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GOTHIC 3: New preview in the PC games!! Check this out!!
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RPGDot Forums > Gothic 3 General

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Sem
Solid as a Rock
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Joined: 01 Mar 2004
Posts: 3386
Location: at the Dot
   

It can't be too real for me!
What a feeling that world will give, imagine yourself walking through some dark cave and suddenly such a minecrawler attacks you.

I'd be happy to upgrade my pc for that.
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Post Fri Apr 29, 2005 8:52 am
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SlamDunk
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Joined: 26 Dec 2001
Posts: 86
   

quote:
Originally posted by Sem
...imagine yourself walking through some dark cave...


...and then arriving to a cave entrance with daylight so bright it temporarily hinders your sight. Which leads to the question if G3 will have HDR (with automatic exposure adaption etc.). A robust HDR feature set would rock!
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Post Fri Apr 29, 2005 9:06 am
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garretdenton
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Joined: 22 Aug 2004
Posts: 20
   

Now wherz the 6 page translation already!
Post Fri Apr 29, 2005 10:23 am
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Gorath
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Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany
   

quote:
Originally posted by SlamDunk
quote:
Originally posted by Sem
...imagine yourself walking through some dark cave...


...and then arriving to a cave entrance with daylight so bright it temporarily hinders your sight. Which leads to the question if G3 will have HDR (with automatic exposure adaption etc.). A robust HDR feature set would rock!


What´s HDR?
Maybe Gamebryo has it as a standard feature?
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Post Fri Apr 29, 2005 10:34 am
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Crapman
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Joined: 04 Apr 2005
Posts: 3
Location: Imperial City,Cyrodill.
   

Please ... isn't here any German guy ? Please do something about the translation ... atleast the summery of the six pages !
Post Fri Apr 29, 2005 11:41 am
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Krzychu
Hidden Character
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Joined: 25 May 2002
Posts: 1738
Location: It is my little secret.
   

quote:
Originally posted by Sem
imagine yourself walking through some dark cave and suddenly such a minecrawler attacks you.


Ahh!! That's what I aboslutely loved about the mines in Gothic! I really missed that part in the sequel.
I remember it like it was yesterday... there I was, all alone in the dark depths of the earth. The spell of light shining above me... *Hiss* *Gasp* what's was that? Good Innos, they're coming! And then, the light disappeared, leaving me blind and surrounded by those deadly creatures! *Hiss* Aieee!! *Dies*

@Mercenary: Now that you mention it, it does look a bit. Another thing I wish that would look in the same style as it did.
quote:
Originally posted by kriksa
i don't wanna play with 140% draw distance

I'd be really happy with that! With my PC, I can't play this game at all.

Edit: Minecrawler thing - still, it looks amazing!
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Post Fri Apr 29, 2005 12:19 pm
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Lysander
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Joined: 09 Apr 2002
Posts: 265
   

quote:
Originally posted by Gorath
quote:
Originally posted by SlamDunk
quote:
Originally posted by Sem
...imagine yourself walking through some dark cave...


...and then arriving to a cave entrance with daylight so bright it temporarily hinders your sight. Which leads to the question if G3 will have HDR (with automatic exposure adaption etc.). A robust HDR feature set would rock!


What´s HDR?


High Dynamic Range lighting.
Post Fri Apr 29, 2005 1:01 pm
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SlamDunk
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Joined: 26 Dec 2001
Posts: 86
   

quote:
Originally posted by Gorath
What´s HDR?


I'm certainly no expert in explaining HDR but I'll try

HDR means 'High Dynamic Range' and basically enables much more natural lighting and lighting effects in computer games. When used wisely HDR will make the whole scene more alive and realistic, lighting wise. Light seems to reflect from surface to surface, moving from dark area to bright looks realistic ("eyes" adjust to light change) and vice versa etc., just like in real-life. No more 'flat' and dead looking lighting in games.


But videos explain HDR much better. So here we go

Here's a cool technology video. One of the things it does is HDR:

Precomputed global illumination
Spherical Harmonics approx. of BRDF
HDR (Tone Mapping) (automatic exposure adaption etc.)
Water simulation (Fresnel/Refraction)


http://www-i8.informatik.rwth-aachen.de/teaching/cg1/competition_data/demo_volker_schoenefeld.avi (23.9MB, XviD)

Half-Life 2: Lost Coast HDR video: http://www.gamershell.com/download_8975.shtml (166MB)

'Real-time High Dynamic Range Image-Based Lighting' demo: http://www.daionet.gr.jp/~masa/rthdribl/index.html

Far Cry HDR pages (fan-made, lots of videos and screenshots):

http://gotfrags.net/images/hdr/hdr.html
http://gotfrags.net/images/hdr2/hdr2.html
http://gotfrags.net/images/hdr2/hdr3.html

Favourite example shots: http://gotfrags.net/images/hdr/nohdr1.jpg vs. http://gotfrags.net/images/hdr/hdr1.jpg

Current games that use HDR are:

Far Cry v1.31 (only GF6)
Splinter Cell: Chaos Theory (only GF6)
Half-Life 2 (coming soon)

EDIT: Demos by Paul Debevec

http://www.debevec.org/RNL/
http://www.debevec.org/FiatLux/
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Post Fri Apr 29, 2005 1:01 pm
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Stiler
Fearless Paladin
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Joined: 23 Mar 2002
Posts: 230
Location: TN, USA
   

Are they going to use Bloom?

I hope if they do they keep it to a minimum and only in certain area's/places where it'd have more of an impact. Too many games have bloom to simply have it and over-use it for everything, it's better suited for making the atmosphere of a certain thing feel more unique/different. Like in a dungeon/dream type thing then for the entire game everywhere.

I don't know if that's put of HDR or what though....
Post Fri Apr 29, 2005 1:34 pm
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Kamahl
King of Spam
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Joined: 29 Apr 2005
Posts: 1668
Location: Slovenia-Ljubljana
   

well from all i heared about gothic is all you know actually except that i have heared it on official forum but what the hack you probebly know as much as i do about gothic.

btw sure was glad of all those pics but am pissed that i dont understand german
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Post Sat Apr 30, 2005 7:14 pm
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