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EverQuest 2 Gets Voiceover
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Moriendor
Black Ring Leader
Black Ring Leader




Joined: 19 Jul 2001
Posts: 1306
Location: Germany
EverQuest 2 Gets Voiceover
   

This just in from SOE:<blockquote><em><center><strong>EVERQUEST II SETS NEW STANDARD IN MULTIPLAYER ONLINE GAMING WITH VOICEOVER FOR NON-PLAYER CHARACTERS</strong></center> <br> <br>-More Than 130 hours of Dialog Help Make EverQuest II an Unparalleled <br>Interactive Entertainment Experience- <br> <br><strong>SAN DIEGO, CA - March 31, 2004</strong> - Sony Online Entertainment Inc. (SOE), a worldwide leader in massively multiplayer online (MMO) gaming, today announced that EverQuest II will be the first MMO game to feature <br>voiceover for in-game Non-Player Characters (NPCs). The voiceover will <br>be comprised of more than 130 hours of dialog and approximately 1.5 <br>million words (the equivalent of more than 65 feature films worth of <br>content). The addition of voiceover to the game adds a new dimension of <br>realism to the MMO genre that is unmatched by the current generation of <br>titles. <br> <br>"Including voiceover for NPCs in EverQuest II is an incredibly ambitious <br>project," said John Smedley, president, Sony Online Entertainment. <br>"Few publishers could even imagine undertaking such a huge project, but <br>we're committed to taking EverQuest II to the next level. By giving our <br>in-game characters voices for the first time in a massively multiplayer <br>online environment, we are raising the bar for the genre as a whole, <br>breaking down the boundaries between static, text-driven interface and <br>meaningful, cinematic interaction." <br> <br>EverQuest II will deliver a unique online gaming experience to players <br>with a cast of more than 100 actors, including well-known Hollywood <br>talent. Featuring nearly 100,000 lines spoken by thousands of <br>characters, the voiceover project is a major undertaking that is sure to <br>mark the beginning of a new era for the MMO genre. After launch, SOE <br>will continue to add new voiceover content whenever new quests are added <br>to the game. Additionally, EverQuest II players will have the ability <br>to choose whether or not they wish to hear the voiceovers, giving them <br>maximum control over their individual level of immersion and system <br>performance.</em></blockquote>
Post Thu Apr 01, 2004 7:51 am
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Stormwaltz
Village Dweller
Village Dweller




Joined: 15 Dec 2003
Posts: 15
   

quote:
"EverQuest II will be the first MMO game to feature voiceover for in-game Non-Player Characters (NPCs)."


I guess they never played Earth & Beyond.

Well, most people didn't, so I can't mock SOE's marketing too much in this case...
_________________
Former Dev: Asheron's Call, AC:DM, AC2
Current Dev: Dragon Age
Post Thu Apr 01, 2004 7:54 am
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