RPGDot Network    
   

 
 
Fatherdale - Guardians of Asgard
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
Arcanum character question
  View previous topic :: View next topic
RPGDot Forums > CRPGs General

Author Thread
Grolav
Eager Tradesman
Eager Tradesman




Joined: 08 Apr 2004
Posts: 33
Location: the harsh frozen land up north (Norway)
Arcanum character question
   

Hello. I'm not sure if anyone remembers me, but I think some of you in here got me to try Arcanum for a second time...well...I gave up. I just can't fight in this game...I die and I die and I die all the time (maybe I'm just dumb and have no sense of strategy what-so-ever)...last time I used a half-orge or something, and everyone was treating me bad (for low charisma I guess).
I was big and strong (I thougt). But this did'nt seem to help...I still kept dying (althoug not so often, but still too often for me, hehe )

Anyway...now I want to try Arcanum for ONE LAST TIME. And I want it to be right. I don't want to fight a lot so I was wondering if there are some ways throug the game without too much fighting. Some sort of diplomat character would be nice, but I'm not sure how to make the perfect diplomat. Any suggestions or helt would be great. Thanks.
_________________
Its origin and purpose still a total mystery.
Post Tue Aug 03, 2004 11:48 pm
 View user's profile
Seth
Last Man Standing
Last Man Standing




Joined: 23 Jan 2002
Posts: 1008
Location: Faerun
   

It was a while when I had this on my pc, but for diplomat high charisma and master in persuasion. Still you will have to fight some battles, it’s easier for magic characters, summoning, dark magic and fire elemental schools makes a lot easier to kill your enemies.
There is low level spell harm use it, game will be piece of cake.
_________________
Money - An article which may be used as a universal passport to everywhere except heaven, and as a universal provider of everything except happiness.
Post Wed Aug 04, 2004 12:55 am
 View user's profile
Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
   

^Harm is ridiculously unbalanced, so play a char with some magic abilities and use Harm - as Seth says, it'll be pretty easy.
_________________
Editor @ RPGDot
Post Wed Aug 04, 2004 10:40 am
 View user's profile
Lintra
Elf Friend
Elf Friend




Joined: 23 Apr 2002
Posts: 9448
Location: Bermuda, the triangle place with SANDY BEACHES
   

I found a well balanced melee fighter to be quite deadly. There are certain beasties you want to avoid for a while (the crystal monsters) as they damage yr weapons ... but I recall playing a character with out any 'bad' stats to be a breeze as a fighter. Then later pick up transportation magic (for teleport) and few other goodies.

You must get trained at the first village in melee skill if that is the route you want to go. The reduction in attack costs of 1 AP is huge (I believe that is the bonus for the first level of training). Also, I was playing in turn based mode ... I would recommend that as well.
_________________
=Member of The Nonflamers' Guild=
=Just plain clueless=
Post Wed Aug 04, 2004 12:51 pm
 View user's profile
Grolav
Eager Tradesman
Eager Tradesman




Joined: 08 Apr 2004
Posts: 33
Location: the harsh frozen land up north (Norway)
   

Thanks to you all!
I'm going away this weekend, but when I come back I'll start up a game.

Should I go pure-magic or try a combined magic/diplomat character?
_________________
Its origin and purpose still a total mystery.
Post Thu Aug 05, 2004 10:22 pm
 View user's profile
Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
   

Combined diplomat is what I usually play. It starts off a little hard but once you get to a certain point with your spells the balance tips.
_________________
Editor @ RPGDot
Post Thu Aug 05, 2004 11:01 pm
 View user's profile
EverythingXen
Arch-villain
Arch-villain




Joined: 01 Feb 2002
Posts: 4342
   

That point being level 1. Heh.

HarmHarmHarmHarm (dead wolf) HarmHarmHarm (dead boar) HarmHarmHarmHarm (dead wolf) HarmHarmHarmHarm (dead kite ... level up).

Nothing can stop or even slow a magic using character down. Play in turn based and learn fireflash (the level 5 fire spell) as soon as possible. Chuck two of those at the bandits at the gate and use harm to pick the survivors off.

Diplomats are fun, though. I had a small army running defense for one of my mages. Once I got Resurrect I could let the computer fight outside of turn based.

Beyond that... yeah, you die a lot in Arcanum. If something reaches you... you die. Until about level 10 this is just the way it is. Being a mage reduces these deaths but can't eliminate them.
_________________
Estuans interius, Ira vehementi

"The old world dies and with it the old ways. We will rebuild it as it should be, MUST be... Immortal!"

=Member of the Nonflamers Guild=
=Worshipper of the Written Word=
Post Mon Aug 09, 2004 6:57 pm
 View user's profile
Grolav
Eager Tradesman
Eager Tradesman




Joined: 08 Apr 2004
Posts: 33
Location: the harsh frozen land up north (Norway)
   

So what you're all saying really is that I should make a pure spellcaster instead of a combined diplomat?
_________________
Its origin and purpose still a total mystery.
Post Thu Aug 12, 2004 12:06 pm
 View user's profile
Seth
Last Man Standing
Last Man Standing




Joined: 23 Jan 2002
Posts: 1008
Location: Faerun
   

NO, no, no, diplomat with magical aptitude to make the game easier for you.
Magic doesn’t require re-supplying (well except potions) so no worries about ingredients. These few points in the right spells make world of a difference.
_________________
Money - An article which may be used as a universal passport to everywhere except heaven, and as a universal provider of everything except happiness.
Post Thu Aug 12, 2004 1:20 pm
 View user's profile



All times are GMT.
The time now is Sat Apr 13, 2019 6:43 am



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.