|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
|
3yp0n
Village Dweller
Joined: 25 Mar 2005
Posts: 1
|
What do you think makes an RPG legendary or that good that you'd wanna play it over and over. _________________ An eye for an eye, we both lose our sight.
- Genome Legend. |
Fri Mar 25, 2005 5:33 pm |
|
|
tolgerias
High Emperor
Joined: 15 Jul 2004
Posts: 770
Location: The Netherlands |
The basic points are quit clear i would say:
*strong story
*polished game, not rushed (no bugs&crashes please)
*good atmosphere (believeble world)
*don't make it too easy, rpg's are meant to frustrate you sometimes so the satisfaction will be even greater when you come trough.
less important things which can make or break a game
* original sidequest which make sense ( no more fetch&collect crap )
* a party of really good fleashed out npc's ( BG2! )
* fully controllable henchmen ( no NWN crap )
* various sidequests for different classes/races, for replayability
* very very hidden items/npc´s/quests, it is great to find something for the first time in a second or even third runthrough.
That all i can think about for now _________________ If you can't debate without namecalling then don't bother visiting us. -Myrthos |
Fri Mar 25, 2005 6:12 pm |
|
|
Hindukönig
Guards Lieutenant
Joined: 27 Feb 2004
Posts: 170
Location: Halle (Saale) / Nuremberg [Germany] |
Re: What makes an RPG good? |
|
Atmosphere. |
Fri Mar 25, 2005 6:53 pm |
|
|
Naked_Lunch
Village Leader
Joined: 22 Aug 2004
Posts: 86
Location: New york, tangiers, and interzone |
Actual role-playing, atmosphere, story, memorable NPCs, good character advancement, and enjoyable combat (The reason I hate all Bioware games). _________________ irc.gamesurge.net #planescape #fallout |
Fri Mar 25, 2005 10:45 pm |
|
|
Namirrha
Noble Knight
Joined: 03 May 2002
Posts: 218
Location: Utah County, Utah. |
1. Rich history and an alluring, atmospheric, detailed world. A more interactive world would be great.
2. Emphasis on the plot and making the player’s character(s) critical to the plot; the player should be an active participant, not an observer.
3. A good combat system. Because RPGs typically have a lot of combat, having fun combat is essential.
4. Detailed but easy-to-understand character building. It should make sense. It should also be forgiving. Complexity should be put "under-the-hood," making accessibility easy, and tweaking possible for those who wish to customize their character more.
5. Well-written and useful dialogue that applies to the situation and the type of character the player wishes to play; informative, but not oppressive.
6. Decent graphics. Not necessarily the best, but not the worst. Better graphics are a plus, but when I play an RPG, I play for the story and experience, not the graphics.
7. A unique atmosphere and feel to the game. It should never say, “I’m the latest clone of what’s popular.” _________________ Give me the shadows, shield me from the light, and I shall let nothing pass in the darkness of the night. |
Sun Mar 27, 2005 12:10 am |
|
|
Danicek
The Old One
Joined: 15 Dec 2001
Posts: 5922
Location: Czech Republic |
For me:
good story + good (and possibly turn-based) fights + not too much outdated graphics = good RPG |
Tue Mar 29, 2005 7:03 am |
|
|
|
All times are GMT. The time now is Mon Apr 08, 2019 6:42 pm
|
|
|
|
|
|