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The Gothic II weapon system
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RPGDot Forums > Gothic 2 General

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Malgaroth
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Joined: 04 Aug 2004
Posts: 27
The Gothic II weapon system
   

I have a question regarding the weapon system of Gothic II. Is the weapon skill measured in percentage, and is the percentage the probability for causing a critical hit? Should I ever bother raising a weapon skill above 100?
Post Tue Aug 24, 2004 8:07 am
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Kiwi Boy
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Joined: 03 Jan 2003
Posts: 1086
Re: The Gothic II weapon system
   

The weapon skill is indeed the percentage of getting a critical hit. A critical hit is simply the weapon default damage plus strength.

In summary, here is a quote by Gorath:

quote:
Originally posted by Gorath
Melee damage = (WeaponDamage - EnemyArmour) + (0 OR Strength).

where:
  • '0' is default,
  • Strength is added in case of a critical hit, which has a probability of 'Weaponskill'.




Please search the forum being asking a question. Many topics have already been covered in this forum.


Last edited by Kiwi Boy on Tue Aug 24, 2004 8:28 am; edited 1 time in total
Post Tue Aug 24, 2004 8:21 am
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Malgaroth
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quote:
Search the forum.

To quote Gorath,

Melee damage = (WeaponDamage - EnemyArmour) + (0 OR Strength).

where:

'0' is default, Strength is added in case of a critical hit, which has a probability of 'Weaponskill'.


Yes but that wasn't really my question - I was wondering if the weapon skill is measured in percentage or not? So if I have 100 in two-handed weapons, would increasing it to 105 improve the chance of a critical hit, or is the chance already at 100% making any further increase a waste of skillpoints?
Post Tue Aug 24, 2004 8:25 am
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Kiwi Boy
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I'm sorry if my previous attempt does not answer your question. The post has been edited. Please refer to it.

Regarding to percentages over 100%: It will be the same as 100%. In other words, it is an excessive use of points. Only strength will improve your weapon usage at this point (with a few exceptions of course).

Sorry for any inconvenience that I have caused earlier.
Post Tue Aug 24, 2004 8:30 am
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Malgaroth
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Alright, thanks for your quick reply Kiwi.
Post Tue Aug 24, 2004 8:39 am
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FetishFool
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Location: Toronto, Ontario
   

While this post is on top, I'll hijack it for a minute...

What about ranged damage? A few months ago, people were unsure whether a Ranged Critical Hit added Str or Dex. Which does it add?
Post Tue Aug 24, 2004 8:18 pm
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Kiwi Boy
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Welcome back, FetishFool.

Your question is also covered in the forum. I believe this post (Credits: Xerxes712) has everything you need.

I hope this helps.
Post Tue Aug 24, 2004 8:36 pm
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FetishFool
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Thank you, Kiwi Boy. Long time no see.

About ranged damages, I assume Str does not affect Ranged weapons? It was a bit unclear in Xerxes712's post.
Post Tue Aug 24, 2004 8:49 pm
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Kiwi Boy
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The credibility of Xerxes712's post is quite high, as he is a veteran modder.

If he is correct, then the normal hit damage of ranged weapon depends on STR. i.e.

quote:
Originally posted by Xerxes712
Normal Ranged Damage ~= (STR/10 +5) - (Armor/10)

Of course, your arrow need to hit the target before any damage is made. As he states, the successful hit probability depends on your DEX value and the bow quality.

My wording is confusing, so don't hesitate to ask if you need clarification for this.

@Edith calls for tag corrections.
Post Tue Aug 24, 2004 9:00 pm
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Patriot
Small Tiger
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Joined: 31 May 2004
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If you have a high number of dexterity and your bow-xbow skill's also high you have more hopes to hit the target.It's that simple.
_________________
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Post Tue Aug 24, 2004 10:43 pm
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Spike86
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DEXTERITY is summed to bow/xbow damage.The skill is the percentage of hitting the enemy.

e.g. dex 20 bow 50 bow% 50 enemy arrow armor 20

You have the 50% canche of hitting a enemy and cousing him 50 dmg(20+50-20)
Post Tue Aug 24, 2004 10:59 pm
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FetishFool
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Conflicting info here.

quote:
Originally posted by Xerxes712

The bonus DEX is like for the STR bonus for melee weapons. If you basic requirements to handle a given bow is just meet, no bonus. If you are above that, you get a small bonus.


versus

quote:
Originally posted by Kiwi Boy + Xerxes712

Normal Ranged Damage ~= (STR/10 +5) - (Armor/10)


So which is right?
Post Tue Aug 24, 2004 11:22 pm
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Spike86
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Ofcourse I think that mine is right, but if you want proof simply hit a enemy with a bow, then possess him.
You will have your proof...
Post Tue Aug 24, 2004 11:26 pm
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FetishFool
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Good idea, let's let everyone else try it while I do something else.
Post Tue Aug 24, 2004 11:34 pm
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Kiwi Boy
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I can't find the contradiction between the two quotes you have listed.

1) Normal Hit
quote:
Originally posted by Xerxes712
Normal Ranged Damage ~= (STR/10 +5) - (Armor/10)

In order to get a hit at all, the game must go through the "normal hit probability test". The success rate of this test depends on your dexterity and the quality of your (cross)bow.

_______________________

2) Critical Hit

Once you passed the first test, there is a chance that you will get a critical hit. The chance is proportional to your training skill % level.

quote:
Originally posted by Xerxes712
Bow Critical Hit Damage ~= (Bow Damage + DEX) - (Armor)


As you can see, the critical hit mechanism for ranged weapons is very similar to that for melee weapons. Thus, what Xerxes712 says in the following quote is correct:

quote:
Originally posted by Xerxes712
The bonus DEX is like for the STR bonus for melee weapons. If you basic requirements to handle a given bow is just meet, no bonus. If you are above that, you get a small bonus.

________________________

Of course, this is my understanding of the text written by a non-developer. I'm sure you know the credibility of this info.

@Edith the spelling bee asks for completeness and disclaimer.


Last edited by Kiwi Boy on Thu Aug 26, 2004 4:18 am; edited 2 times in total
Post Wed Aug 25, 2004 12:04 am
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