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NWN 2 - Devs Try to Calm the Storm @ Bioware Forums
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Kalia
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Joined: 07 Jan 2005
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NWN 2 - Devs Try to Calm the Storm @ Bioware Forums
   

The devs have spoken out on the "no DM client on ship" issue that captivated the Bioware/Obsidian forums yesterday:
<br>
<br>JE Sawyer on Atari's who's to blame:
<br>
<br><blockquote><em>Guys, there are plenty of issues over which I would gleefully blame the publisher. This is not one of them. We (Obsidian) defined the overall scope of the game and the fact that the DM client got pushed out is our responsibility.</em></blockquote>
<br>
<br>Feargus Urquhart confirms it WILL be in:
<br>
<br><blockquote><em>There will be a DM client, but as of tonight we can not tell you what of it, if any, will be in the box and what will be a patch.
<br>
<br>Again, there will be a DM client for NWN2.
<br>
<br>I'm really not sure how to be anymore clear than that.</em></blockquote>
<br>
<br>And another Urquhart quote:
<br>
<br><blockquote><em>Not to repeat what I said in the other topic about this, but I did want to say here that we understand the necessity and the need for a DM Client. However, as of tonight, we do not have a specific plan as to what of the DM Client we can provide in the box at ship and what will be provided as a patch.
<br>
<br>To be clear, since things can be interpreted many different ways, there will be a DM Client for NWN2. We want it to have all the functionality as the current NWN1. I say want in that sentance, because I'm at E3, it's almost 11pm and I hadn't planned on talking about it today.
<br>
We are going to be putting plans together in the next couple of weeks having to do with the DM Client. When we have those plans we will explain them in detail to everyone. Please don't think that means one of the plans is that there will be no DM Client - it doesn't mean that at all.
<br>
All that I can ask at this point is to please bear with us.</em></blockquote>
<br>
Last one:
<br>
<blockquote><em>On the subject of the DM client I did want to say a couple of things:

<br>1) We at Obsidian know the importance of the DM client as it relates to the running of PWs. We want PWs to exist for NWN2, so we need to support the DM client.
<br>
2) We are going to be talking over the next couple of weeks to see what we will have at launch and when we will have a more final roadmap when it comes to the complete DM Client.
<br>
I do apologize for this being the way the information got to all of you about the DM Client, it's not what we intended. I was planning to have us make an announcement in the next few weeks about it, after we had gotten some more of our planning done.</em></blockquote>
<br>
'Nuff said. Thanks Obsidian for passing out paper bags so everyone can breathe normally again.
Post Fri May 12, 2006 3:57 pm
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What's a DM client anyway? Has it something to do with multiplayer? If so I don't care, I'm only interested in the singleplayer part of the game.
Post Fri May 12, 2006 3:59 pm
 
Kalia
Eager Tradesman
Eager Tradesman




Joined: 07 Jan 2005
Posts: 30
Location: Arizona
   

The DM client is what has made NWN have a shelflife of over five years. It approximates the PnP aspect of the game. It's a wonderful tool for campaign players who play together weekly much as PnP groups do.

It's not a deal breaker for me but I am a beneficiary of the client and hope that Obsidian will follow-through with their promise.
Post Fri May 12, 2006 6:29 pm
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