Even though I've not quite finished my Chaos remake (from the ZX Spectrum Julian Gollop classic), I'm thinking of starting a new project. As I'm no artist I was thinking of making a Rogue-like game.
I've decided to build it from the ground up rather than start with the Angband source-code. This allows me to make some major changes and innovations. As I'm at the planning stage I wondered if any body has any ideas for features/setting they'd like to see incorporated?
What features do you like/not like in the existing Rogue-likes? Which inventory/magic/combat systems have you favoured?
Cheers, M.
Wed Aug 31, 2005 10:43 am
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