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Morrowind FPS optimizer
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RPGDot Forums > Morrowind - General

Author Thread
FlipMoeJack
Captain of the Guard
Captain of the Guard




Joined: 23 Jun 2002
Posts: 176
Location: New York
Another New Version...v1.63
   

New version 1.63 of the Optimizer is out with these changes:

- [1.63] ability to force menu FPS maintaining even in manual mode (auto2 page)

Look for it at: http://www.morrowind.nm.ru/
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Post Sun Sep 22, 2002 5:33 pm
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FlipMoeJack
Captain of the Guard
Captain of the Guard




Joined: 23 Jun 2002
Posts: 176
Location: New York
Another New Version...v1.65
   

New version 1.65 of the Optimizer is out with these changes:

- [1.65] "Maximum Shadows Per Object" bug fixed
- [1.64] "separate shadows" now work on WinXP too

Look for it at: http://www.morrowind.nm.ru/
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Post Thu Sep 26, 2002 1:05 am
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FlipMoeJack
Captain of the Guard
Captain of the Guard




Joined: 23 Jun 2002
Posts: 176
Location: New York
Another New Version...v1.72
   

New version 1.72 of the Optimizer is out with these changes

- [1.72] N-Patch geometry echancement!!! (for ATI Radeon 8500 and higher only)
- [1.71] turbo menu mouse cursor feature
- updated to support Tribunal (v1.3.1029)
- validation report option
- turbo haggle (yay!, misc page)
- manual View Distance changing for the given time while in "auto" mode
- minimizing View Distance up to specified amount
- music management (volume up/down, play next track)
- option to use separated gamma settings for indoor/outdoor mode
- ability to set above normal and high process priorities for Morrowind
- linear/quadratic View Distance speed acceleration
- updated to support v1.2.812 (french/german) Morrowind
- minor validation bugs fixed

Look for it at: http://www.morrowind.nm.ru/
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Post Sat Nov 23, 2002 8:44 pm
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FlipMoeJack
Captain of the Guard
Captain of the Guard




Joined: 23 Jun 2002
Posts: 176
Location: New York
Another New Version...v1.8
   

New version 1.8 of the Optimizer is out with these changes:

- selective (by you!) N-Patch (aka ATI TRUFORM) applying - smoother 3-D object shapes.
- distance dependent N-Patch tesselation
- continuous TRUFORM is supported (for ATI Radeon 9700)

Look for it at: http://www.morrowind.nm.ru/
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Post Thu Dec 05, 2002 12:08 am
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InSaNe
Guards Lieutenant
Guards Lieutenant




Joined: 09 Nov 2002
Posts: 174
Location: Netherlands
   

i have a adm athlon 800 mhz, gf2 pro, 256 mb ram.. my morrowind stutters like hell even with fps optimizer.. when im in the wild my fps is like 10 or lower.. in a house 20-30.. any suggestions?
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Post Tue Dec 10, 2002 2:51 pm
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Oye
Noble Knight
Noble Knight




Joined: 28 Nov 2002
Posts: 207
Location: inside it
   

i think you'll need to upgrade...
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Post Thu Dec 19, 2002 3:31 am
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Gish
Almighty Gish
Almighty Gish




Joined: 27 Apr 2002
Posts: 249
Location: Spartanburg, South Carolina
Version 1.83!
   

New version 1.83 of the Optimizer is out with these changes:

[1.83] some validation problems were fixed
[1.82] option to force auto/always run in combats

get it at: http://www.morrowind.nm.ru/
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"It is not that power corrupts but that it is magnetic to the corruptible."
Post Thu Dec 19, 2002 5:24 am
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Gish
Almighty Gish
Almighty Gish




Joined: 27 Apr 2002
Posts: 249
Location: Spartanburg, South Carolina
   

quote:
Originally posted by InSaNe
i have a adm athlon 800 mhz, gf2 pro, 256 mb ram.. my morrowind stutters like hell even with fps optimizer.. when im in the wild my fps is like 10 or lower.. in a house 20-30.. any suggestions?


try getting 256 MB more ram and a Geforce Ti 4200 with 128 MB memory, or a Radeon 9500 Pro instead of the Geforce. it shoudn't cost more than 200 dollars for both the memory and either one of the video cards. go to www.pricewatch.com for good deals. I just upgraded from a Geforce 2 to a Geforce 4 and got more memory, and it helped a LOT in MW.
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Post Thu Dec 19, 2002 5:27 am
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InSaNe
Guards Lieutenant
Guards Lieutenant




Joined: 09 Nov 2002
Posts: 174
Location: Netherlands
   

actually i was kinda thinking of something that wont cost me all of my money.. and i pay with euros not dollars, donno the translation
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Post Fri Dec 20, 2002 3:44 pm
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Gish
Almighty Gish
Almighty Gish




Joined: 27 Apr 2002
Posts: 249
Location: Spartanburg, South Carolina
   

euros and dollars are pretty close together...and you're not gonna get any better performance without a hardware upgrade...sorry
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Post Fri Dec 20, 2002 5:54 pm
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InSaNe
Guards Lieutenant
Guards Lieutenant




Joined: 09 Nov 2002
Posts: 174
Location: Netherlands
   

im not gonna give 200 bucks just for morrowind... ill just play it wiv shitty lag and all
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Never argue with a nOOb, First they take you down to their level and then they kill you with their skills
Post Fri Dec 20, 2002 7:48 pm
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FlipMoeJack
Captain of the Guard
Captain of the Guard




Joined: 23 Jun 2002
Posts: 176
Location: New York
Another New Version...v1.85
   

New version 1.85 of the Optimizer is out with these changes:

- [1.85] more Truform options (see right-click menu of the keywords list)
- [1.85] many Truform related and not related fixes

Look for it at: http://www.morrowind.nm.ru/
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Post Sun Jan 12, 2003 3:47 pm
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FlipMoeJack
Captain of the Guard
Captain of the Guard




Joined: 23 Jun 2002
Posts: 176
Location: New York
Customizing The Optimizer
   

AT first, the Optimizer only gave a slight increase in FPS for me. Its when I started to customize, it, playaround with it, did I see huge increases in FPS. I played around with just about every single setting, and I have perfected it for my PC, my game. I also played around with the Morrowind.ini for hours, and I have that as perfect as it can be. I'm happily running around with 30-30 FPS outdoors in cities like Balmora and Vivec, and outdoors inthe wild with an FPS of 35-50, also running indoors at 60-99 FPS.

Do you know what actually helped when I was in third person view? The Mod 'Rhedds Heads' from this site:

http://home.wnm.net/%7Ebgriff/MW_Home.html

It decreased the polygon count of my own characters head by about 100, and it actually did increase the FPS somewhat when in 3rd person view. Now I'm trying to figure out how to place some of these heads on NPCS...that way the whole world of Morrowind will feel a 100 polygon decrease in towns with the NPCS I affected. It would be very nice...
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Post Sun Jan 12, 2003 3:59 pm
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Pinnen
Wearer of the Hat
Wearer of the Hat




Joined: 19 May 2002
Posts: 7092
Location: The Sandy Beach Resort
   

@Flipmoejack, you culd try the NPC replacement 3.0 for some new (high-poly) faces
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Post Fri Jan 17, 2003 1:57 pm
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Wrothgarr
Eager Tradesman
Eager Tradesman




Joined: 12 Jan 2003
Posts: 34
   

flipmoejack, what settings do you reccomend using for the fps optimizer? I'm pretty much clueless as to use it and i haven't looked at the help file. also, what can be done to the morrowind.ini to improve it? thanks in advance
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Post Sun Jan 19, 2003 12:31 am
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