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Rendelius
Critical Error
Joined: 06 Jul 2001
Posts: 16
Location: Austria |
Morrowind: Dev Diary at official site |
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A <a href="http://www.elderscrolls.com/index.php?url=/codex/team_maps.htm&bg=03" target="_blank">team diary</a> about map making and the creator of the nice Morrowind maps, Mike Wagner. Interesting stuff, well worth following our link. Here's a bit:
<br><blockquote><em>Not only does Mike create all our boxes, manuals, and websites, he draws every rock and tree in our game! He puts little Xs on the map or other secrets to show you where cool things are. With Bloodmoon, I think it's our best map. The game is just the right size for a map that can show tons of detail, more so than Tribunal's map, which could only show a city, because so much of it was underground.
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<br>After Mike has drawn the map, it's scanned into the computer, so it can be colored. You'd think after you drew every single tree and rock, you may skimp on the coloring step. You'd be wrong. My hero Mike, colors every single tree individually. Then he paints the grass layer across the map, followed by the snow. Finally the map is given to the design team, who decides on any changes, and decides on what should be labeled on the map. This goes through a few revisions. We want to be careful and label areas of interest without spoiling quests. Ultimately, even though the map rules, we never want the player to rely on it in game. It can help, but it can never be the solution to an in-game problem.</em></blockquote> |
Sun Jun 08, 2003 10:40 pm |
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El Patito
Head Merchant
Joined: 12 Feb 2003
Posts: 59
Location: Sweden |
The map accompanying Morrowind was extraordinary, I must say, and the one for Bloodmoon looks equally nice. Makes me almost want to pick it up just for that, I'm not kidding. The maps for GTA3, Vice City and Mafia were all very stylish, and certainly functional, but they don't match Morrowind's. _________________ Patito |
Sun Jun 08, 2003 10:45 pm |
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