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The Search for the Nameless One
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RPGDot Forums > Absolutely Off Topic

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Ammon777
Warrior for Heaven
Warrior for Heaven




Joined: 20 Apr 2002
Posts: 2011
Location: United States
   

Sorry to hear you were in the hospital, Cowman. I hope it went ok.

Welp, i went to the hospital too. And im better now. The psychiatrists are saying that it wasnt related to playing DnD, fortunately. They said i was undergoing mental stress because they had changed my medication and my body was still adapting to it. These are anti-psychotic drugs -- the most potent drugs in the world -- and mood stabilizers. So they have upped the dose of certain ones and took away other ones, and they say they have figured out what was wrong and that the voices i heard were actually the result of my brain chemistry adapting to the drugs. So it wasnt my fault, and i wasnt being lame or anything. Some things you just cant control. So anyway, the medications are almost completely adapted to now by my nervous systems and brain chemistry. The problem with me is that my brain chemistry is odd and different than everyone else, so that when they give me new medications, all sorts of haywire things can happen unexpectedly, because im so different chemically. Kinda cool, eh. Im a chemical freak! woohoo!

So im sorry i quit the other campaign. Ive sent my next character to Val in hopes that it will be acceptable for her campaign. After her campaign i might start another one in the Forgotten Realms, using my website instead of yahoo. That would be cool. I also shut down the yahoo groups website since its useless now . Val has the story down anyway on her site.

Well, in case my character isnt accepted, good luck in your new campaign, Val! I will be studying my remaining DnD books so that i will prepared this time, instead of having to learn the rules on the fly like last time. Hopefully my apology will be accepted by you guys and you will consider joining a new campaign with me after Val's is over (which i hope takes a long time, since i might be part of it, and i need a lot of time to read stuff, since i still have tons of material to go over). So good luck all of you in her campaign, have fun. Im hoping to be a part of it, but who knows, its up to Val.

Ive played Planescape Torment. The storyline was great and talking to NPCs was a blast. Its an awesome game. I like the inner and outer planes a LOT, always have. The setting is cool though a lot different. I guess thats what makes it cool. All the planar creatures coming together in one spot, thats darn cool. Talking about the Blood War and all. Heh.

EDIT -- i wanna be in the Blood War, seriously.

EDIT2 -- looks like she may have accepted my character, woot!
Post Tue May 11, 2004 2:46 am
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Ammon777
Warrior for Heaven
Warrior for Heaven




Joined: 20 Apr 2002
Posts: 2011
Location: United States
   

edit -- sorry for spamming.

Last edited by Ammon777 on Thu May 13, 2004 10:17 pm; edited 1 time in total
Post Tue May 11, 2004 3:51 pm
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EverythingXen
Arch-villain
Arch-villain




Joined: 01 Feb 2002
Posts: 4342
   

quote:
Originally posted by Secret Agent Lawanda

I got a question for Xen. I'm hoping to play a Djinni rogue. The Djinni looks like it'll fit that class and I have some good ideas for a story for her. What I don't understand is the whole class deal in determining how many classes of Djinni, or whatever class, I need before I can start getting rogue levels. Could you explain it a bit please?


It works like this... certain races are more powerful than others so certain races have to pay a certain number of levels in order to balance them out against other races. We can all agree that a Djinn is far more powerful than a Kobold, and so allowing a Djinn as easily as allowing a Kobold is unfair to the kobold player.

In the case of the Djinn (I don't have savage species here at work) it's something like 14 to 20 levels to play a Djinn. They are AWESOMELY powerful, with a ton of skills, perfect flight, and a host of powers including the ability to travel between the planes as easily as anyone else yawns.

There's little stopping you from taking rogue skills with the skill points you get as a Djinn... but you won't be a Djinn Rogue before something like level 21... I have a Djinn class progression chart available if you want to play a Djinn. It basically makes Djinn a class, like Rogue, and as you increase in level you become closer and closer to your full power. You're sort of a teenager among Djinn going through your last growth spurt.

Now, if you want to just play something touched by ancient Djinn heritage there's a race called the Genasi, which is the same as Tiefling or Aasimar but works for the elemental planes. An Air Genasi would have a grandmother or grandfather being a Djinn.
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Post Wed May 12, 2004 2:13 pm
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Val
Risen From Ashes
Risen From Ashes




Joined: 18 Feb 2002
Posts: 14724
Location: Utah, USA
   

So far, I've approved Lawanda's and Lintra's characters. Right now, I'm waiting for Xen's and goshuto's finalized stories for their characters, then I'll decide who else is in.
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Post Thu May 13, 2004 6:54 pm
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Korplem
Swashbuckler
Swashbuckler




Joined: 23 Dec 2002
Posts: 853
Location: Pearl Harbor, HI
   

What about me?
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Post Thu May 13, 2004 7:23 pm
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Val
Risen From Ashes
Risen From Ashes




Joined: 18 Feb 2002
Posts: 14724
Location: Utah, USA
   

Oops, sorry, I forgot to do a follow-up on your character. I'll get on it.
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Post Thu May 13, 2004 7:25 pm
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EverythingXen
Arch-villain
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Joined: 01 Feb 2002
Posts: 4342
   

The problem with mine is that the finalized story could easily be 200 to 300 pages long.

