RPGDot Network    
   

 
 
Anarchy Online: Shadowlands
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
Problem with Henry
  View previous topic :: View next topic
RPGDot Forums > Gothic 2 General

Author Thread
TheMadGamer
High Emperor
High Emperor




Joined: 03 May 2002
Posts: 487
Location: Southern California
Problem with Henry
   

Henry at the entrance to the Pirate's Camp sends me off to Owen about a shipment of wood.

I go to Owen. Owen won't do anything about the wood shipment until I find out what happened to his friend after his friend and a lurker fell down a hole.

I jump down the hole and find two lurkers eating owen's friend. I kill the lurkers and head back up to Owen to tell him the bad news.

Owen then tells me to tell Henry that he'll bring the wood soon.

I go to tell Henry this but when I try to talk to Henry all he says is, 'go away' and there are no dialog options at all.

Did I do something wrong? Is this a bug? If so is there a work around? Thanks!
_________________
The Poster Previously Known As NeptiOfPovar
Post Sun Mar 19, 2006 3:09 am
 View user's profile
Uriziel
Grand Mage
Grand Mage




Joined: 17 May 2002
Posts: 735
   

If I remember right, the only time he has told me to "go away" is after I kicked his ass. Did you beat him up after getting the wood quest? If you did, give oblivion scroll a try and see what happens. If you did'nt....I can't think of any reason it would be happening.
_________________
Chris: Dad, what's the blow-hole for?

Peter: I'll tell you what it's not for, son. And when I do, you'll understand why I can never go back to Sea World.
Post Sun Mar 19, 2006 6:30 am
 View user's profile
Sem
Solid as a Rock
Solid as a Rock




Joined: 01 Mar 2004
Posts: 3386
Location: at the Dot
   

If he refuses to talk with you, you've obviously done something you shouldn't have. In most cases that has nothing to do with the quest, but with, like Uriziel said, attacking him or trying to pickpocket him etc.
_________________
"Who are we to call this planet Earth, when it's clearly Ocean."
-- News Editor of GothicDot --
-- Moderator of the RPGDot Shadows --
Post Sun Mar 19, 2006 5:42 pm
 View user's profile
Hindukönig
Guards Lieutenant
Guards Lieutenant




Joined: 27 Feb 2004
Posts: 170
Location: Halle (Saale) / Nuremberg [Germany]
   

I had this bug once, where exactly this happened. I didn't do anything.
Somehow, when I came back later, Henry was friendly as usual. IIRC.
Post Sun Mar 19, 2006 9:01 pm
 View user's profile
TheMadGamer
High Emperor
High Emperor




Joined: 03 May 2002
Posts: 487
Location: Southern California
*some minor spoilage*
   

Thanks to all those who replied!

I figured out what was going on and here is what I learned for anyone who cares to know:

First of all, two totally different things can occur where Henry will start telling you to 'leave me alone.'

If you accept Henry's quest to clear out the bandit tower and do it by yourself instead of taking one of henry's boys to help you, Henry won't talk to you anymore and you're stuck with the 'leave me alone' message.

The other way you'll get Henry to just keep saying, 'leave me alone' is to complete owen's quest but NOT finish the other quest where you need to discover what happened to the other two missing people from the pirate's camp... I forget their neames. You have to find the two bodies (you find them in a small cave near the pond where alligator jack takes you hunting. But discovering the bodies alone isn't enough. You have to report your findings to the two people at the pirates camp who are wondering about what happened to them. So after you do all that PLUS finish owen's quest, then Henry will resume talking to you again... assuming you didn't screw up clearing the bandit's tower by yourself like I did once.
_________________
The Poster Previously Known As NeptiOfPovar
Post Mon Mar 20, 2006 3:27 am
 View user's profile
Whailor
Most Exalted Highlord
Most Exalted Highlord




Joined: 07 Jul 2003
Posts: 423
Location: Tallinn, Estonia
Re: *some minor spoilage*
   

quote:
Originally posted by TheMadGamer
If you accept Henry's quest to clear out the bandit tower and do it by yourself instead of taking one of henry's boys to help you, Henry won't talk to you anymore and you're stuck with the 'leave me alone' message.


