RPGDot Network    
   

 
 
Dark Age of Camelot
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
EverQuest 2 Gets Voiceover
  View previous topic :: View next topic
RPGDot Forums > News Comments

Author Thread
Moriendor
Black Ring Leader
Black Ring Leader




Joined: 19 Jul 2001
Posts: 1306
Location: Germany
EverQuest 2 Gets Voiceover
   

This just in from SOE:<blockquote><em><center><strong>EVERQUEST II SETS NEW STANDARD IN MULTIPLAYER ONLINE GAMING WITH VOICEOVER FOR NON-PLAYER CHARACTERS</strong></center> <br> <br>-More Than 130 hours of Dialog Help Make EverQuest II an Unparalleled <br>Interactive Entertainment Experience- <br> <br><strong>SAN DIEGO, CA - March 31, 2004</strong> - Sony Online Entertainment Inc. (SOE), a worldwide leader in massively multiplayer online (MMO) gaming, today announced that EverQuest II will be the first MMO game to feature <br>voiceover for in-game Non-Player Characters (NPCs). The voiceover will <br>be comprised of more than 130 hours of dialog and approximately 1.5 <br>million words (the equivalent of more than 65 feature films worth of <br>content). The addition of voiceover to the game adds a new dimension of <br>realism to the MMO genre that is unmatched by the current generation of <br>titles. <br> <br>"Including voiceover for NPCs in EverQuest II is an incredibly ambitious <br>project," said John Smedley, president, Sony Online Entertainment. <br>"Few publishers could even imagine undertaking such a huge project, but <br>we're committed to taking EverQuest II to the next level. By giving our <br>in-game characters voices for the first time in a massively multiplayer <br>online environment, we are raising the bar for the genre as a whole, <br>breaking down the boundaries between static, text-driven interface and <br>meaningful, cinematic interaction." <br> <br>EverQuest II will deliver a unique online gaming experience to players <br>with a cast of more than 100 actors, including well-known Hollywood <br>talent. Featuring nearly 100,000 lines spoken by thousands of <br>characters, the voiceover project is a major undertaking that is sure to <br>mark the beginning of a new era for the MMO genre. After launch, SOE <br>will continue to add new voiceover content whenever new quests are added <br>to the game. Additionally, EverQuest II players will have the ability <br>to choose whether or not they wish to hear the voiceovers, giving them <br>maximum control over their individual level of immersion and system <br>performance.</em></blockquote>
Post Thu Apr 01, 2004 7:51 am
 View user's profile
Stormwaltz
Village Dweller
Village Dweller




Joined: 15 Dec 2003
Posts: 15
   

quote:
"EverQuest II will be the first MMO game to feature voiceover for in-game Non-Player Characters (NPCs)."


I guess they never played Earth & Beyond.

Well, most people didn't, so I can't mock SOE's marketing too much in this case...
_________________
Former Dev: Asheron's Call, AC:DM, AC2
Current Dev: Dragon Age
Post Thu Apr 01, 2004 7:54 am
 View user's profile



All times are GMT.
The time now is Fri Apr 12, 2019 11:39 pm



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.