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XmirroR
Village Leader
Joined: 25 May 2002
Posts: 89
Location: South CA USA |
I don't want to quote xSamhainx directly, but his point is well taken.
I think back to previous Elder Scroll games. Arena was the first brilliant open ended RPG, but you couldn't enjoy the game off the main quest. And once the main quest was done, well the game was essentially over, yes.. you could keep playing, but only in the repeative aspects of a limited game design. Still I have no complaints, Arena was a giant leap forward.
Daggerfall was as big a step as Arena was. The main quest was complicated and very long, and ridiculously difficult to follow without help. But it game world was well defined and well excuted if grpahically outdated by about 6 months ( suffering the transition from CPU to early GPUs ).
But contrary to Arena, you could play Dagggerfall forever, and in fact I did... Still do. I have an obsolete Laptop with Win95 running Daggerfall. And I still from time to time boot it up just to play a solid dungeoun crawl in any of the thousands of dungeouns it has to offer. It has remained a mainstay to me because I didn't powerplay it. I didn't install Daggerfall expecting to finish it in a matter of hours. I expected it to last forever, and so far it has. I have finished the main quest. But that is beside the point.
I expected the same when Morrowind was released, but some how it didn't deliver for me. It was a generational leap forward for GFX, but it had nearly the same Quest engine. ( my opinion and my opinion alone ).
I think I was expecting much more than "Daggerfall with better GFX", but I managed my way thru Morrowind once without any MODs, and later with as many realism MODs as possible. But ultimately the absolute generic approach that was forgivable ( and still is ) in Daggerfall, I couldn't embrace in Morrowind. Morrowind and the community supporting it never breached the "BORING" barier for me.
But by the same token... of the 4 million people who bought Morrowind, many many many of them never played Daggerfall, and easily could fall into the same welcome trap that is Daggerfall for me. And I hope that is true. Any of us could boot Diablo 1 or 2 and get a random dungeon to crawl thru. But escaping the scope of Morrowind and using it to just kill a few hours here and there, via a solid dungoen crawl is an acceptable use of the software. Personally the dungeons of Morrwind were dwarfs compared to Daggerfall, but of course Daggerfall dungoens were nearly all off-topic crawls, nearly endless. Which wouldn't necessarily appeal to modern gamers.
I am still tring to wrap my head around Oblivion and its many 'consolisms'. I am willing to go the length of the game to find its true nature. I am exicted to see the MOD community begining to warm up to it and its limitations. I assume that by the time I get out the otherside of Oblivion, there will be enuf things unseen and MODs available that a new experience wont be hard to find. And that is the beauty of Bethesda's philosophy.
It doesn't mean that I didn't expect more, it means I appreciate what I can get. _________________ ======================
-= XmirroR =-
====================== |
Mon Mar 27, 2006 8:43 am |
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Oric
Eager Tradesman
Joined: 18 Feb 2006
Posts: 49
Location: Zamek Malbork |
well said Xmirror. _________________ Here, take these potions, they might come in handy!!! |
Mon Mar 27, 2006 12:42 pm |
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ToddMcF2002
Leader of the Senate
Joined: 10 Jan 2005
Posts: 317
Location: Boston MA |
This thread is interesting. Gothic 2 was my favorite game of all time - and I can't wait to play G2 Gold which I picked up the other day. I thought Morrowind was good for 40 hours or so before I lost interest.
I was also one of the biggest complainers about the console interface in Oblivion. Now that I've played 20 or so hours of Oblivion I can honestly say its by a wide margin the best game I've ever played despite its faults.
- It has a console interface. Yup, but after 20 hours you stop noticing.
- NPC sometimes say silly things and the Radiant AI isn't all that. Yup sometimes, but at other times is does something truely amazing.
- Lots of "Loading Area" messages. Yup but its simply beautiful.
- Lots of dungeons that looks alike. Achitecturally yes - but there is some very inspired level design there. There are 3 or 4 architectural palletes or so.
- Melee still isnt as good as Gothic. Maybe, but its still great and the opponents are better and the mechanics get better as you level up and develop the skills. There are also shields. Archery in Oblivion is WAY better than Gothic BTW. Go fight in the Arena and tell me the melee system is lacking.
I still love G2 but Oblivion isnt a 90% or a 95% its a 99%. Its not a distraction until Gothic 3 gets here - its Gothic 3 that has some work to do to meet Oblivion's standards. Piranna Bytes is a great shop so there is hope. Don't discount Oblivion though - especially if you havent given it a good solid investment of your time. _________________ "For Innos!" |
Mon Mar 27, 2006 6:37 pm |
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xSamhainx
Paws of Doom
Joined: 11 Sep 2002
Posts: 2192
Location: San Diego |
I second that archery comment, I've been having some real fun with a bow. I'm a claymore-swinging, heavy metal wearing tank, but it's pretty nice to take out Imps and such from a distance sometimes. Kicking back doing some target practice behind the fighter's guild on the archery targets can be almost a minigame in itself, and often there will be an NPC back there doing some target practice too.
Hunting deer can be fun as well, but unfortunately they dont seem to run off after youve planted an arrow (or three) in them, the result being they just sit there while you make them a bambi pincushion. Not very realistic, either make them drop or run off. I actually got one with a nice rack on it yesterday, but again slightly disappointed, as I couldnt take them as a trophy.
