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TheMadGamer
High Emperor
Joined: 03 May 2002
Posts: 487
Location: Southern California |
Henry at the entrance to the Pirate's Camp sends me off to Owen about a shipment of wood.
I go to Owen. Owen won't do anything about the wood shipment until I find out what happened to his friend after his friend and a lurker fell down a hole.
I jump down the hole and find two lurkers eating owen's friend. I kill the lurkers and head back up to Owen to tell him the bad news.
Owen then tells me to tell Henry that he'll bring the wood soon.
I go to tell Henry this but when I try to talk to Henry all he says is, 'go away' and there are no dialog options at all.
Did I do something wrong? Is this a bug? If so is there a work around? Thanks! _________________ The Poster Previously Known As NeptiOfPovar |
Sun Mar 19, 2006 3:09 am |
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Uriziel
Grand Mage
Joined: 17 May 2002
Posts: 735
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If I remember right, the only time he has told me to "go away" is after I kicked his ass. Did you beat him up after getting the wood quest? If you did, give oblivion scroll a try and see what happens. If you did'nt....I can't think of any reason it would be happening. _________________ Chris: Dad, what's the blow-hole for?
Peter: I'll tell you what it's not for, son. And when I do, you'll understand why I can never go back to Sea World. |
Sun Mar 19, 2006 6:30 am |
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Sem
Solid as a Rock
Joined: 01 Mar 2004
Posts: 3386
Location: at the Dot |
If he refuses to talk with you, you've obviously done something you shouldn't have. In most cases that has nothing to do with the quest, but with, like Uriziel said, attacking him or trying to pickpocket him etc. _________________ "Who are we to call this planet Earth, when it's clearly Ocean."
-- News Editor of GothicDot --
-- Moderator of the RPGDot Shadows --
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Sun Mar 19, 2006 5:42 pm |
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Hindukönig
Guards Lieutenant
Joined: 27 Feb 2004
Posts: 170
Location: Halle (Saale) / Nuremberg [Germany] |
I had this bug once, where exactly this happened. I didn't do anything.
Somehow, when I came back later, Henry was friendly as usual. IIRC. |
Sun Mar 19, 2006 9:01 pm |
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TheMadGamer
High Emperor
Joined: 03 May 2002
Posts: 487
Location: Southern California |
Thanks to all those who replied!
I figured out what was going on and here is what I learned for anyone who cares to know:
First of all, two totally different things can occur where Henry will start telling you to 'leave me alone.'
If you accept Henry's quest to clear out the bandit tower and do it by yourself instead of taking one of henry's boys to help you, Henry won't talk to you anymore and you're stuck with the 'leave me alone' message.
The other way you'll get Henry to just keep saying, 'leave me alone' is to complete owen's quest but NOT finish the other quest where you need to discover what happened to the other two missing people from the pirate's camp... I forget their neames. You have to find the two bodies (you find them in a small cave near the pond where alligator jack takes you hunting. But discovering the bodies alone isn't enough. You have to report your findings to the two people at the pirates camp who are wondering about what happened to them. So after you do all that PLUS finish owen's quest, then Henry will resume talking to you again... assuming you didn't screw up clearing the bandit's tower by yourself like I did once. _________________ The Poster Previously Known As NeptiOfPovar |
Mon Mar 20, 2006 3:27 am |
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Whailor
Most Exalted Highlord
Joined: 07 Jul 2003
Posts: 423
Location: Tallinn, Estonia |
Re: *some minor spoilage* |
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quote: Originally posted by TheMadGamer
If you accept Henry's quest to clear out the bandit tower and do it by yourself instead of taking one of henry's boys to help you, Henry won't talk to you anymore and you're stuck with the 'leave me alone' message.
No, I have cleared the tower each and every time alone and never had Henry brush me off.
quote: Originally posted by TheMadGamer
The other way you'll get Henry to just keep saying, 'leave me alone' is to complete owen's quest but NOT finish the other quest where you need to discover what happened to the other two missing people from the pirate's camp...
Again, no, this quest is separate and not related to Henry at all, not to mention that technically, you shouldn't even get that quest until you have passed Henry. With Henry it's actually pretty easy:
1) You get the package earlier, MUCH earlier, from Baltram for the pirates but do not deliver it to them, instead keep it;
2) With Alligator Jack, you hunt for meat and then take the meat from Jack to deliver it to the camp;
3) When passing the pirate who's sawing treetrunks, you talk with him and tell that you're headed to the camp, he'll give you the message for Henry;
4) At the camp you speak with Henry about the tower without trying to get in first and he tells about bandits in it, you go there and clear it out;
Then you get back to Henry and talk with him about the admission and what he wants for it, and mention about the merchant package, meat package, about the wood and that you cleared the tower, and done, you're in. The "Go away" message you get when you do something which may tick him off or if you start doing some quests out of order, like messing with those 2 dead guys before you get the quest to actually mess with them (not always but can affect). You do not have to even fight the lurkers at the dead pirate as it is not related to Henry at all, it's a separate small "event" on it's own. _________________ Been there, done that . . . |
Mon Mar 20, 2006 11:31 am |
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TheMadGamer
High Emperor
Joined: 03 May 2002
Posts: 487
Location: Southern California |
Re: *some minor spoilage* |
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quote: Originally posted by Whailor
No, I have cleared the tower each and every time alone and never had Henry brush me off.
quote: Originally posted by Whailor
Again, no, this quest is separate and not related to Henry at all, not to mention that technically, you shouldn't even get that quest until you have passed Henry. With Henry it's actually pretty easy:
yeah ok you got me I just made it all up I have nothing better to do. _________________ The Poster Previously Known As NeptiOfPovar |
Mon Mar 20, 2006 2:33 pm |
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imposteraz
Tempered Warlord
Joined: 25 Jul 2003
Posts: 282
Location: Arizona, USA |
Actually you're both right, sort of. The problem is not quest related, though, but an interface bug instead. It has to do with how close the hero is to Henry when you try to talk to him. Try a bit closer or further away and see what happens.
This had me all messed up for awhile until I figured it out. Until then it looked like he was randomly dis'ing me. _________________ imposterAZ
"OK, I've got the 'No Die' part." |
Mon Mar 20, 2006 11:50 pm |
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Whailor
Most Exalted Highlord
Joined: 07 Jul 2003
Posts: 423
Location: Tallinn, Estonia |
Re: *some minor spoilage* |
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quote: Originally posted by TheMadGamer
yeah ok you got me I just made it all up I have nothing better to do.
If you think so. I've played through G2 + NoTR more times then I can remember now (with every class/guild) and never had any issue like this. I've even seen those 2 dead pirates before I've seen Henry and then it did not 'bug out' either, so it's hard to tell what might be causing problems for you. The distance thing - maybe, I've been at various distances from Henry and have not had problems, but perhaps there are cases where this can affect, can't say for sure about this particular case.. Generally the distance taken is automatic, when the char got close enough to Henry the dialogue startet automatiaclly. Sometimes I got too close to Henry, but the char then usually took a step back. But, who knows, it may be so.
However, regarding the missions for Henry (or anything else as such) I can definately say that there's no difference whether you do it solo or not, Henry cares about the result, not the means, so that should not cause you problems. Maybe you smacked Alligator Jack while hunting, accidentally, and Henry is all touchy now _________________ Been there, done that . . . |
Tue Mar 21, 2006 10:22 am |
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