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Dhruin
Stranger In A Strange Land
Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia |
Metalheart: Review @ GamerDad |
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GamerDad let us know they have whipped up a <a href="http://www.gamerdad.com/detail.cfm?itemID=2554" target="_blank">review</a> of 'Metalheart: Replicants Rampage'. The score is 3/5 and here's a snippet:<blockquote><em>The Fallout games are considered two of the best role-playing games ever, so it seems to make sense that games that clone the attributes of those games should be widespread but they aren't. Some games use certain aspects, but there have been precious few post-apocalyptic games made to date, none of which have used a turn-based combat system.
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<br>If this is what a 2005 follow-up to Fallout looks like, there probably won't be another.</em></blockquote> |
Tue Sep 13, 2005 10:01 pm |
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Shimbatha
Village Leader
Joined: 15 Feb 2002
Posts: 78
Location: Jersey Shore |
Wow, they were awfully generous with the score. I bought Metalheart because of its coverage here on RPGdot, and I was very disappointed.
And I don't understand why every game wants to make their stats so "complicated"...just for the sake of making the game look deep. I mean, look at all the stats you have to divide points into during your first level up in Metalheart, and tell me what you think.
I know what I think, and it's that Fallout's SPECIAL system sure did kick butt. Simple, but unbelievably deep. |
Tue Sep 13, 2005 10:03 pm |
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txa1265
Magister of the Light
Joined: 13 Apr 2004
Posts: 390
Location: Marlborough, MA USA |
quote: Originally posted by Shimbatha
Wow, they were awfully generous with the score.
Yes, I know I was, and I did put a lot of thought into it. Bottom line, the game was very well executed, but really no fun. Even at $20 I couldn't recommend it ... I was working between 40%, 50% and 60%, and looked at the other two 60% games I'd done - Dungeon Lords and Restricted Area. Metal heart was the best put together of the three - things worked well - but the least fun. I still am not sure if I scored too high ...
But perhaps it is an object lesson of why the score isn't what matters - it is the text that beings the context. Read that review and you won't likely be buying the game.
Mike _________________ Dopelar effect (n.) The tendency of stupid ideas to seem smarter when they come at you rapidly.
Check out my blog. |
Wed Sep 14, 2005 8:34 am |
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Stromko
Guest
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It's really quite amazingly bad for the most confoundingly pointless reasons, it seems like they never actually booted up the game and played it during development, they just somehow managed to make it relatively crash-free without ever subjecting a human to it.
So you start with a minigun. You're level 5 for some reason. There's random dog-sized scorpions around. Killing them with the minigun takes 5 bursts at point blank, but you've got just enough action points to fire 5 bursts at point-blank so that works out. They hit you about 10 times when they get to you. Did the developers never play the game they wanted to emulate? Divide action points by four, health by 10, and combat might be remotely interesting. It's not.
Once you miraculously figure out to click on some random vent and then move the crowbar from character #2 to character #1, and then somehow figure out it requires you to crawl through the duct and into the exit zone, you find yourself in town. A town where buildings can only be entered by stepping onto an exit grid, and then require about 10 seconds of loading on a high spec gaming machine. Fallout had buildings you could walk into at will, and it came out WHAT year?
This game can only be explained by some sort of time capsule theory. Say, ValuSoft tried to make an RPG-tactical game about 10 years ago, then they buried it in a vault in a remote mountain pass in Russia, never to see the light of day... then, somehow, it came into the possession of a convent of artists, who improved the graphics to actually please the eye, while not understanding the gameplay, left it intact. Then they somehow crapped it into various gaming stores around the world. Okay, okay, kind of a rough theory I know. |
Tue Oct 04, 2005 12:18 pm |
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