RPGDot Network    
   

 
 
Horizons: Empires of Istaria
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
classes in G2 are disappointing
  View previous topic :: View next topic
RPGDot Forums > Gothic 2 General

Author Thread
daggerfall
Guest






classes in G2 are disappointing
   

I must admit I'm pretty disappointed by the 3 classes in Gothic 2:
- dragon slayer (wtf? , how many dragons can there be),
- mage (uh oh, how interesting)
- paladin (wtf? again, what is it, a Bauldur's Gate flashback?)

no mercenaries?, no thiefs?, smugglers? anything interesting, fresh?

looks like all the unique setting and the atmosphere of the original Gothic is being taken away in the sequel. next thing you know you'll be battling the forces of evil with a sword of righteousness +5 and making saving throws.

I really liked Gothic 1 because it wasn't like the other rpgs, and was looking forward to the sequel,, oh well,
Post Sat Jun 22, 2002 4:42 pm
 
Jaz
Late Night Spook
Late Night Spook




Joined: 20 Jan 2002
Posts: 9708
Location: RPGDot
   

Well, seems like those aren't the only classes. According to what's been said on the JoWooD forums it's kind of a ladder system - as far as I interpreted what I read you'll start with a

monk ---> mage
militiaman ---> paladin
mercenary ---> dragon slayer.

May be wild speculation so far but we'll see about that when the game comes out. And there will be 4 dragons in the game.

I think it's too early to be disappointed... the game isn't even out yet...
_________________
Jaz
Post Sat Jun 22, 2002 4:53 pm
 View user's profile
Val
Risen From Ashes
Risen From Ashes




Joined: 18 Feb 2002
Posts: 14724
Location: Utah, USA
   

Actually if you look at it, we have the same classes as Gothic I.
mage = mage (obviously)
paladin = Templar (fighter plus magic use)
dragon slayer = Mercenary or Guard (fighter)

All they've done is change the names.
_________________
Freeeeeeedom! Thank heavens it's summer!
What do I have to show for my hard work? A piece of paper! Wee!
=Guardian, Moderator, UltimaDot Newshound=
Post Sat Jun 22, 2002 5:06 pm
 View user's profile
Moonslash
Celestial Guardian
Celestial Guardian




Joined: 04 May 2002
Posts: 1378
Location: California, USA
   

quote:
Originally posted by Val
Actually if you look at it, we have the same classes as Gothic I.
mage = mage (obviously)
paladin = Templar (fighter plus magic use)
dragon slayer = Mercenary or Guard (fighter)

All they've done is change the names.


Ahh...that's bad news for me. I was expecting more variety of things in the game.
_________________
=Farseer=

Things are neither completely bright nor dark.

Do you go right? Or do you go left? A simple decision, yes? No ambiguities. Only the dream of the path not taken! And so one might stand in this place and contemplate for a long while. What will I miss if I go left? What will I lose if I go right? And in my indecision, have I chosen a worse fate?
Post Sat Jun 22, 2002 6:01 pm
 View user's profile
Erb Duchenne
Slayer
Slayer




Joined: 08 Jun 2002
Posts: 987
Location: malaysia
   

I don't think this alone will dissapoint me. I'll tell you if I'm disappointed or not after I've played it for a week or so.
Post Sat Jun 22, 2002 7:41 pm
 View user's profile
goshuto
Wanderer
Wanderer




Joined: 29 May 2002
Posts: 1142
   

quote:
Originally posted by Moonslash
quote:
Originally posted by Val
Actually if you look at it, we have the same classes as Gothic I.
mage = mage (obviously)
paladin = Templar (fighter plus magic use)
dragon slayer = Mercenary or Guard (fighter)

All they've done is change the names.


Ahh...that's bad news for me. I was expecting more variety of things in the game.


Don't worry! There'll be plenty of variety. For example, Mike Hoge said in the interview that "There will be different dialogs and side quests for the different classes AND not every class can learn everything" and "as a pickpocket you can play story elements unaccessible to others."
Post Sat Jun 22, 2002 10:24 pm
 View user's profile
Maylander
High Emperor
High Emperor




Joined: 22 Mar 2002
Posts: 1712
Location: Norway
   

Now THAT is what I call good news! This gives the game a new level when it comes to being non-linear! The more non-linear it is, the better it is!
Post Sun Jun 23, 2002 1:59 am
 View user's profile
corwin
On the Razorblade of Life
On the Razorblade of Life




Joined: 10 Jun 2002
Posts: 8376
Location: Australia
   

I think the best advice given here is to wait till the game comes out and then decide. After a few reviews you'll know if it sounds like the sort of game you enjoy playing. I certainly intend to buy it, based solely on how much I enjoyed Gothic. I only hope it's released here this time.
_________________
If God said it, then that settles it!

I don't use Smileys, I use Emoticons!!

Post Sun Jun 23, 2002 5:08 am
 View user's profile
go.marvin
Village Dweller
Village Dweller




Joined: 20 Jun 2002
Posts: 1
Classes?
   

