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3yp0n
Village Dweller
Joined: 25 Mar 2005
Posts: 1
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What do you think makes an RPG legendary or that good that you'd wanna play it over and over. _________________ An eye for an eye, we both lose our sight.
- Genome Legend. |
Fri Mar 25, 2005 5:33 pm |
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tolgerias
High Emperor
Joined: 15 Jul 2004
Posts: 770
Location: The Netherlands |
The basic points are quit clear i would say:
*strong story
*polished game, not rushed (no bugs&crashes please)
*good atmosphere (believeble world)
*don't make it too easy, rpg's are meant to frustrate you sometimes so the satisfaction will be even greater when you come trough.
less important things which can make or break a game
* original sidequest which make sense ( no more fetch&collect crap )
* a party of really good fleashed out npc's ( BG2! )
* fully controllable henchmen ( no NWN crap )
* various sidequests for different classes/races, for replayability
* very very hidden items/npc´s/quests, it is great to find something for the first time in a second or even third runthrough.
That all i can think about for now _________________ If you can't debate without namecalling then don't bother visiting us. -Myrthos |
Fri Mar 25, 2005 6:12 pm |
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Hindukönig
Guards Lieutenant
Joined: 27 Feb 2004
Posts: 170
Location: Halle (Saale) / Nuremberg [Germany] |
Re: What makes an RPG good? |
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Atmosphere. |
Fri Mar 25, 2005 6:53 pm |
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Naked_Lunch
Village Leader
Joined: 22 Aug 2004
Posts: 86
Location: New york, tangiers, and interzone |
Actual role-playing, atmosphere, story, memorable NPCs, good character advancement, and enjoyable combat (The reason I hate all Bioware games). _________________ irc.gamesurge.net #planescape #fallout |
Fri Mar 25, 2005 10:45 pm |
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Namirrha
Noble Knight
Joined: 03 May 2002
Posts: 218
Location: Utah County, Utah. |
1. Rich history and an alluring, atmospheric, detailed world. A more interactive world would be great.
2. Emphasis on the plot and making the player’s character(s) critical to the plot; the player should be an active participant, not an observer.
3. A good combat system. Because RPGs typically have a lot of combat, having fun combat is essential.
4. Detailed but easy-to-understand character building. It should make sense. It should also be forgiving. Complexity should be put "under-the-hood," making accessibility easy, and tweaking possible for those who wish to customize their character more.
5. Well-written and useful dialogue that applies to the situation and the type of character the player wishes to play; informative, but not oppressive.
6. Decent graphics. Not necessarily the best, but not the worst. Better graphics are a plus, but when I play an RPG, I play for the story and experience, not the graphics.
7. A unique atmosphere and feel to the game. It should never say, “I’m the latest clone of what’s popular.” _________________ Give me the shadows, shield me from the light, and I shall let nothing pass in the darkness of the night. |
Sun Mar 27, 2005 12:10 am |
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Danicek
The Old One
Joined: 15 Dec 2001
Posts: 5922
Location: Czech Republic |
For me:
good story + good (and possibly turn-based) fights + not too much outdated graphics = good RPG |
Tue Mar 29, 2005 7:03 am |
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