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wysiwyg
Head Merchant
Joined: 01 Dec 2001
Posts: 74
Location: Utah, USA |
[ENGINE]
zDetailTexturesEnabled=0
zSubdivSurfacesEnabled=0
zLevelLODStrength=13000
zVobFarClipZScale=1
zTexCacheOutTimeMSec=240000
zTexCacheSizeMaxBytes=22000000
Anyone know what these settings do?
[ This Message was edited by: wysiwyg on 2001-12-08 21:27 ] |
Sun Dec 09, 2001 2:35 am |
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Zan
Eager Tradesman
Joined: 26 Nov 2001
Posts: 44
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Just enter some values and find out.Then let us know. |
Sun Dec 09, 2001 8:22 pm |
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SlamDunk
Village Leader
Joined: 26 Dec 2001
Posts: 86
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I know the meaning for 2 of those.
0 = off / 1 = on
zDetailTexturesEnabled=1
Means that if you walk near a wall for example it appears to have richer detail. This does not work at all BTW...
zLevelLODStrength=0
Means that if you set the value to 0 the engine does not reduce detail from any object no matter how far it is. LOD = Level Of Detail. Try different values and experiment 13000 is the default value.
_________________ one two tree |
Sun Dec 30, 2001 7:59 pm |
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Guest
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quote:
On 2001-12-30 13:59, SlamDunk wrote:
zDetailTexturesEnabled=1
Means that if you walk near a wall for example it appears to have richer detail. This does not work at all BTW...
Did you look in your Gothic.ini after enabling it? There is a new section with the same variable name in it set to 0. Maybe setting it to 1 and (the subdiv one) will work? |
Tue Jan 01, 2002 6:38 pm |
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SlamDunk
Village Leader
Joined: 26 Dec 2001
Posts: 86
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Well, I have found that detail texturing does not work in Gothic (my video card is GF2 GTS 32MB). Which is not a surprise, after all... it's Gothic! (Gothic is a original german language word and means "full of bugs") |
Wed Jan 02, 2002 2:49 pm |
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