I'm working on a one or two page outline as well as the crunchy number bits with my greatly diminished free time.
_________________
Estuans interius, Ira vehementi

"The old world dies and with it the old ways. We will rebuild it as it should be, MUST be... Immortal!"

=Member of the Nonflamers Guild=
=Worshipper of the Written Word=
Post Fri May 14, 2004 1:39 pm
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Val
Risen From Ashes
Risen From Ashes




Joined: 18 Feb 2002
Posts: 14724
Location: Utah, USA
   

Yeesh, and I thought Lawanda sent me a novel!
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Freeeeeeedom! Thank heavens it's summer!
What do I have to show for my hard work? A piece of paper! Wee!
=Guardian, Moderator, UltimaDot Newshound=
Post Fri May 14, 2004 10:22 pm
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Ammon777
Warrior for Heaven
Warrior for Heaven




Joined: 20 Apr 2002
Posts: 2011
Location: United States
   

If these guys are writing novels, then i probably have no chance of getting in... oh well... i wrote 3 pages...

EDIT -- note to self: think positive.
Post Fri May 14, 2004 11:20 pm
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EverythingXen
Arch-villain
Arch-villain




Joined: 01 Feb 2002
Posts: 4342
   

Since I couldn't compress the bio to my satisfaction I took a different approach and wrote up a biography like you'd find in the game... three or four paragraphs hinting at things without coming out and saying anything.

Why should his life story be stamped on his forehead, after all... I want your guys characters to ask about details of his life as the story progresses... without avoiding the need to by knowning every details of his life already.

The most fun in Planescape was when party member said things like "So, I notice you carry around a book...." or such. I want that effect... having to find out about the characters as the game progressed was part of what made the characters in Torment so 'real'.
_________________
Estuans interius, Ira vehementi

"The old world dies and with it the old ways. We will rebuild it as it should be, MUST be... Immortal!"

=Member of the Nonflamers Guild=
=Worshipper of the Written Word=
Post Sat May 15, 2004 4:05 pm
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goshuto
Wanderer
Wanderer




Joined: 29 May 2002
Posts: 1142
   

I totally agree with party members not knowing all of a character's life. However, shouldn't the DM know everything there is to know about a character, including his expansive life story?
Post Sat May 15, 2004 5:23 pm
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EverythingXen
Arch-villain
Arch-villain




Joined: 01 Feb 2002
Posts: 4342
   

No way. I love watching the characters develop in my games. I want to find out as much as the players do... though if they have anything special in their history that they'd like acted upon they have to let me know ahead of time.

That said... of course the DM needs more information. That's why Val got a 5th paragraph that the rest of you guys don't get to see.
_________________
Estuans interius, Ira vehementi

"The old world dies and with it the old ways. We will rebuild it as it should be, MUST be... Immortal!"

=Member of the Nonflamers Guild=
=Worshipper of the Written Word=
Post Sat May 15, 2004 5:51 pm
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Ammon777
Warrior for Heaven
Warrior for Heaven




Joined: 20 Apr 2002
Posts: 2011
Location: United States
   

Also, character personalities progress and change during gameplay, i have found. The character isnt really defined at the beginning because his actions and tendencies, choices, may define his character far more along the way during gameplay. I think thats the whole point of roleplaying, is to develop a believable character, and watch how he handles things that come upon his path
Post Sat May 15, 2004 6:53 pm
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goshuto
Wanderer
Wanderer




Joined: 29 May 2002
Posts: 1142
   

quote:
Originally posted by EverythingXen
No way. I love watching the characters develop in my games. I want to find out as much as the players do... though if they have anything special in their history that they'd like acted upon they have to let me know ahead of time.


I think you're talking about character development. I was talking about a character's past history. That could avoid some annoying situations:

DM: You suddenly see a wyvern, a monster the likes of which none of you has ever seen!
Player: Uh, my character has seen plenty of wyverns in his lifetime.
DM: Ah...
Post Sat May 15, 2004 7:36 pm
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EverythingXen
Arch-villain
Arch-villain




Joined: 01 Feb 2002
Posts: 4342
   

There is that... but in this case the characters are very high level. They've already got a 'been there, seen that' mentality to a LOT of things... they're in SIGIL after all. Therefore it's arguably more important to focus on where they are and what they're doing more than who they've hacked down and where they've been.
_________________
Estuans interius, Ira vehementi

"The old world dies and with it the old ways. We will rebuild it as it should be, MUST be... Immortal!"

=Member of the Nonflamers Guild=
=Worshipper of the Written Word=
Post Sun May 16, 2004 6:01 am
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