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Joeman
Protector of the Realm
Joined: 03 Jan 2004
Posts: 254
Location: USA |
How does combat system work for melee and range? |
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Gothic 2 is different from gothic. I need to get this straight. I did some search but couldn't find anything. I didn't search very hard because I am lazy. Sorry.
This is my assumption, but I know it is wrong.
Melee:
Weapon proficiency percentage calculate the probability of critical hits. On a non-critical hit:
Damage = weapon damage * weapon proficiency percentage - armour protection of target
Damage of critical hit = damage of non-critical hit + strength.
Range:
Probability to hit = bow/xbow proficiency * (1 / distance)
Damage = weapon damage + dexterity - armour of target.
Comments and corrections needed. _________________ Arguing over the internet is like competing in special olympics. Even if you win, you are still retarded. |
Thu Apr 29, 2004 9:42 pm |
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Daedalus
High Emperor
Joined: 04 Jan 2002
Posts: 2516
Location: Estonia |
hmm somewhere on our board there was a veeery long thread about this question everything explained |
Thu Apr 29, 2004 10:43 pm |
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Sem
Solid as a Rock
Joined: 01 Mar 2004
Posts: 3386
Location: at the Dot |
I thought a non-critical hit was between 5-20 damage nomather what weapon you use. I never did any research so I can be wrong, I just read it in some other topic. _________________ "Who are we to call this planet Earth, when it's clearly Ocean."
-- News Editor of GothicDot --
-- Moderator of the RPGDot Shadows --
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Fri Apr 30, 2004 10:46 am |
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Damelron
Head Merchant
Joined: 11 Apr 2004
Posts: 64
Location: Indiana, USA |
Re: How does combat system work for melee and range? |
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quote: Originally posted by Joeman
Gothic 2 is different from gothic. I need to get this straight. I did some search but couldn't find anything. I didn't search very hard because I am lazy. Sorry.
This is my assumption, but I know it is wrong.
Melee:
Weapon proficiency percentage calculate the probability of critical hits. On a non-critical hit:
Damage = weapon damage * weapon proficiency percentage - armour protection of target
Damage of critical hit = damage of non-critical hit + strength.
Range:
Probability to hit = bow/xbow proficiency * (1 / distance)
Damage = weapon damage + dexterity - armour of target.
Comments and corrections needed.
I think your pretty right about some of it, but your critical hit is based on the percentage of your sword skill. So if it was something like 50% to 1hnd or 2hnd then you have a fifty percent chance to hit them. _________________ It itches, it seeves, it festers, it breaths, my heroes are dead they died in my head, give out the hurt, squeeze out the pain something inside of me has opened up again. |
Wed May 26, 2004 3:39 pm |
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kingsorel
Noble Knight
Joined: 22 Apr 2004
Posts: 208
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It seemed that both questions and answers in this thread have been a repeat of a previous thread of the same people.
Anyway, I based on Ellusion's FAQs to calculate the efficiency and never went deeper than that. |
Wed May 26, 2004 4:37 pm |
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Daedalus
High Emperor
Joined: 04 Jan 2002
Posts: 2516
Location: Estonia |
yup just go dig some old threads and u find a very nicely researched thread about that thema |
Thu May 27, 2004 2:53 pm |
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