I really wish they would have fleshed out the deer hunting thing a bit, and perhaps offered several different woodland creatures, and several different sizes of them to track and hunt. Throw a couple unique bucks in the wilderness, only one or two of them. Skinning, food, things for alchemy and magic, or even decoration, such as mounting heads on the wall of a guild or something as trophies would be great. Be able to drag your kill to a taxidermist NPC. Ok, maybe Im going a little crazy on the hunting thing. They seemed to get the ball rolling, but I find myself wanting more than just a slab or two of venison here and there.
I just think a "Hunting Guild" or club with a lodge or something, and various hunting quests would be cool. That's an idea for a killer mod, dont you think, Xmirror??. *hint hint* _________________ “Then away out in the woods I heard that kind of a sound that a ghost makes when it wants to tell about something that's on its mind and can't make itself understood, and so can't rest easy in its grave, and has to go about that way every night grieving.”-Mark Twain |
Mon Mar 27, 2006 8:16 pm |
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ToddMcF2002
Leader of the Senate
Joined: 10 Jan 2005
Posts: 317
Location: Boston MA |
quote: Originally posted by xSamhainx
...Ok, maybe Im going a little crazy on the hunting thing....That's an idea for a killer mod, dont you think, Xmirror??. *hint hint*
LOL yeah you seem pretty hung up on that! I do agree though - and I bet you'll see a wildlife mod for this game pretty soon. If you keep an eye on the mod makers maybe you could get them to create the ultimate hunter's mod. Morrowind has similar mods. _________________ "For Innos!" |
Mon Mar 27, 2006 8:38 pm |
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XmirroR
Village Leader
Joined: 25 May 2002
Posts: 89
Location: South CA USA |
quote: Originally posted by xSamhainx
... I just think a "Hunting Guild" or club with a lodge or something, and various hunting quests would be cool. That's an idea for a killer mod, dont you think, Xmirror??. *hint hint*
Uh, I like the idea... There are Mounted deer heads in the game, so I suppose you could MOD the game so that if you had appropriate tools on your person, then a Mounted Deer Head would be in the corpse's inventory. And it would be heavy but valuable. We could re-texture the wolf pelts and call them deer skins.
The choice we need to make is what skill allows this? ( if any ) and what tool is required. ( a new tool called taxidermy kit? + skinning knife. )...
BTW I have also seen minatour heads mounted... for those very very adventurous hunters...
I was actually thinking about trying to develop a scroll scribing MOD. OnEquip of quill, if you have ink, and parchment... You can choose a school of magic, and then a spell, and if you have it in your spellbook, and enuf magicka to cast the spell, the scroll is written, and the magicka is removed from your pool. Might be fun, could possiblly be un-balancing, since you can now cast a billion spells during combat as long as you cast them to paper before the combat insues... yatta yatta... But for the enthusiast that wouldn't abuse it, well like I said it MIGHT be fun...
On another note, what about a graverobber MOD... Tombstones could become activators, a script would check to see if you had a shovel. And basically unlock the grave. Definately criminal and punishable by death... I am thinking some well developed jewelry and clothes caches, with about a 5% chance of a really expensive item being found. Perhaps the shovel degrades?
What about a bandage MOD, use shears on cloth to make cut cloth, use shears on cut cloth to make bandages, each bandage does 2 to 3 healing points, but you can also pre-soak them with a healing potion, making them slightly more effective than a normal potion. Or maybe the benifit is that by using bandages and potions you can get 2 bandages per 1 potion and then each bandage does apx 75% of a full potion... making the combine total apx 150% for going the bandage route... Or they can convert a potion that does points/per/second into an instant health bandage.... Actually I like that... A Restore Health potion that does 5HP for 30SEC... is really doing 150HP... So when you pour it onto bandages, you get two bandages each that do 50% to 75% of the HP instantly... In this case 80HP instantly and 100HP instantly... ( did that make any sense )... Now of course you couldn't combine bandages and potions with teh new inventory system, so basically it would require you to equip the bandage, if hurt it would be applied to your wounds, if not hurt it would find a random Health Potion and convert it to super band-aids.
Oh well just some thoughts... BTW how did we get so far off topic... Wasn't this tread about marketing? DoH!
Hey super tip time... Press ~tilde~ and your stats will go away...
type at prompt: save <SaveGameNameWithoutSpaces>
And you can actually name your saves on the PC version....... YEAH YEAH
Cheaters Corner...
type at prompt: player.additem 0000000F <amount of gold you want>
Press ~tilde~ again to get the game interface back. _________________ ======================
-= XmirroR =-
======================
Last edited by XmirroR on Tue Mar 28, 2006 4:56 pm; edited 3 times in total |
Tue Mar 28, 2006 3:17 am |
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Oric
Eager Tradesman
Joined: 18 Feb 2006
Posts: 49
Location: Zamek Malbork |
Lots of good remarks made here. I never knew that there was a "hunters mod" for morrowind. I actually finished MW without any mods. So, anyone know a site were you can gett'em.
Cheers _________________ Here, take these potions, they might come in handy!!! |
Tue Mar 28, 2006 3:51 am |
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ToddMcF2002
Leader of the Senate
Joined: 10 Jan 2005
Posts: 317
Location: Boston MA |
I managed to cleave a deer yesterday. Inexplicably he came into melee range and I couldnt resist. He turned tail to run but I was having none of that.
I left the corpse on the left side of the road leading to Skingrad, by the sixth bolder near the sharp bend. You can't miss it. _________________ "For Innos!" |
Tue Mar 28, 2006 1:18 pm |
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