What's all the fuzz about "classes" anyway?
Imho, the fun about gothic was (and hopefully will still be) mugging people or taking advantage of them. To decide who you help and who is your enemy. To REALLY hate someone, even if he's only a virtual person.
Classes are not so important, they are a "tool" by which you can choose your skills or possibilities in the game.
Most important is, that the world is believable (best would be if it even felt "living") - AND that the choice of possible actions is interesting and has a certain variety.
_________________
"here's something to occupy you and keep your mind off things."
"It won't work, I have an exceptionally large mind."
Post Sun Jun 23, 2002 8:04 pm
 View user's profile
Jaz
Late Night Spook
Late Night Spook




Joined: 20 Jan 2002
Posts: 9708
Location: RPGDot
   

Yup, quite right. My personal preference would be 'living' and believable NPCs .
_________________
Jaz
Post Sun Jun 23, 2002 9:12 pm
 View user's profile
txiabxyooj
Fox Spirit
Fox Spirit




Joined: 06 Dec 2001
Posts: 971
Location: here, there & everywhere
   

i think corwin is right. i think people are jumping the gun a little bit. from what i can gather we really don't know that much about the classes. if they work anything like the camps in the first gothic i'm sure it will all work out for the best. have a little faith in pb! maybe they will break the cycle of developers making bad sequeals to great games.
_________________
"The origin of things, if things have an origin, cannot be revealed to me, if revealed at all, until I have travelled very far from it, and many revolutions of the sun must precede my first dawn. The light as it appears hides the candle." --Santayana
=member of the worshippers of the written word=
=member of the Non-flamers' guild=
Post Mon Jun 24, 2002 4:05 pm
 View user's profile
XeroX
The MasterCopy
The MasterCopy




Joined: 13 Dec 2001
Posts: 7125
Location: The Netherlands
   

just wait until the game is out.
Then you will know all there is to know.

You know more if/ when a demo comes.
_________________
The original RED poster (retired now)
=Moderator of The SportsFans Club=
=member of The NFG + Shadows + WWW + PC=

To join the Sportfans PM me
www.feyenoord.com
Post Mon Jun 24, 2002 4:29 pm
 View user's profile
The Hurricane
Tempered Warlord
Tempered Warlord




Joined: 01 Jun 2002
Posts: 299
Location: The Sword Coast
   

quote:
I must admit I'm pretty disappointed by the 3 classes in Gothic 2:
- dragon slayer (wtf? , how many dragons can there be),
- mage (uh oh, how interesting)
- paladin (wtf? again, what is it, a Bauldur's Gate flashback?)


Eh, basically the same classes that were in the first Gothic with new twists and better guilds...they sound pretty interesting to me.

quote:
no mercenaries?, no thiefs?, smugglers? anything interesting, fresh?


Those classes/guilds aren't really fresh, maybe interesting (which depends on the game world's richness and detail, since being a thief in Icewind Dale is not interesting, imo), but not fresh since they've all been used before in previous titles. Besides, I can bet my daedric armor that PB will make the classes/guilds fresh and exciting in Gothic II. Anyways, you can still be a thief/robber no matter what class/guild you choose...and from what I've heard they are redoing the pickpocket skill to make it better....so who knows, there may be a hidden thieves guild.

quote:
looks like all the unique setting and the atmosphere of the original Gothic is being taken away in the sequel. next thing you know you'll be battling the forces of evil with a sword of righteousness +5 and making saving throws.


Different storyline, diff place, and diff situations. However, the atmosphere and setting of the game sounds interesting so far...you can choose to stay loyal to the king or join the peasants that are revolting against the kingdom.

quote:
I really liked Gothic 1 because it wasn't like the other rpgs, and was looking forward to the sequel,, oh well,


...and you still should be. Just have a little more faith in PB to create a game even more rich and exciting than Gothic I (a hard task in itself, imo). Wait until the game/demo is released and who knows...you may be in for a pleasant surprise.
_________________
= Member of The Nonflamers' Guild =
= Member of The Alliance of Middle-Earth =
= Not just a member, but a client of The Followers of Righteousness =


"Stand back...there's a hurricane coming through..."
Post Tue Jul 02, 2002 6:57 pm
 View user's profile
The Hurricane
Tempered Warlord
Tempered Warlord




Joined: 01 Jun 2002
Posts: 299
Location: The Sword Coast
   

quote:
Originally posted by Jaz
Yup, quite right. My personal preference would be 'living' and believable NPCs .


That's why I think Gothic I was such a hit. It had a rich and belivable world filled with well scripted NPCs ...that in turn made the whole gameplay so much more enjoyable. Whatever it is.....I'm still addicted to Gothic I.
_________________
= Member of The Nonflamers' Guild =
= Member of The Alliance of Middle-Earth =
= Not just a member, but a client of The Followers of Righteousness =


"Stand back...there's a hurricane coming through..."
Post Tue Jul 02, 2002 7:04 pm
 View user's profile
InfernalSlayer
Head Merchant
Head Merchant




Joined: 13 Jun 2002
Posts: 54
Location: Hell
   

I didn t now that these three classes will be like those in the Gothic.
_________________
Hell" oooo !
Post Wed Jul 03, 2002 6:44 pm
 View user's profile


Goto page 1, 2  Next
All times are GMT.
The time now is Wed Apr 10, 2019 10:00 am



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.