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Guest
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Well, it's finally released, and making maps is much easyer than expected. True, scripting events and placing triggers etc is somewhat more difficult, but overall using the editor is a piece of cake (too bad making a map is so darn time consuming...)
I've got a remark and a question: first of all, I think there should be a small viewport in the editor in which the preselected texture/objects can be seen, before actually placing it in the world you're creating. Earth 2150 uses this aspect in its editor and it's very handy. Seeing that there are A LOT of textures and objects it can really get annoying having to use the "trial and error" method to obtain the one you want, so I think everyonewill agree that the viewport is a good idea. Let's just hope that the GPG people think so too.
Second, I'd like to ask the more experienced Mod-makers a few things:
-Is it possible to alter the Dungeon Siege singleplayer and Multiplayer maps in the editor, and if so, how?
In Stonebridge (singleplayer game), there are a couple of rough stone walls (about knee-high) near the mill. Has anyone found these in the editor? I only found the wooden fenches and a cheesy looking low brick wall.....
That's it for me (for now...) |
Thu May 16, 2002 7:55 pm |
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SuperCowMan24
Blademaster of the Moo
Joined: 20 Apr 2002
Posts: 1194
Location: Texas, USA |
The ACTUAL siege editor is out? Where do i get it? I can only find the beta... and the beta... i cant find all the monsters and textures that were in the game.... _________________ Moo. Just do it, purse your lips and let out a MIGHTY MOO!
Don't you feel better now? |
Thu May 16, 2002 9:13 pm |
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Guest
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quote: Originally posted by SuperCowMan24
The ACTUAL siege editor is out? Where do i get it? I can only find the beta... and the beta... i cant find all the monsters and textures that were in the game....
Well no.... I guess I didn't make myself clear...I was talking about the Beta-version! I think it could be a long time before the final version is released, since the are quite a number of bugs.
And you're right: not all the textures and monsters are in the beta version, I spent an hour trying to find a certain wall for a village I'm building but I couldn't find it. I also hope the GPG people will tap into the "texture viewport" idea. |
Fri May 17, 2002 10:35 am |
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SuperCowMan24
Blademaster of the Moo
Joined: 20 Apr 2002
Posts: 1194
Location: Texas, USA |
aye.... but so far the beta is pretty nice you have to admit, i made a playable area in 30 minutes.... but... where are all the monsters? all i can find are krug scavengers? are there others in the beta? _________________ Moo. Just do it, purse your lips and let out a MIGHTY MOO!
Don't you feel better now? |
Fri May 17, 2002 12:07 pm |
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JadeDragon
Village Dweller
Joined: 21 Apr 2002
Posts: 19
Location: Netherlands |
quote: Originally posted by SuperCowMan24
aye.... but so far the beta is pretty nice you have to admit, i made a playable area in 30 minutes.... but... where are all the monsters? all i can find are krug scavengers? are there others in the beta?
Yup, even at its current stage the editor is pretty good, I just love making my own realms, and this editor comes a long way in being able to do so. Currently I'm working on a farming village near a very, very large lake with several waterfalls.
About your "monster" question: the editor has two tabs, one "custom view" and one "main view". In the Main View there are a number of folders, and one of those is called "Game Objects". Within this folder you will find the "Actors" folder in which you can find the monsters. |
Fri May 17, 2002 3:45 pm |
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SuperCowMan24
Blademaster of the Moo
Joined: 20 Apr 2002
Posts: 1194
Location: Texas, USA |
...... OOHHH I SEE IT THANKS! _________________ Moo. Just do it, purse your lips and let out a MIGHTY MOO!
Don't you feel better now? |
Fri May 17, 2002 9:35 pm |
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