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TES: Less Generic NPCs Project
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RPGDot Forums > Morrowind - General

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bigcat
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TES: Less Generic NPCs Project
   

This is a roleplaying mod to make the NPCs in morrowind more realistic.
The start point is Seyda Neen and so far seven npcs have been modified and a social quest added.
you can download the mod at
http://www.geocities.com/joestevensus/index.html

thanks,
Joe
Post Sat May 25, 2002 1:05 am
 
bigcat
Guest






Also at morrowind mods
   

Thanks to the nice people a morrowind-mods, the Less Generic NPC mod is listed under the Inclusive mods section.
This might be the best place to get it, since we all know how Geocities can be a bit odd at times.

http://www.morrowind-mods.com/
Post Sun May 26, 2002 2:09 am
 
Warmaster-Horus
Most Exalted Highlord
Most Exalted Highlord




Joined: 28 Apr 2002
Posts: 421
Location: Eye of Terror, Washington
   

I'm interested in helping with this thing, I'm working on making Balmora a more interesting place to live and with the Plugin Merger it would be pretty cool to make a huge plugin with tons of individual NPCs
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Post Mon May 27, 2002 5:58 am
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Merkin
Head Merchant
Head Merchant




Joined: 01 Dec 2001
Posts: 65
   

I love what you've done so far with this mod. Makes the NPC interaction MUCH more interesating, and fixes one of the design elements I liked the least, all without breaking or unbalancing the game.

One of my favorite mods so far.

Please keep it up!
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Post Mon May 27, 2002 2:50 pm
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bigcat
Guest






Thanks
   

Thank for the kind replies. Always nice to know someone likes what you are doing.

I certainly would love to see other people make Morrowind less generic and will be happy to work with anyone who wants to.
my emial is lgnpc_morrow@yahoo.com

Also anyone who wants to is welcome to fold any version they like of my mod into one of thiers.
Post Mon May 27, 2002 5:18 pm
 
Guest







   

You might want to look over your writing though. As this plugin breaks at least 2 sedya neen quests (I took it off after that). Fargoth's ring quest and Find the Murderer of the Taxman quest.
Post Tue May 28, 2002 8:50 pm
 
bigcat
Guest






I am sorry and can you help me a bit?
   

Sorry LGNPC mod messed up the quests.
I have tried to duplicate the problem and failed. Both quest seem to work ok for me.
Could you let me know where you were in the quest, if you tried it, and what other mods you are running that might conflict with mine in the Seyda Neen area?
I know thats a lot to ask, but I would be grateful as I try to make sure I make Morrowind better and not worse.
Post Wed May 29, 2002 12:29 am
 
Merkin
Head Merchant
Head Merchant




Joined: 01 Dec 2001
Posts: 65
   

No breakage for me, but I did find one small glitch with the taxman. Thevera(sp?) in the lighthouse will never give the hint about the murder. When you confront the murder, everything goes according to plan, just no hint for new folk to figure out the villain.

The other plugins I had running concurrently are SIlentCharGen, Silverdrake Boots, House D'Orthay, and Banking 1.8.

One question though, you mentioned a new "social" quest. Who is supposed to trigger it? I'm sure I've talked to everyone multiple times, and can't get any new quest stuffs.
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Post Wed May 29, 2002 1:07 am
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bigcat
Guest






Fixed lighthouse lady (I hope) and a mild spoiler
   

Thanks Merkin
It is amazing how easy it is to mess things up in the editor isn't it? I found that somehow the lighthouse lady had her lines and the generic lines reversed, even though I never edited that bit, grr.
Anyway I simply copied, without removing her other lines, the correct lines before the generic text and that seemed to fix it.

To start the quest, admire Indrele for a while (til oh say 70 or so) then ask about her background and follow the new thread.
BTW there are quite a few cases where you will get a bit more information in a piece of dialog if the LGNPC likes you more. Also try the mod as both genders to find all the little differences.

I added the fixed version with a few new dialog bits and set so it won't fill up your journal topics at
http://www.geocities.com/joestevensus/

Also just so you can say you heard it hear first, the next additions to the budding LGNPCs will be the fisherman of Seyda Neen and one of thier ladies. That should be in the next week or less, depending on work.
Post Wed May 29, 2002 3:02 am
 
Merkin
Head Merchant
Head Merchant




Joined: 01 Dec 2001
Posts: 65
   

Cool, thanks for the info!

Guess I'll have to wait on the social quest, I don't have speechcraft, and my reactions are right around 50.

Ah well, soon I'll have a charm spell
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Post Wed May 29, 2002 3:29 am
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