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Dhruin
Stranger In A Strange Land
Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia |
Update on improvements since demo |
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Here's a post from Heuristic Park's Chuk on some of fixes they are working on (no link after a forum wipe at Dreamcatcher)...I particularly like the targeting, compass and fixed camera:
quote:
Also, the Windows Key, Alt-Tab and Dual-Screen Issues have all been fixed!
"Muffled Sound Bug" fix is in the works...
Currently, Visible Targeting (Optional), Compass (Optional) and Absolute Fixed Camera (Optional) are all being added as options page settings!
Resolutions (4:3) up to 1600 x 1200 are all now functional!
We are grinding away at the fixes folks and I'll let you know when you're going to get to check out all the new changes!
Thanks again for all of your feedback! It has already made a HUGE difference in a short amount of time!
-CHUK
_________________ Editor @ RPGDot |
Fri Apr 08, 2005 9:46 am |
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corwin
On the Razorblade of Life
Joined: 10 Jun 2002
Posts: 8376
Location: Australia |
I'm pleased to see that targeting is now implemented. I think that was something everyone missed in the demo!! _________________ If God said it, then that settles it!
I don't use Smileys, I use Emoticons!!
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Fri Apr 08, 2005 10:10 am |
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Dhruin
Stranger In A Strange Land
Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia |
A seemingly full list of current changes/improvements from Chuk.
quote:
Changes Based on Feedback
-Reduced initial monster difficulty
-Slow rampup of monster random spawn numbers
-Safe Zone (no random spawns generated) near campsite (near Simon)
-Safe Zone near guard NPC
-Hit tables adjusted to increase rate of connection with monsters
-Sewer battle placement adjusted
-Major scene battle difficulty reduced
-Disarm Bar minimum speed set (to keep it from getting super-slow with high skill)
-Player sidestep/backstep/dodge speed increase. Further increase with athletics skill.
-Monster knockback against player greatly reduced!
-Optional visible targeting indicator added! (color of indicator also denotes monster health)
Other Changes Implemented Post-Demo
-Camping Implemented! Players can camp out at campsite to rest, refilling magic spells, healing, and passing time of day.
-Final Revive key Implemented. A player who revives w/no ressurect spells loses ADV, suffers penalty, revives stunned. (player can stay down till monsters wander away to prevent repeated death)
-Final starting classes implemented! Players get only starting class equipment/spells. Skill costs are adjusted based on class.
Fighter - Starts with small shield, footman's helm, short sword - Receives discounts to armor skills, receives high discountes to weapon skills.
Thief - Starts with small shield, dagger, throwing knives. - Receives discounts to athletics and thieving skills.
Mage - Starts with short staff, 2 Shrieking Stars, 2 Freezing Touch spells - Receives discounts to Arcane Magic, Identify, and Magic Weapon skills.
Adept - Starts with shield, small mace, healing crystal, crystal of pacify. - Recieves discounts to Celestial Magic and Armor skills.
-Evasive Maneuvers gained with increase in athletics.
-"Advance Strikes" with weapons require level 5 skill in the weapon type.
-Skill Prerequisites implemented (medium weapons requires equivalent light weapon skill, etc.)
-Compass Implemented
Bug Fixes
Options Page Fully Functional!
-Screen resolutions work correctly
-Gamma fixed
-Game difficulty slider settings and monster generation settings functional and balanced.
-Alt/Tab fix
-Windows key fix
-Dual monitor fix
-"Get hit over mountains" bug fixed
-"muffled sound" bug fixed
-Internet Connectivity issues fixed
-"Flashing Sky/Stars" bug on ATI 9200 fixed
_________________ Editor @ RPGDot |
Tue Apr 12, 2005 11:52 pm |
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GothicGothicness
Keeper of the Gates
Joined: 04 Oct 2003
Posts: 110
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WOW this game has som much potential just played the demo.. it's too bad it has bugs and issues, if they can fix them, this game would kick some major ass. |
Sat Apr 30, 2005 9:52 am |
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hammermd23
Eager Tradesman
Joined: 26 Oct 2002
Posts: 48
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WTF!?!?!?!
Chuk SAID all this crap was fixed/implemented?!?
Half of this stuff is still bugged or missing! Damn, if you bought the game based on this list, you would be mega-pissed... |
Wed May 18, 2005 2:07 am |
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yeesh
Keeper of the Gates
Joined: 03 May 2002
Posts: 113
Location: Unofficially representing Queens |
In light of recent events, this is pretty amusing. For what it's worth, there is indeed a compass. Now they just need to implement everything else.
Seriously, this was posted more than a month ago? It's like he's talking about some build that was never released. |
Wed May 18, 2005 2:25 am |
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