RPGDot Network    
   

 
 
A Tale in the Desert
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
I found a wierd cave
  View previous topic :: View next topic
RPGDot Forums > Gothic 2 Spoilers

Author Thread
DukeDaDogg
Village Dweller
Village Dweller




Joined: 20 Jan 2004
Posts: 13
Location: The Dog House
I found a wierd cave
   

I was walking around in the new world exploring and killing for xp points when I found 4 lizards and behind the were a bunch of dead people (in skeleton form) and some destroyed carts. Behind that was a cave with 3 rats and a mesh gate (like the one in xardas' house which has that potion a chest) and a winch to open it (thing that has sticks poking out and you wind to open gates), I clicked on it but it told we I don't have the right item. What item do I need to to open it and where is that item?
Post Fri Jan 23, 2004 6:47 am
 View user's profile
CryScythe
Village Dweller
Village Dweller




Joined: 19 Jan 2004
Posts: 9
Location: Russia
   

That's the solution to your problem

C3.3.Q1 QUEST: Moonshine
Ehnim has now ligthened up a bit about you stirring up trouble last time on
the farm, and asks if you've been to Lobart's Farm lately. It seems Ehnim as
to get some Molerat Fat for Vino's secret still, thinking you could drop it
off for him, but then realizes he did a mistake telling you about it.

Press Ehnim on the issue and you can buy the Molerat Fat for 100 gold. This
is the only thing that will enable you to pull the winch in the odd cave south of
the sun circle. Buy the fat and head up there to discover Vino's secret still
- using the fat on the winch nets you +400xp and completes this quest.

Inside the cave is some 400 gold in the two chests (left combination: RR-L-
-R-L), a book called 'The Spirit of the Wine' about how Vino closed down the
still when the paladins came, and a whole lot of bottle of Gin lying around
(13 to be precise). You can drop by Vino afterwards if you like, and he will
tell you that the militia discovered his still and that he hopes they don't
discover who owned it, netting you +150xp more, but nothing more can be
done about this.

A free tip: find the walkthrough and read it - a lot of questions will fall off
Try this: www.ellusion.no
Post Fri Jan 23, 2004 9:03 am
 View user's profile
Shrapnel
Rocket Scientist
Rocket Scientist




Joined: 03 Jan 2002
Posts: 1325
Location: Newark, NJ
   

or you could get in in the hull of the paladin's ship for free (if you can get on)
but if it was stuck for you, you must be Merc. As a paladin you just can just open it and loot the place (should be like 13 botles of gin around or something)
Post Fri Jan 23, 2004 10:37 am
 View user's profile



All times are GMT.
The time now is Sat Apr 13, 2019 6:09 am



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.