RPGDot Network    
   

 
 
Adellion
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
What do you think of the RTS aspect of the game?
  View previous topic :: View next topic
RPGDot Forums > Dungeon Siege

Author Thread
Llama
High Emperor
High Emperor




Joined: 11 Oct 2001
Posts: 509
Location: Earth
   

Not only are we getting an action/RPG game with a massive editor, but we're getting strategy elements in the battles as well, making those large scale battles even more epic.

Since the battles are generally more large scale, you can form wedges, flanking positions and enclose enemies within a circle of fighters allowing mages to do as they please.

AT THE SAME TIME THOUGH!!

Enemy AI is also programmed to attempt tactical flanking or blocking of a doorway to split your party in the hopes of trapping weaker characters. The upside to this is all the enemies have an "intelligence" rating so to speak and basic wolves won't be blocking off doorways or anything, though they will attack in packs and surround your character(s).

All sounds cool on paper huh? Do ya think they can pull it off and actually add to the game or are they reaching too far?

_________________
tired of people's shit
Post Mon Mar 25, 2002 5:07 pm
 View user's profile
Sir Markus
Counselor of the King
Counselor of the King




Joined: 11 Jan 2002
Posts: 369
Location: Columbus, Ohio USA
   

Well, the guy that's making this game, if I'm not mistaken, also made the Myth series of games, so clearly he has a grasp on RTS.

I'm just concerned if the RTS elements will actually make the game more fun. I've never really liked RTS games personally, so it remains to be seen whether it will drag the game down or actually make it more fun. I can't remember a game blending these two elements, so it should be interesting to see if they can pull it off.
Post Mon Mar 25, 2002 5:44 pm
 View user's profile
Incindium
Captain of the Guard
Captain of the Guard




Joined: 17 Oct 2001
Posts: 187
   

No he made Total Anilhilation(spelling?) not the Myth games...
Post Mon Mar 25, 2002 6:19 pm
 View user's profile
Sir Markus
Counselor of the King
Counselor of the King




Joined: 11 Jan 2002
Posts: 369
Location: Columbus, Ohio USA
   

Hmmm, thx for correcting my mistake, I don't know how I got it in my head that he did the Myth games too...
Post Mon Mar 25, 2002 9:26 pm
 View user's profile
Decado
Head Merchant
Head Merchant




Joined: 25 Mar 2002
Posts: 65
   

With the emphasis Chris Taylor puts on holding the player's hand and simplifying the game?

I doubt they'd take the HUGE step of making positioning matter.

The game is, afterall, all about "slashing through hordes of monsters".
Post Tue Mar 26, 2002 3:45 am
 View user's profile



All times are GMT.
The time now is Wed Apr 10, 2019 4:16 am



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.