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Deus Ex 2 Interview @IGN.PC
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Garrett
 
 




Joined: 13 Jul 2001
Posts: 74
Location: Munich, Germany
Deus Ex 2 Interview @IGN.PC
   

Deus Ex 2 designer Harvey Smith and programmer Chris Carollo have been interviewed by <a href="http://pc.ign.com/articles/386/386515p1.html" target="_blank">IGN.PC</a>:<blockquote><em>IGNPC: What's your favorite new feature of the game? <br> <br>Chris Carollo: It's hard to say. Things have kind of come together enough that I can start making that call. Personally I like the drones and the fact that we're adding more of them and that you can be the drone guy that has a swarm of little buddies that hang around you. <br> <br>Harvey Smith: There are certain tracks in the first game. You could be the stealth player and take all the augs and bio-mods dedicated to stealth. Or you could be the bomb guy. We came up with this idea of drone augmentation. It'd be cool to have a little floating orb that does cool things. We came up with a weapon that launched them. We cut the weapon and moved it to a bio-mod and realized if we added one or two more drone-oriented things, you could be the autonomous drone guy. Sort of like the summoner in certain games. That's a track that I think is going to be popular. <br> <br>The black market bio-mod track is going to be extremely popular too -- the guy who has nothing but black market augs. Some of them are just so weird and creepy and we've tried to make everyone with a downside. There's one called the Prismatic Resonator. You know the laser triggers?</em></blockquote>
Post Wed Feb 19, 2003 10:40 am
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Merz
Protector of the Realm
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Joined: 22 Oct 2002
Posts: 260
   

This interview made me want to play this game baaaadly. I really like these guys' attitude towards the gameplay (especially combination of exploration and stealth, and how AIs are out of your control, but you can steer them a certain way). I just hope IS doesn't drop the ball and lives up to high expectations...
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- Merz
Post Wed Feb 19, 2003 10:51 am
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