|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
|
kingsorel
Noble Knight
Joined: 22 Apr 2004
Posts: 208
|
some spoilers for starters |
|
1. The places in Morrowind are mostly too dark, especially in caverns, tombs or ruins. Torches only help A LITTLE. So you need to get the spell Night Eye. A permanent Night Eye at 50% is adequate to help you see clearly at night.
2. Another spell that you want to have is Levitate. It helps you to go over mountains and waters and faster. Despite what faqs said, a Levitate of 1% is adequate for traveling and going up high. Increasing the levitate percentage only increases the speed of moving vertically: the speed of moving horizontally is not affected. Oh! what a wonderful view to see the deadric ruins from above.
Further observation showed that levitate does increase with percentage horizonatally. However, the increase in speed is much slower than the reduction in air time so you should test it carefully.
Last edited by kingsorel on Thu Apr 21, 2005 12:27 pm; edited 2 times in total |
Sat Feb 26, 2005 2:03 pm |
|
|
kingsorel
Noble Knight
Joined: 22 Apr 2004
Posts: 208
|
re: spoilers for starters |
|
3. Beginners tend to be confused with the skill "unarmored". Actually, it is pretty simple to understand. If you have good unarmored rating(100%) then you will have a decent defense score wearing no armour. In fact, if you wear armour, the defense score will go down. This skill is for pure mages. The immediate advantage is without armours, you are light and have plenty of room to carry things. I won't reveal the bigger advantage of unarmored but let you beginners to figure it out yourself. Hve fun!
BTW, even with unarmored, you still can wear certain good magical armours, you just have to balance the trade-off. |
Fri Mar 04, 2005 9:25 pm |
|
|
kingsorel
Noble Knight
Joined: 22 Apr 2004
Posts: 208
|
4. Early in the game, you can conjure a bound axe or longsword to fight with a daedric weapon But when you have learned how to trap souls (golden saints, ascended slepper) you should think of enchanting an amulet with a full set of constant effect bound items such as bound axe, bound helm, bound boots... The advantges are many:
- all the bound items are daedric.
- they are weightless.
- they all come with a bonus attribute.
- their values do not lose as you fight.
- when you use the bound set, your defense will boost significantly.
The only and rather big disadvantage is you can not enchant them.
An example is to have your character wearing light armour such as glass and using regular enchated weapon but have aside a set of bound items ready to go.
Last edited by kingsorel on Wed Mar 09, 2005 4:17 am; edited 1 time in total |
Tue Mar 08, 2005 2:35 pm |
|
|
kingsorel
Noble Knight
Joined: 22 Apr 2004
Posts: 208
|
5. My last tip for beginners would be to get as much gold as possible. Gold is used to pay trainers and enchanters mostly. At the beginning you can grab any loot available but eventually the main source of gold should come from expensive weapons such as daedric,ebony and glass weapons. These weapons cost from 4K to over 100K. The best dealer to sell to is Creeper who lives in caldera. His cash max out at 5K(5000 gold) but we have a way to sell more expensive weapon:
Suppose you have a glass sword value at 15,000 gold:
- Buy from him items which cost less than 5,000 each but all will add up to 10,000 gold.
- Stand in from of him, click "wait" for more than 24 hours.
- Now, his cash inventory has 15,000gold. And you can sell your sword for that price.
- Resell the just bought items to him. You will have to click "wait" one more time.
I hope that with all 5 tips above, you will be able to enjoy the game more. Have fun!
Note: I just correct the order of the last two so that it makes sense. Sorry. |
Tue Mar 08, 2005 5:22 pm |
|
|
|
All times are GMT. The time now is Wed Apr 10, 2019 3:31 pm
|
|
|
|
|
|