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Module recommendation?
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RPGDot Forums > Neverwinter Nights - General

Author Thread
dteowner
Shoegazer
Shoegazer




Joined: 21 Mar 2002
Posts: 7570
Location: Third Hero of Erathia
Module recommendation?
   

My crew will be completing the Penultima Rerolled series very soon, so I'm on the lookout for a new module to put them into. Our group is a bit large, but well-behaved.

6 players
level 13 or 14 (depending on how much XP we get for finishing off PR5)

I've been combing thru NWNVault for several hours, and I don't see much there that will fit the bill. Most of the modules that are appropriate for our level seem to be either PvP, single player, or poor quality (based on comments left).

So, good people of the Dot, dost thou haveth nary a clue that mightest me aid? Bountiful thanks be to you, gentle folk.
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RIP Red Wings How 'Bout Dem Cowboys!
Post Wed Nov 26, 2003 9:34 pm
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Val
Risen From Ashes
Risen From Ashes




Joined: 18 Feb 2002
Posts: 14724
Location: Utah, USA
   

You could try the one Dhruin, Kayla and I are running though. It's slated for low-end characters, but the module is long enough that you'll reach stuff that can challenge you. You'll just blow through the beginning. Oh, you'll want to crank the difficulty all the way up so it doesn't feel too easy. Now what was it's name.... It'll come to me in a sec.

EDIT: An Ancient Heart

You'll want one very strong, charismatic leader. Preferablly someone who plays every session so they can lead the others. The mod is very story intensive with a lot of quests. There are also plot items that you'll want the leader carrying around instead of spread out amoung the group. Nothing is more frustrating then when the player with the thingie for finishing the quest doesn't show up for that session.
If everyone runs around talking to everybody, your players get lost quickly because the right hand won't know what the left is doing. It's important to stick together in this mod.
There are plenty of fights however. If you are DMing though, there won't be much at the start so drop some tougher monsters that fit the area to keep the challenge up for your players.
There are some "dream" sequences in the mod. Usually this will only teleport one player to experience the sequence. If you want all the players to see it, then you'll have to teleport them there and then teleport them back.
Don't worry about the players dying. There is a very interesting quest involved with getting back to the land of the living. Just tell them to respawn and be sure to tell them not to use too many turn undeads in the city of the dead or they'll botch their way of getting back. Dhruin learned that the hard way when he tried turning our undead exit.

Other than that, it's got an entertaining story and is a lot of fun.
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Post Wed Nov 26, 2003 10:12 pm
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dteowner
Shoegazer
Shoegazer




Joined: 21 Mar 2002
Posts: 7570
Location: Third Hero of Erathia
   

I'm a player for that group, rather than a DM. Being a proud graduate of Val's School of Introductory DMing, I was hoping, at some point, to enroll in Val's School for Truly Skillful Console Commands. Without said training, I don't think I could make it work.
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Sorry. No pearls of wisdom in this oyster.
RIP Red Wings How 'Bout Dem Cowboys!
Post Wed Nov 26, 2003 10:45 pm
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Val
Risen From Ashes
Risen From Ashes




Joined: 18 Feb 2002
Posts: 14724
Location: Utah, USA
   

Console Commands 101:

One of the beautiful things about the DM client is you can start up the mod. Make the changes you like, then make a savegame that you and the other players jump into. Only problem with that is you'll know where everything is. But the new creatures, encounters, etc will be there.
As for the console commands, those are a snap. Enable cheating in the .ini file.
Open Notepad and edit the nwn.ini file which is in the installation folder. Add the following line under the "Game Options" section:

Debug Mode=1

The only commands you'll need are the leveling ones and giving experience or money.

When in game hit "~".
Type: DebugMode 1
This enables you to use the console commands.
To raise a level: GiveLevel 1
You'll get a pointer, click the appropriate character and viola! Same for the other commands.
Use other numbers for more levels, like 2 to give two levels. Use negative numbers to take away levels, like -1. This works with other commands.
To give exp: GiveXP [number]
This one is useful if someone crashes and they lose their experience points.
To give gold: dm_givegold [number]

To end the debug session, which you'll want to do because it does weird things to the appearance of the game (and it fills the feedback window with wierd messages), type: DebugMode 0

You won't need the others. Besides, you can easily break the mod or the character if you use some of the exotic ones. For instance in one mod I was playing single-player though, I gave myself insanely high strength to lug a bunch of junk back to town. Boy was that a bad idea. It totally screwed up whatever function determines if you are encumbered. So just stick to the simple ones starting out. Everything else you can do in the DM client with prepping the mod for playing. Takes extra time for the host, but the attention shows.

Lastly, make sure only you are using these. Players can use these to seriously cheat in the game and that would ruin it.

Note to self: Write a DM and hosting FAQ one of these days.
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Post Wed Nov 26, 2003 11:09 pm
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dteowner
Shoegazer
Shoegazer




Joined: 21 Mar 2002
Posts: 7570
Location: Third Hero of Erathia
   

Critical command... Is there a console command to teleport a player, similar to the "teleport party to location" button? Last week, we desperately needed this one. I sorta kinda remember you doing that once or twice in your sessions.

