you make your party?
_________________
Be afraid of the winch. Be very afraid!
[ This Message was edited by: gig on 2002-04-10 08:12 ] |
Wed Apr 10, 2002 1:08 pm |
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RiViN
Village Dweller
Joined: 29 Dec 2001
Posts: 11
Location: Texas |
3 Melee guys. 2 of which being the standard Sword/shield fighters and who uses Two handed weapons.
1 Archer for your standard distance needs.
1 Combat Magician to deal some good damage.
2 Natural Magicians. 1 being for casting healing winds when the part is low and the other to deal some decent damage.
1 mule for when my partie's inventories are full.
It has worked quite well on normal difficulty. I am at the Castle of Ehb right now.
_________________ It is better to be looked over than to be overlooked. |
Wed Apr 10, 2002 2:01 pm |
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vaticide
Put food in here
Joined: 21 Feb 2002
Posts: 1122
Location: One step behind a toddler bent on destruction. |
I have the same setup as RiViN has, believe it or not. I tried having more packmules, but it is working much better for me to have 7 active members. |
Wed Apr 10, 2002 3:12 pm |
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Danicek
The Old One
Joined: 15 Dec 2001
Posts: 5922
Location: Czech Republic |
My is
1 battle mage
1 healing mage
1 hybrid healing/battle mage
2 archers
3 fighters
_________________
Moderator of Wizardry 8 forum.
Moderator of General CRPG talk forum.
Moderator of Roleplaying forum.
[ This Message was edited by: Danicek on 2002-04-10 10:16 ] |
Wed Apr 10, 2002 3:16 pm |
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soltys
Magister of the Light
Joined: 12 Jan 2002
Posts: 386
Location: Poland, Warsaw |
My is simple:
1 me (fighter + some nature mage / ranged fighter)
6 packmules
level hard |
Wed Apr 10, 2002 3:21 pm |
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vaticide
Put food in here
Joined: 21 Feb 2002
Posts: 1122
Location: One step behind a toddler bent on destruction. |
quote:
On 2002-04-10 10:21, soltys wrote:
My is simple:
1 me (fighter + some nature mage / ranged fighter)
6 packmules
level hard
That is what I plan on trying next. |
Wed Apr 10, 2002 3:33 pm |
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ShadowMage
Eager Tradesman
Joined: 03 Apr 2002
Posts: 44
Location: Denmark |
I'm doing it simple.
2 Tanks
2 Archers
1 Combat Mage (Me!)
1 Nature Mage
2 Mules
It works great for me. _________________ I am what I want myself to be. |
Mon Apr 15, 2002 9:01 am |
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Danicek
The Old One
Joined: 15 Dec 2001
Posts: 5922
Location: Czech Republic |
Did someone of you finished this game and what level were your characters (I mean, what strenght and melee for fighters, what dext. and bow for archers...)? |
Thu Apr 18, 2002 7:52 am |
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anime
Village Dweller
Joined: 19 Apr 2002
Posts: 7
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I have a Simple group
This is my group when I Finished Single Player
1 Combat Mage (me)- lvl 57
1 melee fighter- lvl 54
2 Archers
1 Bow- lvl 52
1 Crossbow- lvl 42
4 Combat/Nature Mages (only for Revive and Healing) Variuos Lvls, but low
Having the Healing mages, saved me from buying alot of Potions _________________ To battle with me is Worthless. |
Fri Apr 19, 2002 1:39 am |
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Llama
High Emperor
Joined: 11 Oct 2001
Posts: 509
Location: Earth |
Me (melee/nature magic--transmute/healing only)
1 Packmule |
Fri Apr 19, 2002 1:48 am |
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PadainFain
Guest
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Currently, as I approach the fortress you have to reinforce, I have
2 Fighters (37 skill)
2 Archers (35 skill)
2 Combat Mages (17! skill)
2 Nature Mages (25 skill)
I don't use mules, I just transmute any item I won't be using.
Both fighters have reasonable ranged skills and both archers have reasonable melee. Sometimes its just better to have them all in ranged mode or all in melee mode. All four mages have healing as their main role with some nuking from the combat ones and some buffing from the nature ones. I hardly use any potions this way.
One of the combat mages sucks and I hope to replace them for another melee character at the next town. |
Fri Apr 19, 2002 9:23 am |
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Gig
Southern Spirit
Joined: 20 Feb 2002
Posts: 3226
Location: NFG Headquarters |
Oooh... a visit from "The Hound of the Dark One"!
You should register PadainFain, then we can tremble at your presence when we log in. _________________ ''Perhaps I'm old and tired but I always think that the chances of finding out what really is going on are so absurdly remote that the only thing to do is to say hang the sense of it and just keep yourself occupied. Look at me: I design coastlines. I got an award for Norway.''--Slartibartfast |
Fri Apr 19, 2002 12:40 pm |
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Danicek
The Old One
Joined: 15 Dec 2001
Posts: 5922
Location: Czech Republic |
quote: Originally posted by PadainFain
Currently, as I approach the fortress you have to reinforce, I have
2 Fighters (37 skill)
2 Archers (35 skill)
2 Combat Mages (17! skill)
2 Nature Mages (25 skill)
I am in exactly same place.
I have
3 fighters 32, 38, 40 skill
2 archers 39,42 skill
2 combat mages 37, 41 skill
1 nature mage 24 skill (only healing) |
Fri Apr 19, 2002 2:12 pm |
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Beorach
Guest
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I've got two melee up front and two melee backing up the crew. I have four casters in between...two nature and two combat. Everyone has a bow. I have the following combat settings: all bow; half bow and half offensive magic; half melee and half offensive magic; and half melee, a quarter healing and a quarter combat magic. It can be handy to run backward and lure monsters with ranged attacks...especially when you manage to separate big groups into a few small ones. |
Sun Apr 21, 2002 1:24 am |
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PadainFain
Village Dweller
Joined: 24 Apr 2002
Posts: 6
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I registered. Are you trembling now?
I restarted the game, having reached the end of the Goblin Caves with a full party of 8 characters. I had one level 41 character and the others were in the 20-35 range, with the casters critically low and the archers in fairly poor armor. They were dying left and right.
Last night I reached the same point with the new party of:
Main Character: Melee/Combat. 42/20/1/22
Zed: Nature. 12/20/1/30
I'm having much more fun. I'm finding it a lot easier and effective to micromanage 2 characters completely than macromanage 8. |
Wed Apr 24, 2002 10:58 am |
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