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What is your DS party like?
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RPGDot Forums > Dungeon Siege

Author Thread
Gig
Southern Spirit
Southern Spirit




Joined: 20 Feb 2002
Posts: 3226
Location: NFG Headquarters
   

My party is like this and it has worked really well for me.

2 Knights for melee, they always rush forward and attract all the attention.

1 Combat magician for ranged combat (I love Flaming skulls).

1 Nature magician for ranged combat and healing. (dancing zap and party restore own me! )

1 Archer for ranged combat.

3 donkeys to carry all my shopping.

How did the rest of you make your party?

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Be afraid of the winch. Be very afraid!

[ This Message was edited by: gig on 2002-04-10 08:12 ]
Post Wed Apr 10, 2002 1:08 pm
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RiViN
Village Dweller
Village Dweller




Joined: 29 Dec 2001
Posts: 11
Location: Texas
   

3 Melee guys. 2 of which being the standard Sword/shield fighters and who uses Two handed weapons.

1 Archer for your standard distance needs.

1 Combat Magician to deal some good damage.

2 Natural Magicians. 1 being for casting healing winds when the part is low and the other to deal some decent damage.

1 mule for when my partie's inventories are full.

It has worked quite well on normal difficulty. I am at the Castle of Ehb right now.

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Post Wed Apr 10, 2002 2:01 pm
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vaticide
Put food in here
Put food in here




Joined: 21 Feb 2002
Posts: 1122
Location: One step behind a toddler bent on destruction.
   

I have the same setup as RiViN has, believe it or not. I tried having more packmules, but it is working much better for me to have 7 active members.
Post Wed Apr 10, 2002 3:12 pm
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Danicek
The Old One
The Old One




Joined: 15 Dec 2001
Posts: 5922
Location: Czech Republic
   

My is
1 battle mage
1 healing mage
1 hybrid healing/battle mage
2 archers
3 fighters

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Moderator of Wizardry 8 forum.
Moderator of General CRPG talk forum.
Moderator of Roleplaying forum.

[ This Message was edited by: Danicek on 2002-04-10 10:16 ]
Post Wed Apr 10, 2002 3:16 pm
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soltys
Magister of the Light
Magister of the Light




Joined: 12 Jan 2002
Posts: 386
Location: Poland, Warsaw
   

My is simple:
1 me (fighter + some nature mage / ranged fighter)
6 packmules

level hard
Post Wed Apr 10, 2002 3:21 pm
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vaticide
Put food in here
Put food in here




Joined: 21 Feb 2002
Posts: 1122
Location: One step behind a toddler bent on destruction.
   

quote:

On 2002-04-10 10:21, soltys wrote:
My is simple:
1 me (fighter + some nature mage / ranged fighter)
6 packmules

level hard



That is what I plan on trying next.
Post Wed Apr 10, 2002 3:33 pm
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ShadowMage
Eager Tradesman
Eager Tradesman




Joined: 03 Apr 2002
Posts: 44
Location: Denmark
   

I'm doing it simple.

2 Tanks
2 Archers
1 Combat Mage (Me!)
1 Nature Mage
2 Mules

It works great for me.
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I am what I want myself to be.
Post Mon Apr 15, 2002 9:01 am
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Danicek
The Old One
The Old One




Joined: 15 Dec 2001
Posts: 5922
Location: Czech Republic
   

Did someone of you finished this game and what level were your characters (I mean, what strenght and melee for fighters, what dext. and bow for archers...)?
Post Thu Apr 18, 2002 7:52 am
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anime
Village Dweller
Village Dweller




Joined: 19 Apr 2002
Posts: 7
   

I have a Simple group
This is my group when I Finished Single Player

1 Combat Mage (me)- lvl 57
1 melee fighter- lvl 54
2 Archers
1 Bow- lvl 52
1 Crossbow- lvl 42
4 Combat/Nature Mages (only for Revive and Healing) Variuos Lvls, but low

Having the Healing mages, saved me from buying alot of Potions
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To battle with me is Worthless.
Post Fri Apr 19, 2002 1:39 am
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Llama
High Emperor
High Emperor




Joined: 11 Oct 2001
Posts: 509
Location: Earth
   

Me (melee/nature magic--transmute/healing only)
1 Packmule
Post Fri Apr 19, 2002 1:48 am
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PadainFain
Guest






My party
   

Currently, as I approach the fortress you have to reinforce, I have
2 Fighters (37 skill)
2 Archers (35 skill)
2 Combat Mages (17! skill)
2 Nature Mages (25 skill)

I don't use mules, I just transmute any item I won't be using.
Both fighters have reasonable ranged skills and both archers have reasonable melee. Sometimes its just better to have them all in ranged mode or all in melee mode. All four mages have healing as their main role with some nuking from the combat ones and some buffing from the nature ones. I hardly use any potions this way.

One of the combat mages sucks and I hope to replace them for another melee character at the next town.
Post Fri Apr 19, 2002 9:23 am
 
Gig
Southern Spirit
Southern Spirit




Joined: 20 Feb 2002
Posts: 3226
Location: NFG Headquarters
   

Oooh... a visit from "The Hound of the Dark One"!

You should register PadainFain, then we can tremble at your presence when we log in.
_________________
''Perhaps I'm old and tired but I always think that the chances of finding out what really is going on are so absurdly remote that the only thing to do is to say hang the sense of it and just keep yourself occupied. Look at me: I design coastlines. I got an award for Norway.''--Slartibartfast
Post Fri Apr 19, 2002 12:40 pm
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Danicek
The Old One
The Old One




Joined: 15 Dec 2001
Posts: 5922
Location: Czech Republic
Re: My party
   

quote:
Originally posted by PadainFain
Currently, as I approach the fortress you have to reinforce, I have
2 Fighters (37 skill)
2 Archers (35 skill)
2 Combat Mages (17! skill)
2 Nature Mages (25 skill)


I am in exactly same place.
I have
3 fighters 32, 38, 40 skill
2 archers 39,42 skill
2 combat mages 37, 41 skill
1 nature mage 24 skill (only healing)
Post Fri Apr 19, 2002 2:12 pm
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Beorach
Guest






my party
   

I've got two melee up front and two melee backing up the crew. I have four casters in between...two nature and two combat. Everyone has a bow. I have the following combat settings: all bow; half bow and half offensive magic; half melee and half offensive magic; and half melee, a quarter healing and a quarter combat magic. It can be handy to run backward and lure monsters with ranged attacks...especially when you manage to separate big groups into a few small ones.
Post Sun Apr 21, 2002 1:24 am
 
PadainFain
Village Dweller
Village Dweller




Joined: 24 Apr 2002
Posts: 6
Restarted.
   

I registered. Are you trembling now?

I restarted the game, having reached the end of the Goblin Caves with a full party of 8 characters. I had one level 41 character and the others were in the 20-35 range, with the casters critically low and the archers in fairly poor armor. They were dying left and right.

Last night I reached the same point with the new party of:
Main Character: Melee/Combat. 42/20/1/22
Zed: Nature. 12/20/1/30

I'm having much more fun. I'm finding it a lot easier and effective to micromanage 2 characters completely than macromanage 8.
Post Wed Apr 24, 2002 10:58 am
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