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Realms of Torment Interview at Pixelrage
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Rendelius
Critical Error
Critical Error




Joined: 06 Jul 2001
Posts: 16
Location: Austria
Realms of Torment Interview at Pixelrage
   

A <a href="http://www.pixelrage.ro/in_house/articles/RealmsOfTormentinterview.php" target="_blank">Realms of Torment interview</a> at Pixelrage talks to Lead Designer Dan Antonesuc about their upcoming MMORPG. here's an excerpt: <br><blockquote><em>Pixelrage: We know AI is very frustrating, so what kind of AI will you be implementing in the game, for the NPCs? <br> <br>Dan Antonescu: In my time of playing this kind of games, I was often amused or even frustrated with the poor AI NPCs had. Now that we actually started building our own, we are seriously limited by hardware. There are some serious issues regarding pathfinding, collisions with objects or characters and so on. Every single NPC means more CPU time from the server side so it's better to keep the AI at a more basic level, with predefined paths and simple gestures. So regarding this, ROT will be similar to other games and won't try to raise to single-player games standards. <br> <br>Pixelrage: Are there going to be any means of transportation between worlds, islands and other map locations? And if so, what kind? <br> <br>Dan Antonescu: We have some means of transportation in mind, but not too many. You'll find yourselves riding horses, joining caravans (which are mainly meant for trading purposes) as well as casting some transport related spells, not easily accessible though. We also consider implementing mounting flying monsters, but we can't promise that just yet as some technical issues regarding speed and field of view arose.</em></blockquote>
Post Tue Mar 04, 2003 11:20 pm
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Ammon777
Warrior for Heaven
Warrior for Heaven




Joined: 20 Apr 2002
Posts: 2011
Location: United States
   

There's nothing like lowering your standards !!!
Post Tue Mar 04, 2003 11:21 pm
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KAS
Village Dweller
Village Dweller




Joined: 05 Mar 2003
Posts: 22
Downward Spiral
   

That entire interview would make a good example in a "How Not To Market Your Games" tutorial document of some sort.


As far as the game goes, it's pretty sad to see RoT in the downward spiral it's getting itself into. I was actually talking about their seemingly growing bad points with a few people last night and this interview only continued the trend.


About one month ago, RoT was looking great, then after going through a few of their forums, I started to see some ugly trends growing, but most notably, they seem to be going in the worst possible directions with two possible game elements.

The first element is this bloodline thing they're trying to push, which is a decent idea at the core, but even in the interview the guy says "People will get bored playing the same character all the time." First off, is the game so bad or lacking that you need to constantly restart for it to be of any play value? That aside though, in the forums, the one developer who seems to have problems communicating in English tried to explain how they want the systems to work and this is what I got out of it:

500 hours and your character dies, easy enough. If you want to continue your legacy, you can have children and they will bear your last name and will advance in the skills their parents were proficient in much faster, ok this isn't too bad either. Then comes the twist of ugliness... The children are conceived when a male gets together with a female, and they both have to be player characters. Ok, this is huge issue number one and is likely to kill half your potential player base, but then they go on to make the problem worse by explaining that... You won't have any control over the gender of the child, if you want a specific gender, you can always have more kids as husband and cyber husband in a virtual dress.

Now, as big a hit as the first forced problem is, they also have a lengthy discussion going on about a topic that just <will not> work in a game designed using the current formula for creating mmogs so many developers are going with. They're talking about player slavery, yes you too can be beaten down, locked up, dragged to a slave camp and forced to work your time off in your captor's facilities. This is another decent idea, but with the way they've been sounding, it can get very very ugly by the time the game releases.


This is the state of the game as I knew it from last week, I haven't kept up with it much lately as I'm getting the feeling the lack of experience the dvelopment team is showing just may be the downfall of what is supposedly a fun game (based on the opinions of a few people in the beta right now I've heard). I'm not jumping ship completely just yet, but the more I hear about this game, the less I'm liking it. Maybe they can do a 180 and deliver in the end though. It could only be good for the market if they do.

KAS
Post Wed Mar 05, 2003 2:55 am
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