No, I have cleared the tower each and every time alone and never had Henry brush me off.


quote:
Originally posted by TheMadGamer
The other way you'll get Henry to just keep saying, 'leave me alone' is to complete owen's quest but NOT finish the other quest where you need to discover what happened to the other two missing people from the pirate's camp...


Again, no, this quest is separate and not related to Henry at all, not to mention that technically, you shouldn't even get that quest until you have passed Henry. With Henry it's actually pretty easy:

1) You get the package earlier, MUCH earlier, from Baltram for the pirates but do not deliver it to them, instead keep it;
2) With Alligator Jack, you hunt for meat and then take the meat from Jack to deliver it to the camp;
3) When passing the pirate who's sawing treetrunks, you talk with him and tell that you're headed to the camp, he'll give you the message for Henry;
4) At the camp you speak with Henry about the tower without trying to get in first and he tells about bandits in it, you go there and clear it out;

Then you get back to Henry and talk with him about the admission and what he wants for it, and mention about the merchant package, meat package, about the wood and that you cleared the tower, and done, you're in. The "Go away" message you get when you do something which may tick him off or if you start doing some quests out of order, like messing with those 2 dead guys before you get the quest to actually mess with them (not always but can affect). You do not have to even fight the lurkers at the dead pirate as it is not related to Henry at all, it's a separate small "event" on it's own.
_________________
Been there, done that . . .
Post Mon Mar 20, 2006 11:31 am
 View user's profile
TheMadGamer
High Emperor
High Emperor




Joined: 03 May 2002
Posts: 487
Location: Southern California
Re: *some minor spoilage*
   

quote:
Originally posted by Whailor
No, I have cleared the tower each and every time alone and never had Henry brush me off.


quote:
Originally posted by Whailor
Again, no, this quest is separate and not related to Henry at all, not to mention that technically, you shouldn't even get that quest until you have passed Henry. With Henry it's actually pretty easy:


yeah ok you got me I just made it all up I have nothing better to do.
_________________
The Poster Previously Known As NeptiOfPovar
Post Mon Mar 20, 2006 2:33 pm
 View user's profile
imposteraz
Tempered Warlord
Tempered Warlord




Joined: 25 Jul 2003
Posts: 282
Location: Arizona, USA
   

Actually you're both right, sort of. The problem is not quest related, though, but an interface bug instead. It has to do with how close the hero is to Henry when you try to talk to him. Try a bit closer or further away and see what happens.

This had me all messed up for awhile until I figured it out. Until then it looked like he was randomly dis'ing me.
_________________
imposterAZ

"OK, I've got the 'No Die' part."
Post Mon Mar 20, 2006 11:50 pm
 View user's profile
Whailor
Most Exalted Highlord
Most Exalted Highlord




Joined: 07 Jul 2003
Posts: 423
Location: Tallinn, Estonia
Re: *some minor spoilage*
   

quote:
Originally posted by TheMadGamer
yeah ok you got me I just made it all up I have nothing better to do.


If you think so. I've played through G2 + NoTR more times then I can remember now (with every class/guild) and never had any issue like this. I've even seen those 2 dead pirates before I've seen Henry and then it did not 'bug out' either, so it's hard to tell what might be causing problems for you. The distance thing - maybe, I've been at various distances from Henry and have not had problems, but perhaps there are cases where this can affect, can't say for sure about this particular case.. Generally the distance taken is automatic, when the char got close enough to Henry the dialogue startet automatiaclly. Sometimes I got too close to Henry, but the char then usually took a step back. But, who knows, it may be so.

However, regarding the missions for Henry (or anything else as such) I can definately say that there's no difference whether you do it solo or not, Henry cares about the result, not the means, so that should not cause you problems. Maybe you smacked Alligator Jack while hunting, accidentally, and Henry is all touchy now
_________________
Been there, done that . . .
Post Tue Mar 21, 2006 10:22 am
 View user's profile



All times are GMT.
The time now is Mon Apr 08, 2019 11:45 pm



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.