Thank you kindly for the tutorial. Pre-order me a signed copy of the DM/Hosting FAQ!
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RIP Red Wings How 'Bout Dem Cowboys!
Post Wed Nov 26, 2003 11:39 pm
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Val
Risen From Ashes
Risen From Ashes




Joined: 18 Feb 2002
Posts: 14724
Location: Utah, USA
   

There is a teleport command....


That'll be $24.95 plus shipping and handling.







*Drops her cool, professional tone she's been using.*

Yes kids, it does pay to be a capitalist.
In more ways than one.
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Freeeeeeedom! Thank heavens it's summer!
What do I have to show for my hard work? A piece of paper! Wee!
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Post Thu Nov 27, 2003 12:43 am
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dteowner
Shoegazer
Shoegazer




Joined: 21 Mar 2002
Posts: 7570
Location: Third Hero of Erathia
   

Ummmm, I seem to be a little light at the moment. Perhaps a bit of bartering?

Would this be sufficient to gain the syntax of the teleporting process?


And for this, the inscription on the FAQ had better be personalized and even pleasant!
_________________
=Proud Member of the Non-Flamers Guild=
=Benevolent Dictator, X2/X3 and Morrowind/Oblivion Forums=
Sorry. No pearls of wisdom in this oyster.
RIP Red Wings How 'Bout Dem Cowboys!
Post Thu Nov 27, 2003 12:55 am
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Val
Risen From Ashes
Risen From Ashes




Joined: 18 Feb 2002
Posts: 14724
Location: Utah, USA
   

I have one already. I don't need another one.
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Post Thu Nov 27, 2003 1:01 am
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goshuto
Wanderer
Wanderer




Joined: 29 May 2002
Posts: 1142
   

It's not necessary to put that entry in the .ini file; at least I never needed it. Also, pressing the TAB key while writing in the console (after you press ~) will either autocomplete the command, or offer you a help list of command that can be issued.
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Post Thu Nov 27, 2003 1:08 am
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Val
Risen From Ashes
Risen From Ashes




Joined: 18 Feb 2002
Posts: 14724
Location: Utah, USA
   

*Hits goshuto over the head with a Nerf baseball bat.*

Shoo! I'm trying to make a sale!
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Post Thu Nov 27, 2003 1:10 am
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goshuto
Wanderer
Wanderer




Joined: 29 May 2002
Posts: 1142
   

Ah, of course! I was just giving dte a demonstration of the, uh, "bonus package."

BTW, are you gonna let me into the Yahoo group, or is the pet too scared again?
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Post Thu Nov 27, 2003 1:14 am
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dteowner
Shoegazer
Shoegazer




Joined: 21 Mar 2002
Posts: 7570
Location: Third Hero of Erathia
   

Hmmm, goshuto seems to have weakened your negotiating position a bit, but I'm still working on that pleasant inscription....

Perhaps this one?



edit- OOOO! I've got the perfect one for you. It's called "Shredder".

_________________
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=Benevolent Dictator, X2/X3 and Morrowind/Oblivion Forums=
Sorry. No pearls of wisdom in this oyster.
RIP Red Wings How 'Bout Dem Cowboys!
Post Thu Nov 27, 2003 1:15 am
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Val
Risen From Ashes
Risen From Ashes




Joined: 18 Feb 2002
Posts: 14724
Location: Utah, USA
   

quote:
Originally posted by goshuto
Ah, of course! I was just giving dte a demonstration of the, uh, "bonus package."

That "bonus package" could also break a mod or character quicker than a politician spends my tax money! Don't even try to play with 95% of those commands until you have some idea of what they do. The results can be... ugly.
quote:
Originally posted by goshuto
BTW, are you gonna let me into the Yahoo group, or is the pet too scared again?

Weird. I never got the usual e-mail that someone applied. You're in now.

@dte: Hmm... the Shredder is pretty to look at...
_________________
Freeeeeeedom! Thank heavens it's summer!
What do I have to show for my hard work? A piece of paper! Wee!
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Post Thu Nov 27, 2003 1:46 am
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goshuto
Wanderer
Wanderer




Joined: 29 May 2002
Posts: 1142
   

quote:
Originally posted by Val
Don't even try to play with 95% of those commands until you have some idea of what they do. The results can be... ugly.


I already learned that... the hard way. But you gotta admit using the command to spawn the toy horse is fun!
_________________
"Tree stuck in cat. Firemen baffled."--Simcity 3K
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Post Thu Nov 27, 2003 1:53 am
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Val
Risen From Ashes
Risen From Ashes




Joined: 18 Feb 2002
Posts: 14724
Location: Utah, USA
   

I liked the cows personally!
_________________
Freeeeeeedom! Thank heavens it's summer!
What do I have to show for my hard work? A piece of paper! Wee!
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Post Thu Nov 27, 2003 1:56 am
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