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Dhruin
Stranger In A Strange Land
Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia |
Gothic 3: Screens @ JoWood-News.de |
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World of Gothic is pointing out some apparently "new" Gothic 3 <a href="http://galerie.jowood-news.de/thumbnails.php?album=7" target="_blank">screens</a> at JoWood-News.de. Some of these have been seen previously as magazine scans and are now available in better quality and others are familiar locations shown from slightly different angles - all up these will probably look familiar but fans might want to take a look. |
Mon Jan 30, 2006 7:33 am |
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Garrett
Joined: 13 Jul 2001
Posts: 74
Location: Munich, Germany |
Looks very nice, but of course, I have something to criticize:
- won't run on my pc
- looks too perfect, too clean...makes it lifeless...
well, maybe it is different when in game, in motion...(if it will move on my pc at all *g*) |
Mon Jan 30, 2006 7:35 am |
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Sem
Solid as a Rock
Joined: 01 Mar 2004
Posts: 3386
Location: at the Dot |
Even though they are new for us, they are already from some time ago, like the other screens from that scenery. The armors still have a lot less texture than the buildings for example.
The creatures in this pic:
http://galerie.jowood-news.de/albums/Gothic%203/G3%2029.jpg
They could be the new molerats, but they are so big!! Don't we have normal rats anymore. _________________ "Who are we to call this planet Earth, when it's clearly Ocean."
-- News Editor of GothicDot --
-- Moderator of the RPGDot Shadows --
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Mon Jan 30, 2006 8:18 am |
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Gabboflabbo
Eager Tradesman
Joined: 29 Jan 2003
Posts: 49
Location: Toronto, Canada |
So much brown and the one image looks like the brightness is at max! Both of these things combined and it hurts my eyes.
Seriously, design one town without using brown in your palette. 100% stone. |
Mon Jan 30, 2006 4:53 pm |
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Guest
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Yeah, youre right, the armor texture is too low resolution, while looking at other textures. |
Mon Jan 30, 2006 4:58 pm |
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